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Flute-noses have been calling upon the wind for years to breathe life into the land of Asposia. Without their unique power, all of its inhabitants would surely perish. So then, what happens when the only people who can sustain life are hunted down and rounded up like criminals? The Inner
by Sarah Marchant
During a recent preview event, I had the chance to speak with Jean Guesdon, Creative Director of Assassin’s Creed Origins. We talk about the philosophy behind the game’s development, explore the mysteries of Egyptian mythology, and go deep into the changes to their combat system. The last game
by Josh Devlin
Middle-earth: Shadow of War is right around the corner, so now is a good time to catch up on its predecessor, Shadow of Mordor (our review here). Reaching back to early in the Second Age, Celebrimbor was once the greatest craftsmen (craftself?) of all time, and lord of Eregion. Partnering
by Ron Burke
Let’s get one thing clear: Neo Yokio is a hot mess, but a brilliant one nonetheless. The lovechild Vampire Weekend’s lead vocalist Ezra Koenig and the animation efforts of Production I.G. and Studio Deen, the first season of the “not quite an anime” doesn’t know what
by Elisha Deogracias
I stepped into Sims Camp, an event where I was able to enjoy some hands-on time with The Sims 4 console versions, and Sims 4 Cats and Dogs. However, I never could have imagined that Sims Mobile would utterly steal the show. My first glimpse of any Sims title at
by A Kay Purcell
Relic Hunters Zero is an entirely free open-source shooter developed by Rogue Snail. For the past two years, this game has been supported with entirely free updates. Today Rogue Snail is launching a Kickstarter for their newest game, Relic Hunters Legend, a follow-up to Relic Hunters Zero with new features
by Sean Anthony
This year marks the 10th anniversary for the Assassin’s Creed franchise, so it’s only fitting that Ubisoft has taken a step back to re-evaluate the series and explore its origins. Thousands of years of templars and assassins and brotherhoods and hidden blades all began somewhere–Ancient Egypt. More
by Josh Devlin
Mike and Joe discuss PLAYERUNKNOWN’S BATTLEGROUNDS developer Bluehole’s plans to divvy up and bring on new talent for a subsidiary team, then Josh Devlin joins the show to talk about his gameplay demo of Assassin’s Creed: Origins. We also talk some SNES Classic shenanigans, Red Dead Redemption
by Joe DeClara
Flute-noses have been calling upon the wind for years to breathe life into the land of Asposia. Without their unique power, all of its inhabitants would surely perish. So then, what happens when the only people who can sustain life are hunted down and rounded up like criminals? The Inner
by Sarah Marchant
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Flute-noses have been calling upon the wind for years to breathe life into the land of Asposia. Without their unique power, all of its inhabitants would surely perish. So then, what happens when the only people who can sustain life are hunted down and rounded up like criminals? The Inner
by Sarah Marchant
During a recent preview event, I had the chance to speak with Jean Guesdon, Creative Director of Assassin’s Creed Origins. We talk about the philosophy behind the game’s development, explore the mysteries of Egyptian mythology, and go deep into the changes to their combat system. The last game
by Josh Devlin
Middle-earth: Shadow of War is right around the corner, so now is a good time to catch up on its predecessor, Shadow of Mordor (our review here). Reaching back to early in the Second Age, Celebrimbor was once the greatest craftsmen (craftself?) of all time, and lord of Eregion. Partnering
by Ron Burke
Let’s get one thing clear: Neo Yokio is a hot mess, but a brilliant one nonetheless. The lovechild Vampire Weekend’s lead vocalist Ezra Koenig and the animation efforts of Production I.G. and Studio Deen, the first season of the “not quite an anime” doesn’t know what
by Elisha Deogracias
I stepped into Sims Camp, an event where I was able to enjoy some hands-on time with The Sims 4 console versions, and Sims 4 Cats and Dogs. However, I never could have imagined that Sims Mobile would utterly steal the show. My first glimpse of any Sims title at
by A Kay Purcell
Relic Hunters Zero is an entirely free open-source shooter developed by Rogue Snail. For the past two years, this game has been supported with entirely free updates. Today Rogue Snail is launching a Kickstarter for their newest game, Relic Hunters Legend, a follow-up to Relic Hunters Zero with new features
by Sean Anthony
This year marks the 10th anniversary for the Assassin’s Creed franchise, so it’s only fitting that Ubisoft has taken a step back to re-evaluate the series and explore its origins. Thousands of years of templars and assassins and brotherhoods and hidden blades all began somewhere–Ancient Egypt. More
by Josh Devlin
Mike and Joe discuss PLAYERUNKNOWN’S BATTLEGROUNDS developer Bluehole’s plans to divvy up and bring on new talent for a subsidiary team, then Josh Devlin joins the show to talk about his gameplay demo of Assassin’s Creed: Origins. We also talk some SNES Classic shenanigans, Red Dead Redemption
by Joe DeClara