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Interviews   -   Aug 06, 2015 Psyonix talks Rocket League, the design process, and the Supersonic Fury DLC
Psyonix talks Rocket League, the design process, and the Supersonic Fury DLC

Last week, I was fortunate enough to chat with Jeremy Dunham, the Vice President of Marketing and Communications from Psyonix, the studio behind this summer’s hit title, Rocket League. As a game that surprised us all, we discussed topics such as the game’s huge success, the game design

by Matt Welsh
Reviews   -   Aug 04, 2015 Sen-si-zen-sational — Zenzizenzic review
Sen-si-zen-sational — Zenzizenzic review

When I heard I was going to be playing a game where squares are fighting squares, I figured at the most I’d be getting a mathlete competition, and at the very least I’d be entertained by a church group laser tag match.  The truth of Zenzizenzic, Adult Swim’

by Patrick Rost
Reviews   -   Aug 04, 2015 Patience is key — The Swindle review
Patience is key — The Swindle review

Patience is a virtue that many lack, but it can also be an ethic that gets you further in life. So is the case in the newest PSN title, The Swindle. Created by Dan Marshall and Size Five Games, The Swindle is a “steampunk cybercrime caper,” as made evident by

by Jay Malone
Reviews   -   Aug 03, 2015 King’s Quest – A Knight to Remember is a trip down memory lane
King’s Quest – A Knight to Remember is a trip down memory lane

From the opening credits seeing a familiar and updated Sierra logo, King’s Quest is an impassioned revival of the adventure genre. Everything including the art style, signature humor, and point and click nature hearkens back to a time where games were simpler and more family fare. Developers The Odd

by Ron Burke
Reviews   -   Aug 03, 2015 More of a nightmare than a dream — Abyss Odyssey: Extended Dream Edition review
More of a nightmare than a dream — Abyss Odyssey: Extended Dream Edition review

It seems like we see more and more games from the PlayStation 3 and Xbox 360 generation make the jump to current platforms lately. Some are totally rebuilt, making an old classic feel brand new again while fixing issues that plagued the original release. Others optimize presentation and visuals, with

by Matt Welsh
Reviews   -   Aug 03, 2015 A rarity — Rare Replay Review

A few months ago I walked around my house, singing “I am the great mighty poo,” and weirded out my roommates like I usually do. None of them had played the game that I was referencing (Conker’s Bad Fur Day), and my attempts to explain the reference did not

by Travis Northup
Reviews   -   Aug 02, 2015 Sail away sweet sister — Submerged review
Sail away sweet sister — Submerged review

Failure tends to be a core principle of gaming. Whether you’re running a level, fighting a mob, or tackling a mission, you must succeed, or try, try again. Submerged does away with the pressures of dying or failing, and instead lets you loose in a waterlogged playground, content to

by Eric Van Allen
Impressions   -   Jul 31, 2015 Life is Strange Episode Four “Dark Room” impressions
Life is Strange Episode Four “Dark Room” impressions

Note: We try to keep these impressions as spoiler-free as possible, but due to the events in episode three of Life is Strange, there will be mild spoilers for anyone who hasn’t completed the third episode yet. We recommend you play up to that point before reading our impressions

by Eric Van Allen
Psyonix talks Rocket League, the design process, and the Supersonic Fury DLC
Interviews   -   Aug 06, 2015 Psyonix talks Rocket League, the design process, and the Supersonic Fury DLC

Last week, I was fortunate enough to chat with Jeremy Dunham, the Vice President of Marketing and Communications from Psyonix, the studio behind this summer’s hit title, Rocket League. As a game that surprised us all, we discussed topics such as the game’s huge success, the game design

by Matt Welsh
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Interviews   -   Aug 06, 2015 Psyonix talks Rocket League, the design process, and the Supersonic Fury DLC
Psyonix talks Rocket League, the design process, and the Supersonic Fury DLC

Last week, I was fortunate enough to chat with Jeremy Dunham, the Vice President of Marketing and Communications from Psyonix, the studio behind this summer’s hit title, Rocket League. As a game that surprised us all, we discussed topics such as the game’s huge success, the game design

by Matt Welsh
Reviews   -   Aug 04, 2015 Sen-si-zen-sational — Zenzizenzic review
Sen-si-zen-sational — Zenzizenzic review

When I heard I was going to be playing a game where squares are fighting squares, I figured at the most I’d be getting a mathlete competition, and at the very least I’d be entertained by a church group laser tag match.  The truth of Zenzizenzic, Adult Swim’

by Patrick Rost
Reviews   -   Aug 04, 2015 Patience is key — The Swindle review
Patience is key — The Swindle review

Patience is a virtue that many lack, but it can also be an ethic that gets you further in life. So is the case in the newest PSN title, The Swindle. Created by Dan Marshall and Size Five Games, The Swindle is a “steampunk cybercrime caper,” as made evident by

by Jay Malone
Reviews   -   Aug 03, 2015 King’s Quest – A Knight to Remember is a trip down memory lane
King’s Quest – A Knight to Remember is a trip down memory lane

From the opening credits seeing a familiar and updated Sierra logo, King’s Quest is an impassioned revival of the adventure genre. Everything including the art style, signature humor, and point and click nature hearkens back to a time where games were simpler and more family fare. Developers The Odd

by Ron Burke
Reviews   -   Aug 03, 2015 More of a nightmare than a dream — Abyss Odyssey: Extended Dream Edition review
More of a nightmare than a dream — Abyss Odyssey: Extended Dream Edition review

It seems like we see more and more games from the PlayStation 3 and Xbox 360 generation make the jump to current platforms lately. Some are totally rebuilt, making an old classic feel brand new again while fixing issues that plagued the original release. Others optimize presentation and visuals, with

by Matt Welsh
Reviews   -   Aug 03, 2015 A rarity — Rare Replay Review

A few months ago I walked around my house, singing “I am the great mighty poo,” and weirded out my roommates like I usually do. None of them had played the game that I was referencing (Conker’s Bad Fur Day), and my attempts to explain the reference did not

by Travis Northup
Reviews   -   Aug 02, 2015 Sail away sweet sister — Submerged review
Sail away sweet sister — Submerged review

Failure tends to be a core principle of gaming. Whether you’re running a level, fighting a mob, or tackling a mission, you must succeed, or try, try again. Submerged does away with the pressures of dying or failing, and instead lets you loose in a waterlogged playground, content to

by Eric Van Allen
Impressions   -   Jul 31, 2015 Life is Strange Episode Four “Dark Room” impressions
Life is Strange Episode Four “Dark Room” impressions

Note: We try to keep these impressions as spoiler-free as possible, but due to the events in episode three of Life is Strange, there will be mild spoilers for anyone who hasn’t completed the third episode yet. We recommend you play up to that point before reading our impressions

by Eric Van Allen
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