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Tis the season for brutal roguelikes, it seems. After a long period of silence since it was announced at E3 2013, I finally got my hands on Below. While we still don’t have a release date (though the developers are hinting that we’ll have an announcement “soon”), I
by Ron BurkeThe original Legend of Zelda: Twilight Princess is very much a product of its time. Created with an art style designed to look gritty and mature after early fan backlash of Wind Waker’s bright and “kiddie” presentation, and with each foot loosely planted between two console generations, Twilight Princess
by Matt WelshAt the Essen Spiel in October 2013 WizKids gave an interview to Eric Martin of BoardGameGeek which previewed their new game platform: Dice Masters. Based on the Quarriors system (also by WizKids), “Marvel Dice Masters: Avengers vs X-Men” would incorporate recognizable Marvel characters and be marketed as a collectible dice
by Kit HarrisonHarran is a total slap in the face. All the survivors, be they bully or prey, feel the same moist press of zombie flesh smacking against their collective cheeks. Nobody is comfortable in the city, cramped and confined and limited to stacks of tables and boxes to navigate the corpse
by Patrick RostNeptune. Neptune never changes. Be it a tasty treat, a lunch time fancy, some gaming with her fellow CPUs, or beating the living hell out of some sort of browser pop-up demon in an alternate dimension, Neptune and her younger sister Nepgear retain that same bubble charm and naive spirit,
by Patrick RostThis past weekend we finally got our hands on the near-final beta test of Hitman — the reboot of the franchise from IO Interactive and SquareEnix. I ran the game on my PC at medium settings for one run, and Ultra for the final two, encountering nary a framerate hitch. All
by Ron BurkeThis past weekend we finally got our hands on the near-final beta test of Hitman — the reboot of the franchise from IO Interactive and SquareEnix. I ran the game on my PC at medium settings for one run, and Ultra for the final two, encountering nary a framerate hitch. All
by Eric Van AllenOn this week’s episode of the GT Reboot Podcast, we actually manage to have a conversation about the eSports scene that isn’t entirely one-sided. But before we get to the latest drama of Dota’s competitive scene, we talk about how The Walking Dead: Michonne may signal a
by Kenneth ShepardTis the season for brutal roguelikes, it seems. After a long period of silence since it was announced at E3 2013, I finally got my hands on Below. While we still don’t have a release date (though the developers are hinting that we’ll have an announcement “soon”), I
by Ron BurkeThe 40th anniversary of Mario goes hard
R0DE has been in the premium audio business since 1967, when Henry Freedman, a London-born sound engineer, and his Swedish-born wife, Astrid, formed the company. While we’ve seen generation after generation of audio technologies, ever cleaner and feature-rich, a brand new generation of creators is looking to bring studio-quality
They don't call it "Steel City" for nothing
Can the Barbarian stop Thoth-Amon’s vile plans for Keshatta?
One of Marvel Crisis Protocol’s easiest models can be made beautiful with a few tricks
Find out just how much fits in a small pagecount
Tis the season for brutal roguelikes, it seems. After a long period of silence since it was announced at E3 2013, I finally got my hands on Below. While we still don’t have a release date (though the developers are hinting that we’ll have an announcement “soon”), I
by Ron BurkeThe original Legend of Zelda: Twilight Princess is very much a product of its time. Created with an art style designed to look gritty and mature after early fan backlash of Wind Waker’s bright and “kiddie” presentation, and with each foot loosely planted between two console generations, Twilight Princess
by Matt WelshAt the Essen Spiel in October 2013 WizKids gave an interview to Eric Martin of BoardGameGeek which previewed their new game platform: Dice Masters. Based on the Quarriors system (also by WizKids), “Marvel Dice Masters: Avengers vs X-Men” would incorporate recognizable Marvel characters and be marketed as a collectible dice
by Kit HarrisonHarran is a total slap in the face. All the survivors, be they bully or prey, feel the same moist press of zombie flesh smacking against their collective cheeks. Nobody is comfortable in the city, cramped and confined and limited to stacks of tables and boxes to navigate the corpse
by Patrick RostNeptune. Neptune never changes. Be it a tasty treat, a lunch time fancy, some gaming with her fellow CPUs, or beating the living hell out of some sort of browser pop-up demon in an alternate dimension, Neptune and her younger sister Nepgear retain that same bubble charm and naive spirit,
by Patrick RostThis past weekend we finally got our hands on the near-final beta test of Hitman — the reboot of the franchise from IO Interactive and SquareEnix. I ran the game on my PC at medium settings for one run, and Ultra for the final two, encountering nary a framerate hitch. All
by Ron BurkeThis past weekend we finally got our hands on the near-final beta test of Hitman — the reboot of the franchise from IO Interactive and SquareEnix. I ran the game on my PC at medium settings for one run, and Ultra for the final two, encountering nary a framerate hitch. All
by Eric Van AllenOn this week’s episode of the GT Reboot Podcast, we actually manage to have a conversation about the eSports scene that isn’t entirely one-sided. But before we get to the latest drama of Dota’s competitive scene, we talk about how The Walking Dead: Michonne may signal a
by Kenneth Shepard