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You wake up in an empty basement all alone. You have no memory of who you or how you got there. The only clue you have to your identity is the name “Klaus” written on your arm. This is the introduction to narrative-driven platformer Klaus from La Cosa Entertainment. Players
by Matt WelshIn SmuggleCraft, every race is slightly different. The steering, controls, and core mechanics all remain the same between sessions, but this hovercraft racer differentiates itself from others by being entirely procedurally generated, creating new racetracks every time you play. The results are quite impressive, and while there is still the
by Matt WelshPlayStation Experience has finally wrapped up, and our crew that was at the show is now here to talk about the dialogue options, the remake reveals, the indies, and the virtual reality. Eric, Kenneth, Matt, and Travis all sat down after two days of wandering the halls of the Moscone
by Kenneth ShepardWhen the team at Bulbware emailed me about reviewing their horror game Bulb Boy, they described the game as “gross and cute.” Having played it, I’d say it’s hard to find a more accurate and succinct synopsis than that. You play as Bulb Boy, a kid living a
by Sarah MarchantWhen Gravity Rush came to the Vita, it was a flawed but promising action game with an endearing and likable protagonist at its center. However, from my time within the remastered version of Sony Japan’s gravity-manipulating quasi open-world, I was left with a fear that the jump to a
by Kenneth ShepardPlayStation Experience begins today, but the San Francisco team put together a quick pre-show to talk about this week’s recent events. First up, Kenneth and Eric dissect the recent Danganronpa event by Spike Chunsoft, and what these announcements mean for the series moving forward. Next, Travis and Matt join
by Kenneth ShepardOne series that has always known how to have fun is Just Cause. With the first game, developer Avalanche Studios seemed to have a clear vision, but its execution was severely lacking. It hit major success with Just Cause 2, a frantic out of control romp that hooked people from
by Jay MaloneHost Geoff Keighley dropped a bomb on attendees and viewers of The Game Awards last night when he claimed that Konami’s lawyers banned Hideo Kojima from attending the event. Due to a still-standing employment contract, Kojima was required to watch the event from Tokyo, Japan — what he witnessed may
by Blake HesterYou wake up in an empty basement all alone. You have no memory of who you or how you got there. The only clue you have to your identity is the name “Klaus” written on your arm. This is the introduction to narrative-driven platformer Klaus from La Cosa Entertainment. Players
by Matt WelshSandfall Interactive drops an award-worthy turn-based RPG on their first try
If you’re familiar with Formlabs, it’s probably in the commercial space. As a manufacturer of 3D printers, they have mostly focused on professional printers that put anything in the consumer space to shame. They have printers that use Stereolithography, just like printers from the likes of Elegoo or
Corsair adds a light and audially lethal weapon to their arsenal
Memories of Star Wars, Warhammer Fantasy, and a love of obscure radio help inspire one of tabletop gaming's most creative minds
The latest season of Call of Duty brings its big guns, and to devastating effect
The oldest school of war-games.
Incredible features, impossible price
You wake up in an empty basement all alone. You have no memory of who you or how you got there. The only clue you have to your identity is the name “Klaus” written on your arm. This is the introduction to narrative-driven platformer Klaus from La Cosa Entertainment. Players
by Matt WelshIn SmuggleCraft, every race is slightly different. The steering, controls, and core mechanics all remain the same between sessions, but this hovercraft racer differentiates itself from others by being entirely procedurally generated, creating new racetracks every time you play. The results are quite impressive, and while there is still the
by Matt WelshPlayStation Experience has finally wrapped up, and our crew that was at the show is now here to talk about the dialogue options, the remake reveals, the indies, and the virtual reality. Eric, Kenneth, Matt, and Travis all sat down after two days of wandering the halls of the Moscone
by Kenneth ShepardWhen the team at Bulbware emailed me about reviewing their horror game Bulb Boy, they described the game as “gross and cute.” Having played it, I’d say it’s hard to find a more accurate and succinct synopsis than that. You play as Bulb Boy, a kid living a
by Sarah MarchantWhen Gravity Rush came to the Vita, it was a flawed but promising action game with an endearing and likable protagonist at its center. However, from my time within the remastered version of Sony Japan’s gravity-manipulating quasi open-world, I was left with a fear that the jump to a
by Kenneth ShepardPlayStation Experience begins today, but the San Francisco team put together a quick pre-show to talk about this week’s recent events. First up, Kenneth and Eric dissect the recent Danganronpa event by Spike Chunsoft, and what these announcements mean for the series moving forward. Next, Travis and Matt join
by Kenneth ShepardOne series that has always known how to have fun is Just Cause. With the first game, developer Avalanche Studios seemed to have a clear vision, but its execution was severely lacking. It hit major success with Just Cause 2, a frantic out of control romp that hooked people from
by Jay MaloneHost Geoff Keighley dropped a bomb on attendees and viewers of The Game Awards last night when he claimed that Konami’s lawyers banned Hideo Kojima from attending the event. Due to a still-standing employment contract, Kojima was required to watch the event from Tokyo, Japan — what he witnessed may
by Blake Hester