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When you hear the word “affordable” coupled with “high quality,” the results are usually less than that combination of words would suggest. When I lost my competition-grade mouse to an unfortunate high-speed dog running accident I was on the hunt for a new input peripheral. HyperX has been making a
by Ron Burke
Editor Hunter Wolfe, also known as the “Trap King,” returns to help Mike construct more hallways of death in this continuation of last week’s episode. This time around, Hunter and Mike ratcheted up the difficulty, tried some new maps, new traps, and a new character. Look out for more of Hunter’s rid
by Mike Pearce
Every once in awhile, I come across a game that makes me think about deep, philosophical questions. Am I a good person? How can I make better choices? Do I really hate myself this much? The latter is a question I ask myself in tough-as-nails platformers, and Super Rude Bear
by Sean Anthony
Dungeons and Dragons defines itself by growth. You and your companions striving forward towards strength, unity, and the biggest hoard of treasure to loot. Now, your miniatures can experience this same growth. The Icons of the Realm starter set released with heroes early in their journey, and the Epic Level
by John Farrell
Noticing a lone Phantom Typhon lumbering across the narrow room I’m currently scavenging for materials, I quickly hunker down behind some cover and check my inventory. I only have four spare shotgun shells, but it should suffice to down the shadowy monster. And if I were to slow it
by Joe DeClara
Tower defense and wave-based games aren’t really my go-to, even on mobile devices, but there’s something about VR that makes them insanely fun. Maybe it’s the way virtual reality makes everything larger than life, or just how novel the whole platform is, but even something as mundane
by Ron Burke
Stormborn Studio has something amazing on their hands. If you’ve been riding this wave of VR you might feel a little worn out on early access and Kickstarter efforts, but I found an exception to the rule. Runes: The Forgotten Path takes elements of some of the best VR
by Ron Burke
Pathfinder has been going strong for nearly ten years now, which in RPG terms is fairly long in the tooth. Its bevy of supplements and adventure paths have grown so prolific that it is now releasing not its second or third or even fourth bestiary, but its sixth, and clocking
by John Farrell
When you hear the word “affordable” coupled with “high quality,” the results are usually less than that combination of words would suggest. When I lost my competition-grade mouse to an unfortunate high-speed dog running accident I was on the hunt for a new input peripheral. HyperX has been making a
by Ron Burke
From legendary gaming characters, to iconic super-heroes, and even a brand new set of heroes from a broken future; GamingTrend has you covered!
Capturing the essence of “Rip and tear until it is done”
Be your worst self at Gen Con 2025.
Black Ops 7 is bursting with outstanding and wild content
Within the Iron Wall, protect the Believers against the Infidels who brought evil upon the lands.
Through war machines and the fighting spirit, defend the Faithful against the forces of Hell
When you hear the word “affordable” coupled with “high quality,” the results are usually less than that combination of words would suggest. When I lost my competition-grade mouse to an unfortunate high-speed dog running accident I was on the hunt for a new input peripheral. HyperX has been making a
by Ron Burke
Editor Hunter Wolfe, also known as the “Trap King,” returns to help Mike construct more hallways of death in this continuation of last week’s episode. This time around, Hunter and Mike ratcheted up the difficulty, tried some new maps, new traps, and a new character. Look out for more of Hunter’s rid
by Mike Pearce
Every once in awhile, I come across a game that makes me think about deep, philosophical questions. Am I a good person? How can I make better choices? Do I really hate myself this much? The latter is a question I ask myself in tough-as-nails platformers, and Super Rude Bear
by Sean Anthony
Dungeons and Dragons defines itself by growth. You and your companions striving forward towards strength, unity, and the biggest hoard of treasure to loot. Now, your miniatures can experience this same growth. The Icons of the Realm starter set released with heroes early in their journey, and the Epic Level
by John Farrell
Noticing a lone Phantom Typhon lumbering across the narrow room I’m currently scavenging for materials, I quickly hunker down behind some cover and check my inventory. I only have four spare shotgun shells, but it should suffice to down the shadowy monster. And if I were to slow it
by Joe DeClara
Tower defense and wave-based games aren’t really my go-to, even on mobile devices, but there’s something about VR that makes them insanely fun. Maybe it’s the way virtual reality makes everything larger than life, or just how novel the whole platform is, but even something as mundane
by Ron Burke
Stormborn Studio has something amazing on their hands. If you’ve been riding this wave of VR you might feel a little worn out on early access and Kickstarter efforts, but I found an exception to the rule. Runes: The Forgotten Path takes elements of some of the best VR
by Ron Burke
Pathfinder has been going strong for nearly ten years now, which in RPG terms is fairly long in the tooth. Its bevy of supplements and adventure paths have grown so prolific that it is now releasing not its second or third or even fourth bestiary, but its sixth, and clocking
by John Farrell