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Getting a hands-on demo for an unreleased game is always a treat, but a hands-on demo at E3 becomes a true luxury when it allows you to escape the insanity of the show floor. I left the busy hall behind, navigating into the demo area just in time to make
by A Kay Purcell
I played Agents of Mayhem on the E3 showfloor last week — the follow-up to developer Volition’s Saints Row IV — and while my time with it was brief, I walked away charmed by its characters and eager to spend more time in its open world. Agents of Mayhem is an
by Hunter Wolfe
In an alternate universe, Mighty No. 9 was phenomenal. It shattered sales records, was showered with critical acclaim, and it became a franchise worthy of spinoffs and an anime series. Alas, the product that we got last year was disappointing at best and downright abysmal at worst. However, not wanting
by Elisha Deogracias
When Jay Malone reviewed Middle-earth: Shadow of Mordor, he pointed out just how strong a foundation the Nemesis system was, but also pointed out a few shortcomings in terms of story and stealth. The game went on to universal acclaim, picking up quite a few Game of the Year awards.
by Ron Burke
South Park: The Stick of Truth suffered some delays, but it was made all the better for it. I was hopeful that South Park: The Fractured But Whole would see the same rewards. My faith was rewarded in all the horrible ways you can expect from minds behind South Park.
by Ron Burke
Before I tell you what happens next, you need to catch yourself up with the story of Destiny 2 so far. Check out the video and vast array of screenshots above. All caught up? Good. I went hands-on in a blessedly-quiet air-conditioned room at E3 — the only place where you
by Ron Burke
Imagine trudging through a dark Louisiana swamp with a friend, hunting a demonic spider while avoiding various types of zombies and hell dogs. Sounds great, right? Now what if I told you that there were other pairs of monster hunters searching for the same spider…while simultaneously hunting you? This
by Maddy Wojdak
There’s little doubt that Planet Coaster is one of my favorite games, having consumed a great deal of my time in Alpha, Beta, and release. At E3 I got to sit down with Sam Denney, Lead Artist for Frontier Games (aka Spoiler Sam if you watch the livestreams) to
by Ron Burke
Getting a hands-on demo for an unreleased game is always a treat, but a hands-on demo at E3 becomes a true luxury when it allows you to escape the insanity of the show floor. I left the busy hall behind, navigating into the demo area just in time to make
by A Kay Purcell
Easily the biggest season COD has ever dropped
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Setting a new standard for getting started and continuing on.
A new Lord of the Rings implementation of the Pandemic system
Getting a hands-on demo for an unreleased game is always a treat, but a hands-on demo at E3 becomes a true luxury when it allows you to escape the insanity of the show floor. I left the busy hall behind, navigating into the demo area just in time to make
by A Kay Purcell
I played Agents of Mayhem on the E3 showfloor last week — the follow-up to developer Volition’s Saints Row IV — and while my time with it was brief, I walked away charmed by its characters and eager to spend more time in its open world. Agents of Mayhem is an
by Hunter Wolfe
In an alternate universe, Mighty No. 9 was phenomenal. It shattered sales records, was showered with critical acclaim, and it became a franchise worthy of spinoffs and an anime series. Alas, the product that we got last year was disappointing at best and downright abysmal at worst. However, not wanting
by Elisha Deogracias
When Jay Malone reviewed Middle-earth: Shadow of Mordor, he pointed out just how strong a foundation the Nemesis system was, but also pointed out a few shortcomings in terms of story and stealth. The game went on to universal acclaim, picking up quite a few Game of the Year awards.
by Ron Burke
South Park: The Stick of Truth suffered some delays, but it was made all the better for it. I was hopeful that South Park: The Fractured But Whole would see the same rewards. My faith was rewarded in all the horrible ways you can expect from minds behind South Park.
by Ron Burke
Before I tell you what happens next, you need to catch yourself up with the story of Destiny 2 so far. Check out the video and vast array of screenshots above. All caught up? Good. I went hands-on in a blessedly-quiet air-conditioned room at E3 — the only place where you
by Ron Burke
Imagine trudging through a dark Louisiana swamp with a friend, hunting a demonic spider while avoiding various types of zombies and hell dogs. Sounds great, right? Now what if I told you that there were other pairs of monster hunters searching for the same spider…while simultaneously hunting you? This
by Maddy Wojdak
There’s little doubt that Planet Coaster is one of my favorite games, having consumed a great deal of my time in Alpha, Beta, and release. At E3 I got to sit down with Sam Denney, Lead Artist for Frontier Games (aka Spoiler Sam if you watch the livestreams) to
by Ron Burke