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Hello! Welcome to Friday Tabletop Kickstarter Update! For info on what is going on here, check out this introduction. We are starting to hit the lull before Spieltag Essen, but there are still some solid catches in the vast sea of Kickstarter. Remember that I am in no way endorsing
by Scott GriffithI went to the E3 reveal for Disney Infinity 1.0 (just called Disney Infinity at that point) and came away impressed, but David Roberts handled that review. Disney Infinity: Marvel Super Heroes (or 2.0 if you prefer) came out a year later, featuring The Avengers, the Guardians of
by Ron BurkeFrom limited edition statues to exclusive art books, almost every game these days has its own respective limited edition acting as a pre-order incentive for customers-to-be. But over the years, several developers and publishers have pushed the limits, and wallets, of what gamers are willing to purchase in order to
by Blake HesterDragon Age: Inquisition’s final DLC “Trespasser” is an example of Bioware properly painting a picture of what comes next in the way the original game didn’t. By the time I finished it, “Trespasser” had succinctly answered many questions I had about Inquisition’s ending, the fates of the
by Kenneth ShepardEveryone has that moment in their life they wish they could undo. It can be as major as burning that final bridge with a friend or as minor as not going to the store that one day. It’s often ambiguous, and you think that you can pinpoint the exact
by Eric Van AllenOpen-world video games have been very prevalent in the past few years. They are a great way to bring life to a bustling world to quickly entrench the player. One of the newest games to hop onto the open-world train is Mad Max, developed by Avalanche Studios, who you may
by Jay MaloneI could save everyone the trouble of reading the rest of the review and let you know that Victory Point’s Hundred Days 20 is a good game. But does that really tell you anything? After all, BoardGameGeek’s library includes nearly 300 Napoleonic games that have at least 25
by Nick SouthAs a rule, I’m suspicious of tabletop game reviews. I get that we want to proselytize for our hobby, but the cost is a hyperbolic review cycle that tells gamers that there are dozens, even hundreds of “must-play” titles releasing all the time, even as the number of hours
by Tom HarrisonHello! Welcome to Friday Tabletop Kickstarter Update! For info on what is going on here, check out this introduction. We are starting to hit the lull before Spieltag Essen, but there are still some solid catches in the vast sea of Kickstarter. Remember that I am in no way endorsing
by Scott GriffithAfter a legendary launch for College Football 25, how does College Football 26 stack up?
AK Interactive enters the world of contrast paints with Quick Gen, while adding a useful label to help painters choose the correct paint
Can Conan survive the fighting arena of Kheshatta?
Join me as I take my first steps into gaming conventions
With new modes of play and a extensive amount of new weaponry, this is easily my most anticipated game
It wasn’t broken, but Razer took time to refresh the DeathAdder into a dangerous addition to your desk
Hello! Welcome to Friday Tabletop Kickstarter Update! For info on what is going on here, check out this introduction. We are starting to hit the lull before Spieltag Essen, but there are still some solid catches in the vast sea of Kickstarter. Remember that I am in no way endorsing
by Scott GriffithI went to the E3 reveal for Disney Infinity 1.0 (just called Disney Infinity at that point) and came away impressed, but David Roberts handled that review. Disney Infinity: Marvel Super Heroes (or 2.0 if you prefer) came out a year later, featuring The Avengers, the Guardians of
by Ron BurkeFrom limited edition statues to exclusive art books, almost every game these days has its own respective limited edition acting as a pre-order incentive for customers-to-be. But over the years, several developers and publishers have pushed the limits, and wallets, of what gamers are willing to purchase in order to
by Blake HesterDragon Age: Inquisition’s final DLC “Trespasser” is an example of Bioware properly painting a picture of what comes next in the way the original game didn’t. By the time I finished it, “Trespasser” had succinctly answered many questions I had about Inquisition’s ending, the fates of the
by Kenneth ShepardEveryone has that moment in their life they wish they could undo. It can be as major as burning that final bridge with a friend or as minor as not going to the store that one day. It’s often ambiguous, and you think that you can pinpoint the exact
by Eric Van AllenOpen-world video games have been very prevalent in the past few years. They are a great way to bring life to a bustling world to quickly entrench the player. One of the newest games to hop onto the open-world train is Mad Max, developed by Avalanche Studios, who you may
by Jay MaloneI could save everyone the trouble of reading the rest of the review and let you know that Victory Point’s Hundred Days 20 is a good game. But does that really tell you anything? After all, BoardGameGeek’s library includes nearly 300 Napoleonic games that have at least 25
by Nick SouthAs a rule, I’m suspicious of tabletop game reviews. I get that we want to proselytize for our hobby, but the cost is a hyperbolic review cycle that tells gamers that there are dozens, even hundreds of “must-play” titles releasing all the time, even as the number of hours
by Tom Harrison