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Previews   -   Jun 19, 2016 Taking crazy pills: We Happy Few preview
Taking crazy pills: We Happy Few preview

“Happy people have no history.” – Leo Tolstoy This chilling quote opens the We Happy Few demo and immediately sets the tone for what is shaping up to be one of the most shocking and narratively brutal games I’ve seen in years. We Happy Few tells a twisted tale of

by Matt Welsh
Podcast   -   Jun 19, 2016 Gaming Trend Podcast: E3 stuff and also E3 things
Gaming Trend Podcast: E3 stuff and also E3 things

Our E3 team was in Los Angeles for the show, and took a moment out of one of our long days to talk about what we’d played, seen, and couldn’t stop thinking about. We talk our favorite demos, conferences, announcements, and then discuss what role E3 still plays

by Kenneth Shepard
Previews   -   Jun 17, 2016 Stealth assasinations at their most beautiful: Aragami preview
Stealth assasinations at their most beautiful: Aragami preview

Aragami is a stealth action game that takes inspiration from other titles like Mark of the Ninja and Tenchu. What separates it from those titles are its beautiful art that blends the colorful minimalism of Gigantic and the painterly Japanese style of Okami, and the Shadow Powers that protagonist Aragami

by Josh Devlin
Previews   -   Jun 17, 2016 Can’t read my Gwent face: Hands-on with Gwent: The Witcher Card Game
Can’t read my Gwent face: Hands-on with Gwent: The Witcher Card Game

Gwent is bigger than it has any reason to be. It was that way in The Witcher 3: Wild Hunt, where a relatively small card game-turned-side quest became a cult classic among players. Now, the same developers are working on a complete standalone game. After a demo of the single-player

by Eric Van Allen
Previews   -   Jun 17, 2016 The platforming revival you’ve been waiting for: Yooka-Laylee preview
The platforming revival you’ve been waiting for: Yooka-Laylee preview

Since 2000, I’ve been anxiously awaiting another Banjo-Kazooie platformer. As a series that helped define my early gaming years, Rare’s pair of Nintendo 64 collect-a-thons enthralled me with their wonderful character design, impeccable platforming, and memorable soundtrack. And while 2008’s Banjo-Kazooie: Nuts & Bolts was a great

by Matt Welsh
Previews   -   Jun 17, 2016 Carving a new path: Hands-on impressions with Agents of Mayhem
Carving a new path: Hands-on impressions with Agents of Mayhem

Throughout their recent creations, Volition has maintained a strict through line with their world, their love for the color purple, and most notably, the off the wall action. When they unveiled Agents of Mayhem, it was pretty clear all three of those would be returning, thanks in part to their

by Jay Malone
Previews   -   Jun 16, 2016 Into the wild: The Legend of Zelda: Breath of the Wild preview
Into the wild: The Legend of Zelda: Breath of the Wild preview

Most Zelda games open with a colorful burst of exposition and character. A humble beginning, an unexpected hero, and a gaudy green tunic; these things are routine for any tale of Link. Breath of the Wild doesn’t fall into those narrative schematics, though. At the outset, Link awakes, in

by Eric Van Allen
Previews   -   Jun 16, 2016 Telltale’s Batman doesn’t seem to address criticism surrounding the studio
Telltale’s Batman doesn’t seem to address criticism surrounding the studio

Seeing the first thirty minutes of Telltale’s upcoming Batman series is strange when you’ve played nearly everything the studio has put out in the past five years. What I saw seemed to be a mostly solid game set in one of DC Comics’ most recognizable and beloved settings,

by Kenneth Shepard
Taking crazy pills: We Happy Few preview
Previews   -   Jun 19, 2016 Taking crazy pills: We Happy Few preview

“Happy people have no history.” – Leo Tolstoy This chilling quote opens the We Happy Few demo and immediately sets the tone for what is shaping up to be one of the most shocking and narratively brutal games I’ve seen in years. We Happy Few tells a twisted tale of

by Matt Welsh
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Previews   -   Jun 19, 2016 Taking crazy pills: We Happy Few preview
Taking crazy pills: We Happy Few preview

“Happy people have no history.” – Leo Tolstoy This chilling quote opens the We Happy Few demo and immediately sets the tone for what is shaping up to be one of the most shocking and narratively brutal games I’ve seen in years. We Happy Few tells a twisted tale of

by Matt Welsh
Podcast   -   Jun 19, 2016 Gaming Trend Podcast: E3 stuff and also E3 things
Gaming Trend Podcast: E3 stuff and also E3 things

Our E3 team was in Los Angeles for the show, and took a moment out of one of our long days to talk about what we’d played, seen, and couldn’t stop thinking about. We talk our favorite demos, conferences, announcements, and then discuss what role E3 still plays

by Kenneth Shepard
Previews   -   Jun 17, 2016 Stealth assasinations at their most beautiful: Aragami preview
Stealth assasinations at their most beautiful: Aragami preview

Aragami is a stealth action game that takes inspiration from other titles like Mark of the Ninja and Tenchu. What separates it from those titles are its beautiful art that blends the colorful minimalism of Gigantic and the painterly Japanese style of Okami, and the Shadow Powers that protagonist Aragami

by Josh Devlin
Previews   -   Jun 17, 2016 Can’t read my Gwent face: Hands-on with Gwent: The Witcher Card Game
Can’t read my Gwent face: Hands-on with Gwent: The Witcher Card Game

Gwent is bigger than it has any reason to be. It was that way in The Witcher 3: Wild Hunt, where a relatively small card game-turned-side quest became a cult classic among players. Now, the same developers are working on a complete standalone game. After a demo of the single-player

by Eric Van Allen
Previews   -   Jun 17, 2016 The platforming revival you’ve been waiting for: Yooka-Laylee preview
The platforming revival you’ve been waiting for: Yooka-Laylee preview

Since 2000, I’ve been anxiously awaiting another Banjo-Kazooie platformer. As a series that helped define my early gaming years, Rare’s pair of Nintendo 64 collect-a-thons enthralled me with their wonderful character design, impeccable platforming, and memorable soundtrack. And while 2008’s Banjo-Kazooie: Nuts & Bolts was a great

by Matt Welsh
Previews   -   Jun 17, 2016 Carving a new path: Hands-on impressions with Agents of Mayhem
Carving a new path: Hands-on impressions with Agents of Mayhem

Throughout their recent creations, Volition has maintained a strict through line with their world, their love for the color purple, and most notably, the off the wall action. When they unveiled Agents of Mayhem, it was pretty clear all three of those would be returning, thanks in part to their

by Jay Malone
Previews   -   Jun 16, 2016 Into the wild: The Legend of Zelda: Breath of the Wild preview
Into the wild: The Legend of Zelda: Breath of the Wild preview

Most Zelda games open with a colorful burst of exposition and character. A humble beginning, an unexpected hero, and a gaudy green tunic; these things are routine for any tale of Link. Breath of the Wild doesn’t fall into those narrative schematics, though. At the outset, Link awakes, in

by Eric Van Allen
Previews   -   Jun 16, 2016 Telltale’s Batman doesn’t seem to address criticism surrounding the studio
Telltale’s Batman doesn’t seem to address criticism surrounding the studio

Seeing the first thirty minutes of Telltale’s upcoming Batman series is strange when you’ve played nearly everything the studio has put out in the past five years. What I saw seemed to be a mostly solid game set in one of DC Comics’ most recognizable and beloved settings,

by Kenneth Shepard
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