Advertisement ・ Go Ad Free
Announcement
Reviews   -   Dec 18, 2014 Building a better palace — Sultaniya Review
Building a better palace — Sultaniya Review

It seems like tile-laying games often have you building something. The gateway game Carcassonne has you building a city with castles, roads, and cloisters. Alhambra has you building a city with many different buildings and walls sprawling outward. Sultaniya has you building as well, but instead of building out, the

by Keith Schleicher
Previews   -   Dec 14, 2014 Hands on with Roguelike Card Game Hand of Fate
Hands on with Roguelike Card Game Hand of Fate

Calling any kind of card/deck-management game a “roguelike” seems like a marketing move destined for parody. Yes, I know – there’s a randomization element (it’s called “shuffling”), which leads right into the dynamic content generation (“dealing”), and every game features permadeath, insofar as when the game is over

by Victor Grunn
Reviews   -   Dec 12, 2014 Shadowrun Dragonfall – Director’s Cut — a game made better by touch controls?
Shadowrun Dragonfall – Director’s Cut — a game made better by touch controls?

There’s something about touchscreen games that just doesn’t work well for me.  Whether it’s my hands being in the way of the action, or fighting with on-screen controls, I generally shy away from touchscreen games entirely.  However, when Shadowrun Returns came out, I picked it up for

by Ron Burke
Features   -   Dec 12, 2014 TGIF: Gaming Trend’s Weekend Lineup
TGIF: Gaming Trend’s Weekend Lineup

Car commercials like to call this month “December to Remember.” Well, I agree Mr. omnipresent car spokesperson. This is the December to Remember … to play a ton of amazing video games. The holiday release schedule is winding down, so now it’s time to get cracking on all the great

by Josh Devlin
Reviews   -   Dec 11, 2014 Insert Space Here — Lords of the Black Sun Review
Insert Space Here — Lords of the Black Sun Review

When I first heard about this game, I immediately looked it up and read the words “4X Turn-Based Strategy Game set in space.” I was also immediately interested, as that description has all the things I love in my games. I like strategy, I like space, and some things about

by Niko DelValle
Reviews   -   Dec 11, 2014 Potential does not equal quality — The Crew Review
Potential does not equal quality — The Crew Review

The Crew has been an interesting case throughout the lifespan of its development. To begin with, everyone positioned it ads one of the biggest racing games to release on the “future generation” of consoles. Then after a few delays and some lackluster footage being released, many began to forget about

by Patrick Rost
Reviews   -   Dec 11, 2014 Let’s get (meta)physical — The Talos Principle Review
Let’s get (meta)physical — The Talos Principle Review

Never has a game made me question my own existence. Now, it wasn’t anything so grandiose as me wondering if I’m even real (or, what if, like, we’re all just someone’s dream, man?). I know I’m real. I’m typing these words onto the page,

by David Roberts
Previews   -   Dec 10, 2014 Taking Battlefield Hardline’s new Hotwire mode for a ride
Taking Battlefield Hardline’s new Hotwire mode for a ride

Electronic Arts debuted its new game mode Hotwire for the upcoming Battlefield Hardline, in demo form, at last weekend’s Playstation Experience. A strange mix of vehicular combat and traditional Battlefield mechanics, players have to control certain cars until they’re destroyed, to stop their ticket bar from depleting faster

by Eric Van Allen
Building a better palace — Sultaniya Review
Reviews   -   Dec 18, 2014 Building a better palace — Sultaniya Review

It seems like tile-laying games often have you building something. The gateway game Carcassonne has you building a city with castles, roads, and cloisters. Alhambra has you building a city with many different buildings and walls sprawling outward. Sultaniya has you building as well, but instead of building out, the

by Keith Schleicher
Advertisement ・ Go Ad Free
Featured Articles 7 Articles
Advertisement ・ Go Ad Free
Latest Articles
Reviews   -   Dec 18, 2014 Building a better palace — Sultaniya Review
Building a better palace — Sultaniya Review

It seems like tile-laying games often have you building something. The gateway game Carcassonne has you building a city with castles, roads, and cloisters. Alhambra has you building a city with many different buildings and walls sprawling outward. Sultaniya has you building as well, but instead of building out, the

by Keith Schleicher
Previews   -   Dec 14, 2014 Hands on with Roguelike Card Game Hand of Fate
Hands on with Roguelike Card Game Hand of Fate

Calling any kind of card/deck-management game a “roguelike” seems like a marketing move destined for parody. Yes, I know – there’s a randomization element (it’s called “shuffling”), which leads right into the dynamic content generation (“dealing”), and every game features permadeath, insofar as when the game is over

by Victor Grunn
Reviews   -   Dec 12, 2014 Shadowrun Dragonfall – Director’s Cut — a game made better by touch controls?
Shadowrun Dragonfall – Director’s Cut — a game made better by touch controls?

There’s something about touchscreen games that just doesn’t work well for me.  Whether it’s my hands being in the way of the action, or fighting with on-screen controls, I generally shy away from touchscreen games entirely.  However, when Shadowrun Returns came out, I picked it up for

by Ron Burke
Features   -   Dec 12, 2014 TGIF: Gaming Trend’s Weekend Lineup
TGIF: Gaming Trend’s Weekend Lineup

Car commercials like to call this month “December to Remember.” Well, I agree Mr. omnipresent car spokesperson. This is the December to Remember … to play a ton of amazing video games. The holiday release schedule is winding down, so now it’s time to get cracking on all the great

by Josh Devlin
Reviews   -   Dec 11, 2014 Insert Space Here — Lords of the Black Sun Review
Insert Space Here — Lords of the Black Sun Review

When I first heard about this game, I immediately looked it up and read the words “4X Turn-Based Strategy Game set in space.” I was also immediately interested, as that description has all the things I love in my games. I like strategy, I like space, and some things about

by Niko DelValle
Reviews   -   Dec 11, 2014 Potential does not equal quality — The Crew Review
Potential does not equal quality — The Crew Review

The Crew has been an interesting case throughout the lifespan of its development. To begin with, everyone positioned it ads one of the biggest racing games to release on the “future generation” of consoles. Then after a few delays and some lackluster footage being released, many began to forget about

by Patrick Rost
Reviews   -   Dec 11, 2014 Let’s get (meta)physical — The Talos Principle Review
Let’s get (meta)physical — The Talos Principle Review

Never has a game made me question my own existence. Now, it wasn’t anything so grandiose as me wondering if I’m even real (or, what if, like, we’re all just someone’s dream, man?). I know I’m real. I’m typing these words onto the page,

by David Roberts
Previews   -   Dec 10, 2014 Taking Battlefield Hardline’s new Hotwire mode for a ride
Taking Battlefield Hardline’s new Hotwire mode for a ride

Electronic Arts debuted its new game mode Hotwire for the upcoming Battlefield Hardline, in demo form, at last weekend’s Playstation Experience. A strange mix of vehicular combat and traditional Battlefield mechanics, players have to control certain cars until they’re destroyed, to stop their ticket bar from depleting faster

by Eric Van Allen
Advertisement ・ Go Ad Free
Your link has expired. Please request a new one.
Your link has expired. Please request a new one.
Your link has expired. Please request a new one.
Great! You've successfully signed up.
Great! You've successfully signed up.
Welcome back! You've successfully signed in.
Success! You now have access to additional content.