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As George Bernard Shaw once said, “We don’t stop playing because we grow old; we grow old because we stop playing.” While I doubt Mr. Shaw was specifically referring to video games, I can honestly say that at the ripe old age of 31, I haven’t had this
by Mike PearceHunter Wolfe and Joe DeClara get together to talk about their impressions of Dishonored 2’s two playable characters, its new systems, and its technical performance on Xbox One and PS4. Dishonored 2 – Review In Progress [Gaming Trend]Watch this video on YouTube
by Joe DeClaraFor anything to be considered a classic, it’s got to stand the test of time. Movies need to be enduring. Music needs to be timeless. What about board games? The term gets used for games that have been around for years such as Candy Land, Monopoly, and Checkers, but
by Nick SouthNormally we’d be looking at a full review for the game at the day before launch, but Ubisoft’s got a few wrinkles to iron out. The seamless multiplayer portions of the game are currently offline. While Ubisoft gets that portion of the game hammered out, we’ll be
by Ron BurkeThere can be no heroes without villains. No light without dark. No Player’s Guide without a Bestiary. As a part of the RPG revolution that has been ongoing for the past few years, Paizo Publishing has gone to efforts to make its products more accessible. One aspect of this
by John FarrellMike and Joe are running the Reboot alone this week. For episode 75 of the GT Reboot, the boys ruminate on Microsoft’s plans for VR, Titanfall 2’s placement in the line of the shooter releases this fall, the teaser images released by the creators of Journey, and how
by Joe DeClaraBlue Rider feels a lot like a game from the arcade era, when a game’s difficulty curve was based on how fast quarters could be spent rather than how one could be challenged. It’s a simple, easy to pick up twin stick shooter with a few new mechanics,
by Christian DeCosterWhen Nordic Games snapped up the vast majority of the intellectual properties THQ left in the wake of its implosion, I never would have imagined that a PS4 version of Destroy All Humans! was going to emerge from that process. An action/adventure from the PS2 era, the game was
by Ron BurkeAs George Bernard Shaw once said, “We don’t stop playing because we grow old; we grow old because we stop playing.” While I doubt Mr. Shaw was specifically referring to video games, I can honestly say that at the ripe old age of 31, I haven’t had this
by Mike PearceFans of The Dragon Prince Have Rare Opportunity to Gain Access, Credit, and Influence in the Production of the New Series at Select Pledge Levels
Last year at Gen Con, I got a brief look at Disco Heist Laundry and you can read that preview here. A year later and the loose screws are tighter and the music is pumping. Nothing about the core gameplay has changed; you still want to bring goons into the
The 40th anniversary of Mario goes hard
R0DE has been in the premium audio business since 1967, when Henry Freedman, a London-born sound engineer, and his Swedish-born wife, Astrid, formed the company. While we’ve seen generation after generation of audio technologies, ever cleaner and feature-rich, a brand new generation of creators is looking to bring studio-quality
They don't call it "Steel City" for nothing
Can the Barbarian stop Thoth-Amon’s vile plans for Keshatta?
As George Bernard Shaw once said, “We don’t stop playing because we grow old; we grow old because we stop playing.” While I doubt Mr. Shaw was specifically referring to video games, I can honestly say that at the ripe old age of 31, I haven’t had this
by Mike PearceHunter Wolfe and Joe DeClara get together to talk about their impressions of Dishonored 2’s two playable characters, its new systems, and its technical performance on Xbox One and PS4. Dishonored 2 – Review In Progress [Gaming Trend]Watch this video on YouTube
by Joe DeClaraFor anything to be considered a classic, it’s got to stand the test of time. Movies need to be enduring. Music needs to be timeless. What about board games? The term gets used for games that have been around for years such as Candy Land, Monopoly, and Checkers, but
by Nick SouthNormally we’d be looking at a full review for the game at the day before launch, but Ubisoft’s got a few wrinkles to iron out. The seamless multiplayer portions of the game are currently offline. While Ubisoft gets that portion of the game hammered out, we’ll be
by Ron BurkeThere can be no heroes without villains. No light without dark. No Player’s Guide without a Bestiary. As a part of the RPG revolution that has been ongoing for the past few years, Paizo Publishing has gone to efforts to make its products more accessible. One aspect of this
by John FarrellMike and Joe are running the Reboot alone this week. For episode 75 of the GT Reboot, the boys ruminate on Microsoft’s plans for VR, Titanfall 2’s placement in the line of the shooter releases this fall, the teaser images released by the creators of Journey, and how
by Joe DeClaraBlue Rider feels a lot like a game from the arcade era, when a game’s difficulty curve was based on how fast quarters could be spent rather than how one could be challenged. It’s a simple, easy to pick up twin stick shooter with a few new mechanics,
by Christian DeCosterWhen Nordic Games snapped up the vast majority of the intellectual properties THQ left in the wake of its implosion, I never would have imagined that a PS4 version of Destroy All Humans! was going to emerge from that process. An action/adventure from the PS2 era, the game was
by Ron Burke