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A simple concept can make for the best games. In Invisigun Heroes, that concept is a top-down pixelated shooter where everyone is invisible. Both you and your opponents leave only vague, translucent outlines and blips when you shoot or bump into terrain, and you have to use that and your
by Eric Van AllenHEX CEO Cory Jones and his staff at HEX Entertainment may have put their heart and soul into the development of the Shards of Fate – Chronicles of Entrath, but no amount of passion can make up for shoddy mechanics and poor game play. It’s the attention to these details
by Nick SouthKenneth is the sole host this week as Eric is off doing PAX South things. So for this episode of the GT Reboot Podcast Sarah, Lucious, and Justin join in on talk about the promise of The Division’s beta, the frustrating puzzles of The Witness, and how we approach
by Kenneth ShepardJump, jump, platform, jump. I’m skipping my way across a massive ocean, barely hanging above the crest of the waves below, dodging swordfish and spikes as well as the deadly water. There’s no platform in sight, but it doesn’t matter — I simply make my own and keep
by Eric Van AllenBorn from a late-night tech demo involving boxes and knives, DreamSail Games’ Blade Ballet is deceptively simple. Four robots enter, one… well, it doesn’t exactly leave, but it doesn’t get diced, impaled, or imploded either. Blade Ballet is a four-way robo-deathmatch, in the vein of Battlebots. Each player
by Eric Van AllenIt’s rare for a game to come out and turn its genre on its head. Every once in awhile, though, a title comes along and flips traditional norms, taking a unique approach to established conventions. Klaus is one of those games. A platformer at its core, Klaus feels different
by Matt WelshWhen you look at Shooting Stars’ Steam page, the description for the title is, “This game is the answer to one of the most important questions in life: ‘I can haz lazer kitty?’ Yes you can!” From that bit of text, you either chuckle or roll your eyes in the
by Jay MaloneEric’s review of Rise of the Tomb Raider echoed how I felt about the game’s motivation undercurrents. It was as much about Lara’s hunt for the Divine Source as it was about her own growth after the events of Yamatai Island. Coming to grips with the mystical,
by Ron BurkeA simple concept can make for the best games. In Invisigun Heroes, that concept is a top-down pixelated shooter where everyone is invisible. Both you and your opponents leave only vague, translucent outlines and blips when you shoot or bump into terrain, and you have to use that and your
by Eric Van AllenToby Fox's seminal RPG takes hold of your soul. Literally.
Can Lego Party! stand apart in a crowded room?
Many ways to intake the Demon Slayer story!
This gritty Metroidvania Action-RPG is set to test you and your friends!
How the crap does this even work, especially so well?
The time is now, the hero is your timing!
I was not thinking a third-person fantasy extraction game would properly mimic the extraction shooter
A simple concept can make for the best games. In Invisigun Heroes, that concept is a top-down pixelated shooter where everyone is invisible. Both you and your opponents leave only vague, translucent outlines and blips when you shoot or bump into terrain, and you have to use that and your
by Eric Van AllenHEX CEO Cory Jones and his staff at HEX Entertainment may have put their heart and soul into the development of the Shards of Fate – Chronicles of Entrath, but no amount of passion can make up for shoddy mechanics and poor game play. It’s the attention to these details
by Nick SouthKenneth is the sole host this week as Eric is off doing PAX South things. So for this episode of the GT Reboot Podcast Sarah, Lucious, and Justin join in on talk about the promise of The Division’s beta, the frustrating puzzles of The Witness, and how we approach
by Kenneth ShepardJump, jump, platform, jump. I’m skipping my way across a massive ocean, barely hanging above the crest of the waves below, dodging swordfish and spikes as well as the deadly water. There’s no platform in sight, but it doesn’t matter — I simply make my own and keep
by Eric Van AllenBorn from a late-night tech demo involving boxes and knives, DreamSail Games’ Blade Ballet is deceptively simple. Four robots enter, one… well, it doesn’t exactly leave, but it doesn’t get diced, impaled, or imploded either. Blade Ballet is a four-way robo-deathmatch, in the vein of Battlebots. Each player
by Eric Van AllenIt’s rare for a game to come out and turn its genre on its head. Every once in awhile, though, a title comes along and flips traditional norms, taking a unique approach to established conventions. Klaus is one of those games. A platformer at its core, Klaus feels different
by Matt WelshWhen you look at Shooting Stars’ Steam page, the description for the title is, “This game is the answer to one of the most important questions in life: ‘I can haz lazer kitty?’ Yes you can!” From that bit of text, you either chuckle or roll your eyes in the
by Jay MaloneEric’s review of Rise of the Tomb Raider echoed how I felt about the game’s motivation undercurrents. It was as much about Lara’s hunt for the Divine Source as it was about her own growth after the events of Yamatai Island. Coming to grips with the mystical,
by Ron Burke