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It’s a big week for the GT Reboot Podcast crew, as two of the games that have been huge talking points on the show for quite some time now have glowing reviews up on the site. Kenneth talks about what makes Uncharted 4 a great end to the series,
by Kenneth ShepardUncharted 4: A Thief’s End’s greatest strength not only is in how it succinctly wraps up the story of Naughty Dog’s beloved treasure hunter Nathan Drake, but also in how it pays tribute to the history of the series as it comes to a close. Uncharted 4’
by Kenneth ShepardBattlezone was far ahead of its time when it released back in 1998. Back when the minimum requirements was a Pentium 90, this game had shooter elements as well as third-person RTS action. With in-vehicle combat, as well as on foot, it absolutely blew me away when compared to anything
by Ron BurkeSince first glance, Battleborn has had an identity crisis. A new shooter from the quintessential “gun company,” Gearbox Software has struggled against attempts at labelling Battleborn within conventional genres like MOBA, team-based shooter, or the recent surge of “hero shooters.” In over 100 hours of Battleborn, through countless matches, team
by Eric Van AllenRally car racing is a strange motorsport event, representing the middle ground between multi-car racing events and a simple time trial. Sebastien Loeb is one of the very best to ever participate in the sport, and his story and likeness are the basis for Sebastien Loeb Rally EVO, the latest
by Patrick RostA little soul searching journey can clarify the murky darkness in your world, friend. Clarification of the ills of your world comes in a gentle wave, and those very waves seek to both cleanse and calm. Those are some very eternal truths, brother, or maybe I’ve just been playing
by Patrick RostNeverending Nightmares is a troubling journey through one man’s own personal Hell, but it’s a journey that may not be worth taking. Telling an intimate story of the game creator’s own struggles with depression and obsessive-compulsive disorder, Neverending Nightmares is full of violent, disturbing imagery and great
by Blake HesterImagine a real-time strategy game where micromanaging the location and movement of your military assets is a non-issue, partly because there are no military assets involved. A game where you have tech-trees to advance through and resources to gather, yet doing so isn’t merely a means to another end,
by Victor GrunnIt’s a big week for the GT Reboot Podcast crew, as two of the games that have been huge talking points on the show for quite some time now have glowing reviews up on the site. Kenneth talks about what makes Uncharted 4 a great end to the series,
by Kenneth ShepardThe 40th anniversary of Mario goes hard
R0DE has been in the premium audio business since 1967, when Henry Freedman, a London-born sound engineer, and his Swedish-born wife, Astrid, formed the company. While we’ve seen generation after generation of audio technologies, ever cleaner and feature-rich, a brand new generation of creators is looking to bring studio-quality
They don't call it "Steel City" for nothing
Can the Barbarian stop Thoth-Amon’s vile plans for Keshatta?
One of Marvel Crisis Protocol’s easiest models can be made beautiful with a few tricks
Find out just how much fits in a small pagecount
It’s a big week for the GT Reboot Podcast crew, as two of the games that have been huge talking points on the show for quite some time now have glowing reviews up on the site. Kenneth talks about what makes Uncharted 4 a great end to the series,
by Kenneth ShepardUncharted 4: A Thief’s End’s greatest strength not only is in how it succinctly wraps up the story of Naughty Dog’s beloved treasure hunter Nathan Drake, but also in how it pays tribute to the history of the series as it comes to a close. Uncharted 4’
by Kenneth ShepardBattlezone was far ahead of its time when it released back in 1998. Back when the minimum requirements was a Pentium 90, this game had shooter elements as well as third-person RTS action. With in-vehicle combat, as well as on foot, it absolutely blew me away when compared to anything
by Ron BurkeSince first glance, Battleborn has had an identity crisis. A new shooter from the quintessential “gun company,” Gearbox Software has struggled against attempts at labelling Battleborn within conventional genres like MOBA, team-based shooter, or the recent surge of “hero shooters.” In over 100 hours of Battleborn, through countless matches, team
by Eric Van AllenRally car racing is a strange motorsport event, representing the middle ground between multi-car racing events and a simple time trial. Sebastien Loeb is one of the very best to ever participate in the sport, and his story and likeness are the basis for Sebastien Loeb Rally EVO, the latest
by Patrick RostA little soul searching journey can clarify the murky darkness in your world, friend. Clarification of the ills of your world comes in a gentle wave, and those very waves seek to both cleanse and calm. Those are some very eternal truths, brother, or maybe I’ve just been playing
by Patrick RostNeverending Nightmares is a troubling journey through one man’s own personal Hell, but it’s a journey that may not be worth taking. Telling an intimate story of the game creator’s own struggles with depression and obsessive-compulsive disorder, Neverending Nightmares is full of violent, disturbing imagery and great
by Blake HesterImagine a real-time strategy game where micromanaging the location and movement of your military assets is a non-issue, partly because there are no military assets involved. A game where you have tech-trees to advance through and resources to gather, yet doing so isn’t merely a means to another end,
by Victor Grunn