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            Note: Dishonored 2 was co-reviewed by both Joe DeClara and Hunter Wolfe. Hunter The original Dishonored was a sleeper hit when it launched back in 2013. Like its protagonist, it came out of the shadows and captivated players with its open-ended level design and London-inspired steampunk setting. With Dishonored 2,
by Joe DeClara
            On November 15, Good Mood Creators released the long-awaited platformer Mekazoo. Only a day prior to Mekazoo’s launch, I had the opportunity to sit down with two members of the team: Mark Naborczyk, Product Manager, and James Hoag, Producer and Designer (James is also co-founder of the company). Humble
by Mike Pearce
            Frontier Development built Elite Dangerous with over 400 billion star systems, each one having over 100+ bodies within. Every star in the sky is represented, as well as gas giants, asteroid belts, and so much more. You could land on a planet every second of your life and still not
by Ron Burke
            Last week I had the opportunity to chat with key creators for Vampire Hunter D: Message from Mars. Calling in from across the globe was the Japanese Digital Frontier team, along with Scott McLean, the creative executive for the US based Unified Pictures. Character supervisor Yoichi Mouri, technical director Keitaro
by A Kay Purcell
            As George Bernard Shaw once said, “We don’t stop playing because we grow old; we grow old because we stop playing.” While I doubt Mr. Shaw was specifically referring to video games, I can honestly say that at the ripe old age of 31, I haven’t had this
by Mike Pearce
            Hunter Wolfe and Joe DeClara get together to talk about their impressions of Dishonored 2’s two playable characters, its new systems, and its technical performance on Xbox One and PS4. Dishonored 2 – Review In Progress [Gaming Trend]Watch this video on YouTube
by Joe DeClara
            For anything to be considered a classic, it’s got to stand the test of time. Movies need to be enduring. Music needs to be timeless. What about board games? The term gets used for games that have been around for years such as Candy Land, Monopoly, and Checkers, but
by Nick South
            Normally we’d be looking at a full review for the game at the day before launch, but Ubisoft’s got a few wrinkles to iron out. The seamless multiplayer portions of the game are currently offline. While Ubisoft gets that portion of the game hammered out, we’ll be
by Ron Burke
            Note: Dishonored 2 was co-reviewed by both Joe DeClara and Hunter Wolfe. Hunter The original Dishonored was a sleeper hit when it launched back in 2013. Like its protagonist, it came out of the shadows and captivated players with its open-ended level design and London-inspired steampunk setting. With Dishonored 2,
by Joe DeClara
            Relive Atari classics in handheld form!
            It’s better for newbies, but still very much an extraction shooter
            This might be the perfect gaming instrument
            AK Interactive updated their classic Panel Liner and the results are awesome
            This one's giving Saturday morning cartoon zeerust with a whole lotta dice chuckin' nonsense.
            and Auntie's Choice certified!
            Note: Dishonored 2 was co-reviewed by both Joe DeClara and Hunter Wolfe. Hunter The original Dishonored was a sleeper hit when it launched back in 2013. Like its protagonist, it came out of the shadows and captivated players with its open-ended level design and London-inspired steampunk setting. With Dishonored 2,
by Joe DeClara
            On November 15, Good Mood Creators released the long-awaited platformer Mekazoo. Only a day prior to Mekazoo’s launch, I had the opportunity to sit down with two members of the team: Mark Naborczyk, Product Manager, and James Hoag, Producer and Designer (James is also co-founder of the company). Humble
by Mike Pearce
            Frontier Development built Elite Dangerous with over 400 billion star systems, each one having over 100+ bodies within. Every star in the sky is represented, as well as gas giants, asteroid belts, and so much more. You could land on a planet every second of your life and still not
by Ron Burke
            Last week I had the opportunity to chat with key creators for Vampire Hunter D: Message from Mars. Calling in from across the globe was the Japanese Digital Frontier team, along with Scott McLean, the creative executive for the US based Unified Pictures. Character supervisor Yoichi Mouri, technical director Keitaro
by A Kay Purcell
            As George Bernard Shaw once said, “We don’t stop playing because we grow old; we grow old because we stop playing.” While I doubt Mr. Shaw was specifically referring to video games, I can honestly say that at the ripe old age of 31, I haven’t had this
by Mike Pearce
            Hunter Wolfe and Joe DeClara get together to talk about their impressions of Dishonored 2’s two playable characters, its new systems, and its technical performance on Xbox One and PS4. Dishonored 2 – Review In Progress [Gaming Trend]Watch this video on YouTube
by Joe DeClara
            For anything to be considered a classic, it’s got to stand the test of time. Movies need to be enduring. Music needs to be timeless. What about board games? The term gets used for games that have been around for years such as Candy Land, Monopoly, and Checkers, but
by Nick South
            Normally we’d be looking at a full review for the game at the day before launch, but Ubisoft’s got a few wrinkles to iron out. The seamless multiplayer portions of the game are currently offline. While Ubisoft gets that portion of the game hammered out, we’ll be
by Ron Burke