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Note: We try to keep these impressions as spoiler-free as possible, but due to the events in episode three of Life is Strange, there will be mild spoilers for anyone who hasn’t completed the third episode yet. We recommend you play up to that point before reading our impressions
by Eric Van AllenIf you spend as much time writing and travelling as I do, you understand the importance, not only of great sound, but also the portability of a good set of headphones. Over the years I’ve swapped in and out of full sized can headphones, earbuds, and everything in between,
by Ron BurkeIt’s a two-man show on this week’s show, as only the hosts are here to talk about all the recent happenings in the video game industry. This week, Kenneth and Eric talk the penultimate episode of Game of Thrones and the narrative failings of Atlus’ Lost Dimension. As
by Kenneth ShepardMaking a video game can be a very tiring task, sucking many hours away as each day passes. Anyone that produces a playable product deserves some credit, but if that product is total garbage upon release, no amount of hard work can rectify that. Hard works can derive respect, but
by Jay Malone[The following is part five of our ongoing impressions of Game of Thrones. Check out our thoughts on episode four, “Sons of Winter,” here] For as much as Game of Throne’s “A Nest of Vipers” falls into TellTale’s typical penultimate episode moments of fluff and filler, the fifth
by Kenneth ShepardLost Dimension is, in many ways, a testament to the changes made in JRPG design over the past few years. Madness, paranoia, and a little bit of reading. Unassuming heroes from quiet towns are replaced with hardened soldiers, watching their backs against their own kind. Dungeons and grand quests are
by Eric Van AllenThere are plenty of games that include heists. Payday, Watch Dogs, and your pick of GTA’s are immediate and obvious examples. But all of these titles envision a very particular kind of heist, the kind that typically go very well- until they very violently and spectacularly do not. I’
by Lucious BarnesAs our podcasting schedule shifts again, Eric and Kenneth are joined by Josh and Ron as they talk about the current happenings of the games industry. This week we discuss Eric’s inability to understand the intricacies of Journey while also playing a game about pigeon bestiality, Josh’s infatuation
by Kenneth ShepardNote: We try to keep these impressions as spoiler-free as possible, but due to the events in episode three of Life is Strange, there will be mild spoilers for anyone who hasn’t completed the third episode yet. We recommend you play up to that point before reading our impressions
by Eric Van AllenJoin me as I take my first steps into gaming conventions
With new modes of play and a extensive amount of new weaponry, this is easily my most anticipated game
It wasn’t broken, but Razer took time to refresh the DeathAdder into a dangerous addition to your desk
SteelSeries, Razer, and more headline some great savings during Prime Day on Amazon
Wield your paintbrush to make Jedi robes and lightsaber glows one with the Force
Here are the games you should keep your eyes on through the back half of the year and into 2026!
Note: We try to keep these impressions as spoiler-free as possible, but due to the events in episode three of Life is Strange, there will be mild spoilers for anyone who hasn’t completed the third episode yet. We recommend you play up to that point before reading our impressions
by Eric Van AllenIf you spend as much time writing and travelling as I do, you understand the importance, not only of great sound, but also the portability of a good set of headphones. Over the years I’ve swapped in and out of full sized can headphones, earbuds, and everything in between,
by Ron BurkeIt’s a two-man show on this week’s show, as only the hosts are here to talk about all the recent happenings in the video game industry. This week, Kenneth and Eric talk the penultimate episode of Game of Thrones and the narrative failings of Atlus’ Lost Dimension. As
by Kenneth ShepardMaking a video game can be a very tiring task, sucking many hours away as each day passes. Anyone that produces a playable product deserves some credit, but if that product is total garbage upon release, no amount of hard work can rectify that. Hard works can derive respect, but
by Jay Malone[The following is part five of our ongoing impressions of Game of Thrones. Check out our thoughts on episode four, “Sons of Winter,” here] For as much as Game of Throne’s “A Nest of Vipers” falls into TellTale’s typical penultimate episode moments of fluff and filler, the fifth
by Kenneth ShepardLost Dimension is, in many ways, a testament to the changes made in JRPG design over the past few years. Madness, paranoia, and a little bit of reading. Unassuming heroes from quiet towns are replaced with hardened soldiers, watching their backs against their own kind. Dungeons and grand quests are
by Eric Van AllenThere are plenty of games that include heists. Payday, Watch Dogs, and your pick of GTA’s are immediate and obvious examples. But all of these titles envision a very particular kind of heist, the kind that typically go very well- until they very violently and spectacularly do not. I’
by Lucious BarnesAs our podcasting schedule shifts again, Eric and Kenneth are joined by Josh and Ron as they talk about the current happenings of the games industry. This week we discuss Eric’s inability to understand the intricacies of Journey while also playing a game about pigeon bestiality, Josh’s infatuation
by Kenneth Shepard