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This week we’ve got Gaming Trend’s PlayStation Experience crew together to go around the table and make some bold (and not so bold) predictions about what Sony will be showing at the event next month. But before we get there, we’ve got some Halo 5 discussion, early
by Kenneth ShepardWhen you open Mushroom 11 and see how polished and innovative it is, it may be hard to believe that it was produced by a team of only four people. However, that is exactly the case; the indie studio behind the game, Untame, is composed of two husband-and-wife duos with
by Sarah MarchantThe evolution of the post-modern shooter is here, and the market is crowded with squad-based combat tactics, cybernetic enhancements including enhanced mobility and vision modes. We have plenty of space marines, wall-running and enough tech installed in people to officially forfeit the term lifespan in favour of “warranty period.” I
by Justin PaulsWhen Cthulhu Wars came to Kickstarter, it was as if the Ancient Ones opened a portal and clashed at once, with the campaign raising $1.4 million. If you have seen the box and the figures, the game itself is just as epic. Now Petersen Games has put Onslaught Two
by Keith SchleicherBlack Ops has never been about clarity. Let that sink in while I introduce you to a man I had the pleasure of talking to – Jason Blundell, director at Treyarch and responsible for both the campaign and zombie game modes. Not only is his body of work mysterious, but so
by Justin PaulsIf the Anno series is old-hat for you, then perhaps this review isn’t going to bring out the content you’re looking for. I end up playing games that take less time – not because world-building and RTS games don’t interest me, but they can be massive time sinks
by Justin PaulsThe Legend of Zelda series is no stranger to spin-off titles, with each non-core entry having its own varying degrees of success. While the series is normally known for its lengthy, story-based adventures, Link has seen his fair share of side questing, whether it’s fighting hordes of enemies in
by Matt WelshOriginally launched in August of 2012, Guild Wars 2 has always been an MMO with its own way of doing things. It charted a course between both the subscription-based and traditional free-to-play pricing models, instead providing an MMO where the box was a must-have one-time purchase, followed thereafter by free
by Victor GrunnThis week we’ve got Gaming Trend’s PlayStation Experience crew together to go around the table and make some bold (and not so bold) predictions about what Sony will be showing at the event next month. But before we get there, we’ve got some Halo 5 discussion, early
by Kenneth ShepardSandfall Interactive drops an award-worthy turn-based RPG on their first try
If you’re familiar with Formlabs, it’s probably in the commercial space. As a manufacturer of 3D printers, they have mostly focused on professional printers that put anything in the consumer space to shame. They have printers that use Stereolithography, just like printers from the likes of Elegoo or
Corsair adds a light and audially lethal weapon to their arsenal
Memories of Star Wars, Warhammer Fantasy, and a love of obscure radio help inspire one of tabletop gaming's most creative minds
The latest season of Call of Duty brings its big guns, and to devastating effect
The oldest school of war-games.
Incredible features, impossible price
This week we’ve got Gaming Trend’s PlayStation Experience crew together to go around the table and make some bold (and not so bold) predictions about what Sony will be showing at the event next month. But before we get there, we’ve got some Halo 5 discussion, early
by Kenneth ShepardWhen you open Mushroom 11 and see how polished and innovative it is, it may be hard to believe that it was produced by a team of only four people. However, that is exactly the case; the indie studio behind the game, Untame, is composed of two husband-and-wife duos with
by Sarah MarchantThe evolution of the post-modern shooter is here, and the market is crowded with squad-based combat tactics, cybernetic enhancements including enhanced mobility and vision modes. We have plenty of space marines, wall-running and enough tech installed in people to officially forfeit the term lifespan in favour of “warranty period.” I
by Justin PaulsWhen Cthulhu Wars came to Kickstarter, it was as if the Ancient Ones opened a portal and clashed at once, with the campaign raising $1.4 million. If you have seen the box and the figures, the game itself is just as epic. Now Petersen Games has put Onslaught Two
by Keith SchleicherBlack Ops has never been about clarity. Let that sink in while I introduce you to a man I had the pleasure of talking to – Jason Blundell, director at Treyarch and responsible for both the campaign and zombie game modes. Not only is his body of work mysterious, but so
by Justin PaulsIf the Anno series is old-hat for you, then perhaps this review isn’t going to bring out the content you’re looking for. I end up playing games that take less time – not because world-building and RTS games don’t interest me, but they can be massive time sinks
by Justin PaulsThe Legend of Zelda series is no stranger to spin-off titles, with each non-core entry having its own varying degrees of success. While the series is normally known for its lengthy, story-based adventures, Link has seen his fair share of side questing, whether it’s fighting hordes of enemies in
by Matt WelshOriginally launched in August of 2012, Guild Wars 2 has always been an MMO with its own way of doing things. It charted a course between both the subscription-based and traditional free-to-play pricing models, instead providing an MMO where the box was a must-have one-time purchase, followed thereafter by free
by Victor Grunn