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Previews   -   Dec 07, 2015 A self-aware fusion of narrative and gameplay — Klaus hands-on preview
A self-aware fusion of narrative and gameplay — Klaus hands-on preview

You wake up in an empty basement all alone. You have no memory of who you or how you got there. The only clue you have to your identity is the name “Klaus” written on your arm. This is the introduction to narrative-driven platformer Klaus from La Cosa Entertainment. Players

by Matt Welsh
Previews   -   Dec 07, 2015 A randomized racer — SmuggleCraft preview
A randomized racer — SmuggleCraft preview

In SmuggleCraft, every race is slightly different. The steering, controls, and core mechanics all remain the same between sessions, but this hovercraft racer differentiates itself from others by being entirely procedurally generated, creating new racetracks every time you play. The results are quite impressive, and while there is still the

by Matt Welsh
Podcast   -   Dec 07, 2015 Gaming Trend Podcast: Save it for the PlayStation Experience podcast
Gaming Trend Podcast: Save it for the PlayStation Experience podcast

PlayStation Experience has finally wrapped up, and our crew that was at the show is now here to talk about the dialogue options, the remake reveals, the indies, and the virtual reality. Eric, Kenneth, Matt, and Travis all sat down after two days of wandering the halls of the Moscone

by Kenneth Shepard
Reviews   -   Dec 06, 2015 Shine a light to scare the monsters away — Bulb Boy review
Shine a light to scare the monsters away — Bulb Boy review

When the team at Bulbware emailed me about reviewing their horror game Bulb Boy, they described the game as “gross and cute.” Having played it, I’d say it’s hard to find a more accurate and succinct synopsis than that. You play as Bulb Boy, a kid living a

by Sarah Marchant
Previews   -   Dec 06, 2015 Gravity Rush: Remastered doesn’t do much about the original game’s shortcomings
Gravity Rush: Remastered doesn’t do much about the original game’s shortcomings

When Gravity Rush came to the Vita, it was a flawed but promising action game with an endearing and likable protagonist at its center. However, from my time within the remastered version of Sony Japan’s gravity-manipulating quasi open-world, I was left with a fear that the jump to a

by Kenneth Shepard
Podcast   -   Dec 05, 2015 Gaming Trend Podcast: The Pre-PSX Show
Gaming Trend Podcast: The Pre-PSX Show

PlayStation Experience begins today, but the San Francisco team put together a quick pre-show to talk about this week’s recent events. First up, Kenneth and Eric dissect the recent Danganronpa event by Spike Chunsoft, and what these announcements mean for the series moving forward. Next, Travis and Matt join

by Kenneth Shepard
Reviews   -   Dec 04, 2015 Just have some fun — Just Cause 3 review
Just have some fun — Just Cause 3 review

One series that has always known how to have fun is Just Cause. With the first game, developer Avalanche Studios seemed to have a clear vision, but its execution was severely lacking. It hit major success with Just Cause 2, a frantic out of control romp that hooked people from

by Jay Malone
Features   -   Dec 04, 2015 Twitter reacts to Konami banning Hideo Kojima from The Game Awards
Twitter reacts to Konami banning Hideo Kojima from The Game Awards

Host Geoff Keighley dropped a bomb on attendees and viewers of The Game Awards last night when he claimed that Konami’s lawyers banned Hideo Kojima from attending the event. Due to a still-standing employment contract, Kojima was required to watch the event from Tokyo, Japan — what he witnessed may

by Blake Hester
A self-aware fusion of narrative and gameplay — Klaus hands-on preview
Previews   -   Dec 07, 2015 A self-aware fusion of narrative and gameplay — Klaus hands-on preview

You wake up in an empty basement all alone. You have no memory of who you or how you got there. The only clue you have to your identity is the name “Klaus” written on your arm. This is the introduction to narrative-driven platformer Klaus from La Cosa Entertainment. Players

by Matt Welsh
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Previews   -   Dec 07, 2015 A self-aware fusion of narrative and gameplay — Klaus hands-on preview
A self-aware fusion of narrative and gameplay — Klaus hands-on preview

You wake up in an empty basement all alone. You have no memory of who you or how you got there. The only clue you have to your identity is the name “Klaus” written on your arm. This is the introduction to narrative-driven platformer Klaus from La Cosa Entertainment. Players

by Matt Welsh
Previews   -   Dec 07, 2015 A randomized racer — SmuggleCraft preview
A randomized racer — SmuggleCraft preview

In SmuggleCraft, every race is slightly different. The steering, controls, and core mechanics all remain the same between sessions, but this hovercraft racer differentiates itself from others by being entirely procedurally generated, creating new racetracks every time you play. The results are quite impressive, and while there is still the

by Matt Welsh
Podcast   -   Dec 07, 2015 Gaming Trend Podcast: Save it for the PlayStation Experience podcast
Gaming Trend Podcast: Save it for the PlayStation Experience podcast

PlayStation Experience has finally wrapped up, and our crew that was at the show is now here to talk about the dialogue options, the remake reveals, the indies, and the virtual reality. Eric, Kenneth, Matt, and Travis all sat down after two days of wandering the halls of the Moscone

by Kenneth Shepard
Reviews   -   Dec 06, 2015 Shine a light to scare the monsters away — Bulb Boy review
Shine a light to scare the monsters away — Bulb Boy review

When the team at Bulbware emailed me about reviewing their horror game Bulb Boy, they described the game as “gross and cute.” Having played it, I’d say it’s hard to find a more accurate and succinct synopsis than that. You play as Bulb Boy, a kid living a

by Sarah Marchant
Previews   -   Dec 06, 2015 Gravity Rush: Remastered doesn’t do much about the original game’s shortcomings
Gravity Rush: Remastered doesn’t do much about the original game’s shortcomings

When Gravity Rush came to the Vita, it was a flawed but promising action game with an endearing and likable protagonist at its center. However, from my time within the remastered version of Sony Japan’s gravity-manipulating quasi open-world, I was left with a fear that the jump to a

by Kenneth Shepard
Podcast   -   Dec 05, 2015 Gaming Trend Podcast: The Pre-PSX Show
Gaming Trend Podcast: The Pre-PSX Show

PlayStation Experience begins today, but the San Francisco team put together a quick pre-show to talk about this week’s recent events. First up, Kenneth and Eric dissect the recent Danganronpa event by Spike Chunsoft, and what these announcements mean for the series moving forward. Next, Travis and Matt join

by Kenneth Shepard
Reviews   -   Dec 04, 2015 Just have some fun — Just Cause 3 review
Just have some fun — Just Cause 3 review

One series that has always known how to have fun is Just Cause. With the first game, developer Avalanche Studios seemed to have a clear vision, but its execution was severely lacking. It hit major success with Just Cause 2, a frantic out of control romp that hooked people from

by Jay Malone
Features   -   Dec 04, 2015 Twitter reacts to Konami banning Hideo Kojima from The Game Awards
Twitter reacts to Konami banning Hideo Kojima from The Game Awards

Host Geoff Keighley dropped a bomb on attendees and viewers of The Game Awards last night when he claimed that Konami’s lawyers banned Hideo Kojima from attending the event. Due to a still-standing employment contract, Kojima was required to watch the event from Tokyo, Japan — what he witnessed may

by Blake Hester
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