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Making a zombie product relevant in today’s video game market is very difficult, but Techland did just that in their 2011 release, Dead Island. Their first foray into zombie violence focused on their analog combat that allowed you to attack specific parts of the body in hopes of weakening
by Jay MaloneWhen observing a portrait of her hometown inside her friend’s house, Life is Strange’s protagonist Max internalizes a Thomas Wolfe quote: “You can’t go home again.” In a game littered with artistic references ranging from John Lennon to Salvador Dali, I brushed it off as another hipster-reference
by Eric Van AllenThe running theme this month has been about reviving the dead. Last week we saw Resident Evil return in glorious high-definition, and this week everyone’s favorite bony travel agent rose from the gaming graves in the highly-anticipated Grim Fandango Remastered. Gamers are also getting a chance to play one
by Josh DevlinThere is a very thin line between acceptable mediocrity and dull uselessness, and being on the fence is not a position that you want to find your game in. Unfortunately for Idea Factory International, that’s exactly the zone you’ll find Hyperdimension Neptunia Re;Birth 2: Sisters Generation, the
by Patrick RostEvery time I play big 4X games like Eclipse or Exodus: Proxima Centauri I find myself pulled to the technology tree, feeling that the rest of the game is simply a distraction for my civilization to gain more tech. The same is true whenever I play any of the Civilization
by Scott GriffithIn my 22 years, there’s not a single franchise that has been more of a constant in my life than Pokemon. Both the games and the anime adaptation rose to prominence in my small hometown when I was six-years-old and in the first grade. All my friends had their
by Kenneth ShepardThe recent spate of game remakes has, in my opinion, been an absolute boon. It breathes new life into the classic games I grew up with, letting me share them with my loved ones. Grim Fandango reaches back to 1998 in a time when LucasArts was cranking out the best
by Ron BurkePAX South is over and done, and there was plenty to see and do. While the show floor might have been a little small compared to the well-established East and Prime PAX shows, Texas developers and the Lone Star State’s gaming community came out in full force to show
by Eric Van AllenMaking a zombie product relevant in today’s video game market is very difficult, but Techland did just that in their 2011 release, Dead Island. Their first foray into zombie violence focused on their analog combat that allowed you to attack specific parts of the body in hopes of weakening
by Jay MaloneHere are the games you should keep your eyes on through the back half of the year and into 2026!
Darrington Press has pulled out all the stops, and the resulting quality speaks for itself
A bold leap forward, but doesn’t stick the landing
An independent horror/action/fantasy that's far more than the sum of its parts
Treat your back and bottom to greatness
College Football 26 taking everything to the next level, as it should!
Making a zombie product relevant in today’s video game market is very difficult, but Techland did just that in their 2011 release, Dead Island. Their first foray into zombie violence focused on their analog combat that allowed you to attack specific parts of the body in hopes of weakening
by Jay MaloneWhen observing a portrait of her hometown inside her friend’s house, Life is Strange’s protagonist Max internalizes a Thomas Wolfe quote: “You can’t go home again.” In a game littered with artistic references ranging from John Lennon to Salvador Dali, I brushed it off as another hipster-reference
by Eric Van AllenThe running theme this month has been about reviving the dead. Last week we saw Resident Evil return in glorious high-definition, and this week everyone’s favorite bony travel agent rose from the gaming graves in the highly-anticipated Grim Fandango Remastered. Gamers are also getting a chance to play one
by Josh DevlinThere is a very thin line between acceptable mediocrity and dull uselessness, and being on the fence is not a position that you want to find your game in. Unfortunately for Idea Factory International, that’s exactly the zone you’ll find Hyperdimension Neptunia Re;Birth 2: Sisters Generation, the
by Patrick RostEvery time I play big 4X games like Eclipse or Exodus: Proxima Centauri I find myself pulled to the technology tree, feeling that the rest of the game is simply a distraction for my civilization to gain more tech. The same is true whenever I play any of the Civilization
by Scott GriffithIn my 22 years, there’s not a single franchise that has been more of a constant in my life than Pokemon. Both the games and the anime adaptation rose to prominence in my small hometown when I was six-years-old and in the first grade. All my friends had their
by Kenneth ShepardThe recent spate of game remakes has, in my opinion, been an absolute boon. It breathes new life into the classic games I grew up with, letting me share them with my loved ones. Grim Fandango reaches back to 1998 in a time when LucasArts was cranking out the best
by Ron BurkePAX South is over and done, and there was plenty to see and do. While the show floor might have been a little small compared to the well-established East and Prime PAX shows, Texas developers and the Lone Star State’s gaming community came out in full force to show
by Eric Van Allen