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I’m not saying you should become a junkie. In fact, I am definitively and absolutely saying that you should never, ever become a junkie. That said, a thick, beefy line of Colombian ambrosial power powder and Guilty Gear Xrd: -Revelator- together would get you closest to the sex, drugs,
by Patrick RostWhen I’m doing a review, I do a lot more than rush through the rules and play the game. I like to think about what I just played and discover what makes the game work or what kept it from being a great title. As you would imagine, my
by Nick SouthSenran Kagura Shinovi Versus (hereafter SKSV) is a game bursting at the seams with shamelessness and T&A – but mostly the T&A. Developed by Tamsoft of Hyperdimension Neptunia fame, the game is a straightforward and unlock-heavy take on the 3D beat-em-up genre. So what do you get
by Victor GrunnThere are two ways I’ve come to look at Call of Duty: Infinite Warfare. One is just as a first person shooter game, measured and considered in its own right, and the other is as an entry in one of the most popular franchises in that genre’s history.
by Lucious BarnesZombie games are what I would consider my bread and butter. They don’t have to be flawless creations, but if they have an interesting story and decent weapon variety, I’ll play them and have fun with them. I would say I have a soft spot for the Dead
by Sarah Marchant“Happy people have no history.” – Leo Tolstoy This chilling quote opens the We Happy Few demo and immediately sets the tone for what is shaping up to be one of the most shocking and narratively brutal games I’ve seen in years. We Happy Few tells a twisted tale of
by Matt WelshOur E3 team was in Los Angeles for the show, and took a moment out of one of our long days to talk about what we’d played, seen, and couldn’t stop thinking about. We talk our favorite demos, conferences, announcements, and then discuss what role E3 still plays
by Kenneth ShepardAragami is a stealth action game that takes inspiration from other titles like Mark of the Ninja and Tenchu. What separates it from those titles are its beautiful art that blends the colorful minimalism of Gigantic and the painterly Japanese style of Okami, and the Shadow Powers that protagonist Aragami
by Josh DevlinI’m not saying you should become a junkie. In fact, I am definitively and absolutely saying that you should never, ever become a junkie. That said, a thick, beefy line of Colombian ambrosial power powder and Guilty Gear Xrd: -Revelator- together would get you closest to the sex, drugs,
by Patrick RostFans of The Dragon Prince Have Rare Opportunity to Gain Access, Credit, and Influence in the Production of the New Series at Select Pledge Levels
Last year at Gen Con, I got a brief look at Disco Heist Laundry and you can read that preview here. A year later and the loose screws are tighter and the music is pumping. Nothing about the core gameplay has changed; you still want to bring goons into the
The 40th anniversary of Mario goes hard
R0DE has been in the premium audio business since 1967, when Henry Freedman, a London-born sound engineer, and his Swedish-born wife, Astrid, formed the company. While we’ve seen generation after generation of audio technologies, ever cleaner and feature-rich, a brand new generation of creators is looking to bring studio-quality
They don't call it "Steel City" for nothing
Can the Barbarian stop Thoth-Amon’s vile plans for Keshatta?
I’m not saying you should become a junkie. In fact, I am definitively and absolutely saying that you should never, ever become a junkie. That said, a thick, beefy line of Colombian ambrosial power powder and Guilty Gear Xrd: -Revelator- together would get you closest to the sex, drugs,
by Patrick RostWhen I’m doing a review, I do a lot more than rush through the rules and play the game. I like to think about what I just played and discover what makes the game work or what kept it from being a great title. As you would imagine, my
by Nick SouthSenran Kagura Shinovi Versus (hereafter SKSV) is a game bursting at the seams with shamelessness and T&A – but mostly the T&A. Developed by Tamsoft of Hyperdimension Neptunia fame, the game is a straightforward and unlock-heavy take on the 3D beat-em-up genre. So what do you get
by Victor GrunnThere are two ways I’ve come to look at Call of Duty: Infinite Warfare. One is just as a first person shooter game, measured and considered in its own right, and the other is as an entry in one of the most popular franchises in that genre’s history.
by Lucious BarnesZombie games are what I would consider my bread and butter. They don’t have to be flawless creations, but if they have an interesting story and decent weapon variety, I’ll play them and have fun with them. I would say I have a soft spot for the Dead
by Sarah Marchant“Happy people have no history.” – Leo Tolstoy This chilling quote opens the We Happy Few demo and immediately sets the tone for what is shaping up to be one of the most shocking and narratively brutal games I’ve seen in years. We Happy Few tells a twisted tale of
by Matt WelshOur E3 team was in Los Angeles for the show, and took a moment out of one of our long days to talk about what we’d played, seen, and couldn’t stop thinking about. We talk our favorite demos, conferences, announcements, and then discuss what role E3 still plays
by Kenneth ShepardAragami is a stealth action game that takes inspiration from other titles like Mark of the Ninja and Tenchu. What separates it from those titles are its beautiful art that blends the colorful minimalism of Gigantic and the painterly Japanese style of Okami, and the Shadow Powers that protagonist Aragami
by Josh Devlin