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Failure tends to be a core principle of gaming. Whether you’re running a level, fighting a mob, or tackling a mission, you must succeed, or try, try again. Submerged does away with the pressures of dying or failing, and instead lets you loose in a waterlogged playground, content to
by Eric Van AllenNote: We try to keep these impressions as spoiler-free as possible, but due to the events in episode three of Life is Strange, there will be mild spoilers for anyone who hasn’t completed the third episode yet. We recommend you play up to that point before reading our impressions
by Eric Van AllenIf you spend as much time writing and travelling as I do, you understand the importance, not only of great sound, but also the portability of a good set of headphones. Over the years I’ve swapped in and out of full sized can headphones, earbuds, and everything in between,
by Ron BurkeIt’s a two-man show on this week’s show, as only the hosts are here to talk about all the recent happenings in the video game industry. This week, Kenneth and Eric talk the penultimate episode of Game of Thrones and the narrative failings of Atlus’ Lost Dimension. As
by Kenneth ShepardMaking a video game can be a very tiring task, sucking many hours away as each day passes. Anyone that produces a playable product deserves some credit, but if that product is total garbage upon release, no amount of hard work can rectify that. Hard works can derive respect, but
by Jay Malone[The following is part five of our ongoing impressions of Game of Thrones. Check out our thoughts on episode four, “Sons of Winter,” here] For as much as Game of Throne’s “A Nest of Vipers” falls into TellTale’s typical penultimate episode moments of fluff and filler, the fifth
by Kenneth ShepardLost Dimension is, in many ways, a testament to the changes made in JRPG design over the past few years. Madness, paranoia, and a little bit of reading. Unassuming heroes from quiet towns are replaced with hardened soldiers, watching their backs against their own kind. Dungeons and grand quests are
by Eric Van AllenThere are plenty of games that include heists. Payday, Watch Dogs, and your pick of GTA’s are immediate and obvious examples. But all of these titles envision a very particular kind of heist, the kind that typically go very well- until they very violently and spectacularly do not. I’
by Lucious BarnesFailure tends to be a core principle of gaming. Whether you’re running a level, fighting a mob, or tackling a mission, you must succeed, or try, try again. Submerged does away with the pressures of dying or failing, and instead lets you loose in a waterlogged playground, content to
by Eric Van AllenGortyn Code build an amazing high seas world with a fun rhythmic take on combat
Two exciting new maps for the stealth action hit
A streamlined, tense emulation of the video game franchise
Even the stars will bleed
Speed is important. Being able to game at blistering speeds, wringing frames out of every bit of the hardware you’ve installed, is what every gamer strives to achieve. There’s another use case that might not require as much speed, with a far greater emphasis on stability and capacity.
I’ve always thought SteelSeries mice were great, but the Aerox 3 is on another level
With a new Call of Duty only a half a year away, it’s time to think on what I want it to look like
Failure tends to be a core principle of gaming. Whether you’re running a level, fighting a mob, or tackling a mission, you must succeed, or try, try again. Submerged does away with the pressures of dying or failing, and instead lets you loose in a waterlogged playground, content to
by Eric Van AllenNote: We try to keep these impressions as spoiler-free as possible, but due to the events in episode three of Life is Strange, there will be mild spoilers for anyone who hasn’t completed the third episode yet. We recommend you play up to that point before reading our impressions
by Eric Van AllenIf you spend as much time writing and travelling as I do, you understand the importance, not only of great sound, but also the portability of a good set of headphones. Over the years I’ve swapped in and out of full sized can headphones, earbuds, and everything in between,
by Ron BurkeIt’s a two-man show on this week’s show, as only the hosts are here to talk about all the recent happenings in the video game industry. This week, Kenneth and Eric talk the penultimate episode of Game of Thrones and the narrative failings of Atlus’ Lost Dimension. As
by Kenneth ShepardMaking a video game can be a very tiring task, sucking many hours away as each day passes. Anyone that produces a playable product deserves some credit, but if that product is total garbage upon release, no amount of hard work can rectify that. Hard works can derive respect, but
by Jay Malone[The following is part five of our ongoing impressions of Game of Thrones. Check out our thoughts on episode four, “Sons of Winter,” here] For as much as Game of Throne’s “A Nest of Vipers” falls into TellTale’s typical penultimate episode moments of fluff and filler, the fifth
by Kenneth ShepardLost Dimension is, in many ways, a testament to the changes made in JRPG design over the past few years. Madness, paranoia, and a little bit of reading. Unassuming heroes from quiet towns are replaced with hardened soldiers, watching their backs against their own kind. Dungeons and grand quests are
by Eric Van AllenThere are plenty of games that include heists. Payday, Watch Dogs, and your pick of GTA’s are immediate and obvious examples. But all of these titles envision a very particular kind of heist, the kind that typically go very well- until they very violently and spectacularly do not. I’
by Lucious Barnes