It is always encouraging to see new creators enter the fray. Whether it be in film, writing, or game design, their efforts are the lifeblood of industries that need new blood to keep from stagnating. The longer companies remain in the same design space, the more they risk becoming safe
It’s not every day that you get to be present for a major shift in convention, I was fortunate enough to be just right of center stage when Xbox did that very thing, unveiling the brand new 2018 Porsche 911 GT2 RS along with their announcement of Forza Motorsport
If you owned a PlayStation in the late 90s, there is a high chance you were involved in the tail-end of the “mascot war.” This was a time where video game developers wanted characters for their games that would rival the popularity of Nintendo’s Mario or Sega’s Sonic
Issue 1: Preparing for your first local tournament
Do you own ten thousand cards and six different playmats? Have you had at least one of your decks banned in your local meta? Can you explain the difference between hexproof and shroud in five words or less? When you coin alternate
The dream team which brought you Ni No Kuni: Wrath of the White Witch- story writer Akihiro Hino, former Studio Ghibli character designer Yoshiyuki Momose, and former Studio Ghibli musical composer Joe Hisaishi- are back with a fresh adventure in Ni No Kuni II: Revenant Kingdom. I really wasn’t
I’m going to be entirely honest and admit that I was not entirely sure what to expect when I was assigned to go cover a company called GameFace. As soon as I stepped into the demo cubicle, surrounded by sensors and third party virtual reality visors, I had to
Last month, Eleague’s Street Fighter V Invitational was broadcast on TBS; The company partnered with TheFuture Group and Ross Video to bring augmented character visuals to the broadcast. The Future Group’s cutting-edge graphical rendering platform, Frontier, which is based on Unreal engine, brought Street Fighter’s legendary characters
In the sweet, short time I had with Sea of Thieves at E3, I looted bananas from a lonely island, scooped buckets of water out of my ship to prevent it from sinking, and played an accordion from the masthead of my ship while my lackeys fired cannons at an
It is always encouraging to see new creators enter the fray. Whether it be in film, writing, or game design, their efforts are the lifeblood of industries that need new blood to keep from stagnating. The longer companies remain in the same design space, the more they risk becoming safe
It is always encouraging to see new creators enter the fray. Whether it be in film, writing, or game design, their efforts are the lifeblood of industries that need new blood to keep from stagnating. The longer companies remain in the same design space, the more they risk becoming safe
It’s not every day that you get to be present for a major shift in convention, I was fortunate enough to be just right of center stage when Xbox did that very thing, unveiling the brand new 2018 Porsche 911 GT2 RS along with their announcement of Forza Motorsport
If you owned a PlayStation in the late 90s, there is a high chance you were involved in the tail-end of the “mascot war.” This was a time where video game developers wanted characters for their games that would rival the popularity of Nintendo’s Mario or Sega’s Sonic
Issue 1: Preparing for your first local tournament
Do you own ten thousand cards and six different playmats? Have you had at least one of your decks banned in your local meta? Can you explain the difference between hexproof and shroud in five words or less? When you coin alternate
The dream team which brought you Ni No Kuni: Wrath of the White Witch- story writer Akihiro Hino, former Studio Ghibli character designer Yoshiyuki Momose, and former Studio Ghibli musical composer Joe Hisaishi- are back with a fresh adventure in Ni No Kuni II: Revenant Kingdom. I really wasn’t
I’m going to be entirely honest and admit that I was not entirely sure what to expect when I was assigned to go cover a company called GameFace. As soon as I stepped into the demo cubicle, surrounded by sensors and third party virtual reality visors, I had to
Last month, Eleague’s Street Fighter V Invitational was broadcast on TBS; The company partnered with TheFuture Group and Ross Video to bring augmented character visuals to the broadcast. The Future Group’s cutting-edge graphical rendering platform, Frontier, which is based on Unreal engine, brought Street Fighter’s legendary characters
In the sweet, short time I had with Sea of Thieves at E3, I looted bananas from a lonely island, scooped buckets of water out of my ship to prevent it from sinking, and played an accordion from the masthead of my ship while my lackeys fired cannons at an