Building a video game based all around a multiplayer aspect seems like a tough thing to achieve in 2015. It has been a few years since a game of that nature caught on, with one of the more recent examples being Left 4 Dead, developed by Turtle Rock Studios. Since
Bioware has made it their business to not only deliver remarkable personality and character development with their games, but also display some fearlessness by broaching the potentially divisive or even offensive topics therein. These explorations exceed just the murky greys found between the bookends of good and evil, but the
In 2012, a game called Dishonored launched, and was quickly panned for its supposed “lack of content.” YouTubers and streamers put on display how fast one could run through the game, beating it in a handful of hours, and the community rose up in anger.
Yet in 2015, Dishonored is
Another week, another episode of the Metatheory podcast! Now that we’ve evolved beyond that strange phase in life, we can get back to what we do best, which is killing zombies, battling our alter egos, and hunting/being hunted by mutant monsters. This week’s episode includes your regular
When I was a kid, Diablo II was a daily practice for me. I’ve been out of ARPGs for a while because the genre had just grown stale to me. I wasn’t being entertained by their mindless point-and-click style of play anymore, and as much as I loved
It’s Valentine’s Day, so love is in the air.
I asked the Gaming Trend guys to write about their favorite couples in games, and here are the pairings that Ron Burke, Lucious Barnes, Niko DelValle, and I decided to spotlight. With honorable mentions to Bioware’s romantic relationships
St Valentine was a third-century roman saint, a priest for the people who was said to have martyred for his faith and even helped the blind see. But what many people don’t know–and historians seemed to have missed–is that he was also an avid gamer. Everything from
Battlefield Hardline is reimagining itself with a huge emphasis on speed. Through the new gadgets, vehicles, gameplay modes, and maps, speed will completely change how Hardline plays compared to past games. I recently sat down for a roundtable discussion with Thad Sasser, lead multiplayer designer for Hardline, and PR Manager
Building a video game based all around a multiplayer aspect seems like a tough thing to achieve in 2015. It has been a few years since a game of that nature caught on, with one of the more recent examples being Left 4 Dead, developed by Turtle Rock Studios. Since
If you’re familiar with Formlabs, it’s probably in the commercial space. As a manufacturer of 3D printers, they have mostly focused on professional printers that put anything in the consumer space to shame. They have printers that use Stereolithography, just like printers from the likes of Elegoo or
Building a video game based all around a multiplayer aspect seems like a tough thing to achieve in 2015. It has been a few years since a game of that nature caught on, with one of the more recent examples being Left 4 Dead, developed by Turtle Rock Studios. Since
Bioware has made it their business to not only deliver remarkable personality and character development with their games, but also display some fearlessness by broaching the potentially divisive or even offensive topics therein. These explorations exceed just the murky greys found between the bookends of good and evil, but the
In 2012, a game called Dishonored launched, and was quickly panned for its supposed “lack of content.” YouTubers and streamers put on display how fast one could run through the game, beating it in a handful of hours, and the community rose up in anger.
Yet in 2015, Dishonored is
Another week, another episode of the Metatheory podcast! Now that we’ve evolved beyond that strange phase in life, we can get back to what we do best, which is killing zombies, battling our alter egos, and hunting/being hunted by mutant monsters. This week’s episode includes your regular
When I was a kid, Diablo II was a daily practice for me. I’ve been out of ARPGs for a while because the genre had just grown stale to me. I wasn’t being entertained by their mindless point-and-click style of play anymore, and as much as I loved
It’s Valentine’s Day, so love is in the air.
I asked the Gaming Trend guys to write about their favorite couples in games, and here are the pairings that Ron Burke, Lucious Barnes, Niko DelValle, and I decided to spotlight. With honorable mentions to Bioware’s romantic relationships
St Valentine was a third-century roman saint, a priest for the people who was said to have martyred for his faith and even helped the blind see. But what many people don’t know–and historians seemed to have missed–is that he was also an avid gamer. Everything from
Battlefield Hardline is reimagining itself with a huge emphasis on speed. Through the new gadgets, vehicles, gameplay modes, and maps, speed will completely change how Hardline plays compared to past games. I recently sat down for a roundtable discussion with Thad Sasser, lead multiplayer designer for Hardline, and PR Manager