Advertisement ・ Go Ad Free
Latest Articles
Advertisement ・ Go Ad Free
Come at me, bro! Remember the loud-mouthed obnoxious fratguy you hated in college, but secretly wanted to be? The one who was over-the-top, crass and super douchey, but for some reason he got all the attention? That is Broforce. Everything you need to know about the game’s tone is
by Josh DevlinThis week we’ve got Gaming Trend’s PlayStation Experience crew together to go around the table and make some bold (and not so bold) predictions about what Sony will be showing at the event next month. But before we get there, we’ve got some Halo 5 discussion, early
by Kenneth ShepardWhen you open Mushroom 11 and see how polished and innovative it is, it may be hard to believe that it was produced by a team of only four people. However, that is exactly the case; the indie studio behind the game, Untame, is composed of two husband-and-wife duos with
by Sarah MarchantThe evolution of the post-modern shooter is here, and the market is crowded with squad-based combat tactics, cybernetic enhancements including enhanced mobility and vision modes. We have plenty of space marines, wall-running and enough tech installed in people to officially forfeit the term lifespan in favour of “warranty period.” I
by Justin PaulsWhen Cthulhu Wars came to Kickstarter, it was as if the Ancient Ones opened a portal and clashed at once, with the campaign raising $1.4 million. If you have seen the box and the figures, the game itself is just as epic. Now Petersen Games has put Onslaught Two
by Keith SchleicherBlack Ops has never been about clarity. Let that sink in while I introduce you to a man I had the pleasure of talking to – Jason Blundell, director at Treyarch and responsible for both the campaign and zombie game modes. Not only is his body of work mysterious, but so
by Justin PaulsIf the Anno series is old-hat for you, then perhaps this review isn’t going to bring out the content you’re looking for. I end up playing games that take less time – not because world-building and RTS games don’t interest me, but they can be massive time sinks
by Justin PaulsThe Legend of Zelda series is no stranger to spin-off titles, with each non-core entry having its own varying degrees of success. While the series is normally known for its lengthy, story-based adventures, Link has seen his fair share of side questing, whether it’s fighting hordes of enemies in
by Matt WelshCome at me, bro! Remember the loud-mouthed obnoxious fratguy you hated in college, but secretly wanted to be? The one who was over-the-top, crass and super douchey, but for some reason he got all the attention? That is Broforce. Everything you need to know about the game’s tone is
by Josh DevlinToby Fox's seminal RPG takes hold of your soul. Literally.
Can Lego Party! stand apart in a crowded room?
Many ways to intake the Demon Slayer story!
This gritty Metroidvania Action-RPG is set to test you and your friends!
How the crap does this even work, especially so well?
The time is now, the hero is your timing!
I was not thinking a third-person fantasy extraction game would properly mimic the extraction shooter
Come at me, bro! Remember the loud-mouthed obnoxious fratguy you hated in college, but secretly wanted to be? The one who was over-the-top, crass and super douchey, but for some reason he got all the attention? That is Broforce. Everything you need to know about the game’s tone is
by Josh DevlinThis week we’ve got Gaming Trend’s PlayStation Experience crew together to go around the table and make some bold (and not so bold) predictions about what Sony will be showing at the event next month. But before we get there, we’ve got some Halo 5 discussion, early
by Kenneth ShepardWhen you open Mushroom 11 and see how polished and innovative it is, it may be hard to believe that it was produced by a team of only four people. However, that is exactly the case; the indie studio behind the game, Untame, is composed of two husband-and-wife duos with
by Sarah MarchantThe evolution of the post-modern shooter is here, and the market is crowded with squad-based combat tactics, cybernetic enhancements including enhanced mobility and vision modes. We have plenty of space marines, wall-running and enough tech installed in people to officially forfeit the term lifespan in favour of “warranty period.” I
by Justin PaulsWhen Cthulhu Wars came to Kickstarter, it was as if the Ancient Ones opened a portal and clashed at once, with the campaign raising $1.4 million. If you have seen the box and the figures, the game itself is just as epic. Now Petersen Games has put Onslaught Two
by Keith SchleicherBlack Ops has never been about clarity. Let that sink in while I introduce you to a man I had the pleasure of talking to – Jason Blundell, director at Treyarch and responsible for both the campaign and zombie game modes. Not only is his body of work mysterious, but so
by Justin PaulsIf the Anno series is old-hat for you, then perhaps this review isn’t going to bring out the content you’re looking for. I end up playing games that take less time – not because world-building and RTS games don’t interest me, but they can be massive time sinks
by Justin PaulsThe Legend of Zelda series is no stranger to spin-off titles, with each non-core entry having its own varying degrees of success. While the series is normally known for its lengthy, story-based adventures, Link has seen his fair share of side questing, whether it’s fighting hordes of enemies in
by Matt Welsh