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We caught up with Andrew Witts, game developer with Ubisoft Montreal with regards to the surprise announcement of Rainbow Six Siege. If you recall, the Rainbow Six Patriot was a game slated for release which revolved around the morality of decisions – all of that has been scrapped to instead get
by Justin PaulsI’ve been a big fan of the Assassin’s Creed series for a while, but I felt like the game hit a high point with Assassin’s Creed IV: Black Flag. Setting players on the high seas, the game pulled away from the climbing roots of its predecessors. The
by Ron BurkeWhen I tallied my first impressions of Ace Combat Infinity a few months ago, I admitted that while I’d come to a few conclusions about what the game would finally be like, I was still holding unsteady hope about what the Project Aces team would ultimately do. After all,
by Lucious BarnesI love everything about robots, from their motors to their circuit boards, mapping algorithms and motion planning algorithms. Both real and fictional ‘bots fascinate me. So much that I went to Grad School to learn how to make them better. As a society we gravitate to things that are like
by Scott GriffithI’ve been to nearly every E3, but let me tell you this for certain – this year brought us some of the best games we’ve ever seen. Whether they are coming in 2014, or a little further off next year, the team was pretty blown away by everything we
by Ron BurkeI was caught completely off guard – I think I’m in love with a Free-to-Play game. Sitting down with the folks from Yager reminded me of their previous work. Spec Ops: The Line is, by far, one of the best (and criminally underrated) shooters of the last generation, giving us
by Ron Burke“It’s really more of a stop and smell the roses kind of game,” Xing developer John Torkington told me as I clumsily slipped on the Oculus Rift and headphones. Even at the menu screen, I was teleported to a totally different world. I’m sure Torkington noticed my hestitance
by Spencer Campbell“You need to play as the Goo”. Mike Dunn was pretty insistent when he found out that I had an interview to check out the mega-collaboration, Grey Goo. The game is the collaboration between 6ft (Mike’s old company), Greybox, and Petroglyph, with a dash of help from Axis for
by Ron BurkeWe caught up with Andrew Witts, game developer with Ubisoft Montreal with regards to the surprise announcement of Rainbow Six Siege. If you recall, the Rainbow Six Patriot was a game slated for release which revolved around the morality of decisions – all of that has been scrapped to instead get
by Justin PaulsA sword doesn’t need a fine lineage, it just needs to be sharp
Hazelight Studios' latest buddy co-op demands the spotlight.
These comics are from another world!
If you hit the Steam hardware survey and look at where the vast majority of PC gamers live in terms of GPU, it’s where we are for this review today – the midtier, in both price and performance. As you’ll see The NVIDIA GeForce RTX 5070 is slotting right
Sandfall Interactive looks to have a winner in hand with this new turn-based RPG
Tabletop team ASSEMBLE!
Shifting racing games into high gear
We caught up with Andrew Witts, game developer with Ubisoft Montreal with regards to the surprise announcement of Rainbow Six Siege. If you recall, the Rainbow Six Patriot was a game slated for release which revolved around the morality of decisions – all of that has been scrapped to instead get
by Justin PaulsI’ve been a big fan of the Assassin’s Creed series for a while, but I felt like the game hit a high point with Assassin’s Creed IV: Black Flag. Setting players on the high seas, the game pulled away from the climbing roots of its predecessors. The
by Ron BurkeWhen I tallied my first impressions of Ace Combat Infinity a few months ago, I admitted that while I’d come to a few conclusions about what the game would finally be like, I was still holding unsteady hope about what the Project Aces team would ultimately do. After all,
by Lucious BarnesI love everything about robots, from their motors to their circuit boards, mapping algorithms and motion planning algorithms. Both real and fictional ‘bots fascinate me. So much that I went to Grad School to learn how to make them better. As a society we gravitate to things that are like
by Scott GriffithI’ve been to nearly every E3, but let me tell you this for certain – this year brought us some of the best games we’ve ever seen. Whether they are coming in 2014, or a little further off next year, the team was pretty blown away by everything we
by Ron BurkeI was caught completely off guard – I think I’m in love with a Free-to-Play game. Sitting down with the folks from Yager reminded me of their previous work. Spec Ops: The Line is, by far, one of the best (and criminally underrated) shooters of the last generation, giving us
by Ron Burke“It’s really more of a stop and smell the roses kind of game,” Xing developer John Torkington told me as I clumsily slipped on the Oculus Rift and headphones. Even at the menu screen, I was teleported to a totally different world. I’m sure Torkington noticed my hestitance
by Spencer Campbell“You need to play as the Goo”. Mike Dunn was pretty insistent when he found out that I had an interview to check out the mega-collaboration, Grey Goo. The game is the collaboration between 6ft (Mike’s old company), Greybox, and Petroglyph, with a dash of help from Axis for
by Ron Burke