“L-l-l-l-l-look at you, hacker. A pa-pa-pathetic creature of meat and bone.”
If that sentence gives you chills up your spine, then you’ve played System Shock. A mix of cyberpunk, horror, and virtual reality sensibilities, it’s fondly remembered by those who played it when it was released in 1994.
Myself and the other Spartans of Team Osiris are surrounded by Covenant enemies who are understandably pissed off about the recent misunderstanding we had with their comrades. I’ve got four shots left on my pistol, and we’re outnumbered five-to-one — so it’s an even fight for a Spartan.
In this week’s episode of the GT Reboot Podcast, we say goodbye to this year’s best episodic games, as Eric and Kenneth are joined by Josh to talk about the end of Tales from the Borderlands and Life is Strange.
Alongside the feels-fest that is our episodic discussion,
If you’ve ever played Kirby’s Epic Yarn, then you know what to expect from Yoshi’s Woolly World, which feels a lot like its sequel. Both titles feature simple platforming, loads of collectibles, and a signature yarn-based art style, but Yoshi’s Woolly World sets itself apart by
This is part five of our coverage of Life is Strange, and the review score reflects the series as a whole. If you’d like to read the rest of our articles, you can check out our most recent impressions here.
We’ve finally come to the last installment of
[The following is part five of our Tales from the Borderlands review, and covers the game’s finale “The Vault of the Traveler.” As such, it also contains our final verdict on the game. Check out part four of our thoughts on Tales from the Borderlands here.]
Tales from the
Assassin’s Creed was once the beacon at which many open-world games strived to surpass. These days, that beacon has dimmed after a mediocre Assassin’s Creed Unity release that spawned more videos of hilarious bugs than ones of people singing its praises. On top of that, titles like Middle-earth:
Alex Handy was never very good at trading comics. His friends would often trick him into giving them what would become rare, valuable issues of a series, such as the first appearance of Deadpool, for something that would become unvaluable. At a point, he wished he could have gone back
“L-l-l-l-l-look at you, hacker. A pa-pa-pathetic creature of meat and bone.”
If that sentence gives you chills up your spine, then you’ve played System Shock. A mix of cyberpunk, horror, and virtual reality sensibilities, it’s fondly remembered by those who played it when it was released in 1994.
“L-l-l-l-l-look at you, hacker. A pa-pa-pathetic creature of meat and bone.”
If that sentence gives you chills up your spine, then you’ve played System Shock. A mix of cyberpunk, horror, and virtual reality sensibilities, it’s fondly remembered by those who played it when it was released in 1994.
Myself and the other Spartans of Team Osiris are surrounded by Covenant enemies who are understandably pissed off about the recent misunderstanding we had with their comrades. I’ve got four shots left on my pistol, and we’re outnumbered five-to-one — so it’s an even fight for a Spartan.
In this week’s episode of the GT Reboot Podcast, we say goodbye to this year’s best episodic games, as Eric and Kenneth are joined by Josh to talk about the end of Tales from the Borderlands and Life is Strange.
Alongside the feels-fest that is our episodic discussion,
If you’ve ever played Kirby’s Epic Yarn, then you know what to expect from Yoshi’s Woolly World, which feels a lot like its sequel. Both titles feature simple platforming, loads of collectibles, and a signature yarn-based art style, but Yoshi’s Woolly World sets itself apart by
This is part five of our coverage of Life is Strange, and the review score reflects the series as a whole. If you’d like to read the rest of our articles, you can check out our most recent impressions here.
We’ve finally come to the last installment of
[The following is part five of our Tales from the Borderlands review, and covers the game’s finale “The Vault of the Traveler.” As such, it also contains our final verdict on the game. Check out part four of our thoughts on Tales from the Borderlands here.]
Tales from the
Assassin’s Creed was once the beacon at which many open-world games strived to surpass. These days, that beacon has dimmed after a mediocre Assassin’s Creed Unity release that spawned more videos of hilarious bugs than ones of people singing its praises. On top of that, titles like Middle-earth:
Alex Handy was never very good at trading comics. His friends would often trick him into giving them what would become rare, valuable issues of a series, such as the first appearance of Deadpool, for something that would become unvaluable. At a point, he wished he could have gone back