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In Life is Strange: Before the Storm, you play as Chloe Price, a rebellious teenager who is struggling with her father’s death and her best friend moving away while entering a new friendship (or something more?) with the most popular girl in school. The game is a cinematic adventure
by Maddy Wojdak
As a kid, summers seemed endless and overflowing with possibility. Movies such as The Goonies filled my adolescent head with dreams of grand, fantastic adventures under a cloudless summer sky. Indie developer Fourattic has brilliantly captured the sensation that the world is big and full of wonder in its retro-styled,
by A Kay Purcell
This perp just called me a racial slur, he’s getting worked up, and I’ve almost got him. He’s just committed a murder across town, fled from the cops, and suffered a beatdown at my hands as a punctuation mark for running. Now he’s in interrogation, and
by Ron Burke
I absolutely loved Fallout 4 when it came out. Sure, I wanted to shoot Preston Garvey in the face by the end of over 100 hours in the radroach-filled world, but when Bethesda announced that we’d be returning to the radiation romp in VR, I couldn’t be more
by Ron Burke
Blurble is a game of words and shouting, and there is something attractive in that directness. There isn’t anything deep in this game, but depth isn’t its goal. The purpose of any true party game is to be approachable, lighthearted, and whimsical. Blurble achieves all three of those
by John Farrell
It’s been a long, slow road for Kingdom Come: Deliverance, which seems to be just the way that developer Warhorse Studios likes it. Based around the idea that a character should grow with the player, not at the superhero speed common in most games, Kingdom Come: Deliverance began as
by A Kay Purcell
Couch co-op made a strong showing at this years PlayStation Experience, though few games did so with quite the same style as the adorable voxel indie, Riverbond. Oozing with charm, bright, blocky graphics, and easy to pick up gameplay, I grabbed a controller and dove into a four player co-op
by A Kay Purcell
It’s rare to see a new combat card game make such responsible decisions as Gruff. While the two player combat card genre is a crowded field, Gruff’s design sets it apart because of how well it approaches every aspect of gameplay. From graphic design to deck building to
by John Farrell
In Life is Strange: Before the Storm, you play as Chloe Price, a rebellious teenager who is struggling with her father’s death and her best friend moving away while entering a new friendship (or something more?) with the most popular girl in school. The game is a cinematic adventure
by Maddy Wojdak
It's clear to see that Ammon's translucent tiles are transcendent.
Say hello (again) to Dylan Faden
Our recommendations for your best holiday gift purchases
Setting a new standard for getting started and continuing on.
A new Lord of the Rings implementation of the Pandemic system
From sprawling magical jungles and plains to fire and ash caused by Sky People’s greed and the Mangkwan’s grief; Pandora has changed.
Just because the Expo Hall is closed, it doesn’t mean you can’t find new and strange games
In Life is Strange: Before the Storm, you play as Chloe Price, a rebellious teenager who is struggling with her father’s death and her best friend moving away while entering a new friendship (or something more?) with the most popular girl in school. The game is a cinematic adventure
by Maddy Wojdak
As a kid, summers seemed endless and overflowing with possibility. Movies such as The Goonies filled my adolescent head with dreams of grand, fantastic adventures under a cloudless summer sky. Indie developer Fourattic has brilliantly captured the sensation that the world is big and full of wonder in its retro-styled,
by A Kay Purcell
This perp just called me a racial slur, he’s getting worked up, and I’ve almost got him. He’s just committed a murder across town, fled from the cops, and suffered a beatdown at my hands as a punctuation mark for running. Now he’s in interrogation, and
by Ron Burke
I absolutely loved Fallout 4 when it came out. Sure, I wanted to shoot Preston Garvey in the face by the end of over 100 hours in the radroach-filled world, but when Bethesda announced that we’d be returning to the radiation romp in VR, I couldn’t be more
by Ron Burke
Blurble is a game of words and shouting, and there is something attractive in that directness. There isn’t anything deep in this game, but depth isn’t its goal. The purpose of any true party game is to be approachable, lighthearted, and whimsical. Blurble achieves all three of those
by John Farrell
It’s been a long, slow road for Kingdom Come: Deliverance, which seems to be just the way that developer Warhorse Studios likes it. Based around the idea that a character should grow with the player, not at the superhero speed common in most games, Kingdom Come: Deliverance began as
by A Kay Purcell
Couch co-op made a strong showing at this years PlayStation Experience, though few games did so with quite the same style as the adorable voxel indie, Riverbond. Oozing with charm, bright, blocky graphics, and easy to pick up gameplay, I grabbed a controller and dove into a four player co-op
by A Kay Purcell
It’s rare to see a new combat card game make such responsible decisions as Gruff. While the two player combat card genre is a crowded field, Gruff’s design sets it apart because of how well it approaches every aspect of gameplay. From graphic design to deck building to
by John Farrell