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Reviews   -   Dec 28, 2015 Always be clearing — Amplitude review
Always be clearing — Amplitude review

Before Guitar Hero or Rock Band broke the rhythm game genre wide-open, Harmonix was already laying the groundwork with Amplitude. A rhythmic shooter where you blast notes to keep the music playing, it was a major step forward in showing that you didn’t need a dance pad peripheral to

by Eric Van Allen
Features   -   Dec 28, 2015 GT Game of the Year 2015 — Day 1
GT Game of the Year 2015 — Day 1

This was a banner year for gaming. From the dark alleys of Yharnam to the farthest reaches of space, from hidden ancient tombs and mythical beasts to a lone creature’s journey through a blind forest, 2015 has been replete with amazing experiences and unforgettable moments. Over the next six

by Eric Van Allen
Features   -   Dec 28, 2015 GT Game of the Year 2015 — Sarah’s Top 10
GT Game of the Year 2015 — Sarah’s Top 10

I’ve been exposed to tons of excellent games throughout the year, but in the end, it’s largely the indies that have my heart. As numerous other outlets have expressed, I feel that 2015 was the year of the indie. It’s easy to believe that the trend of

by Sarah Marchant
Reviews   -   Dec 23, 2015 Too little too late? — Minecraft: Story Mode “A Block and a Hard Place” review
Too little too late? — Minecraft: Story Mode “A Block and a Hard Place” review

[The following is part four of our ongoing Minecraft: Story Mode review. Check out part three here.] With “A Block and a Hard Place,” Minecraft: Story Mode begins a likely too late road to redemption, as Telltale manages to turn what has been mostly a childish series into something with

by Kenneth Shepard
Reviews   -   Dec 22, 2015 It’s fun to get lost – Xenoblade Chronicles X review
It’s fun to get lost – Xenoblade Chronicles X review

At long last there’s a game that fully legitimizes my ownership of a Wii U. And I’m not talking about some Mario Bros. spin off, I’m talking about Xenoblade Chronicles X from Monolith Soft and Nintendo. I’ve had my eye on this this spiritual successor to

by Stefan Alexander
Reviews   -   Dec 22, 2015 Rise of the Tomb Raider: The Official Art Book review
Rise of the Tomb Raider: The Official Art Book review

When the Crystal Dynamics team tackled Rise of the Tomb Raider they knew that they wanted to take the harrowing experience Lara endured in the previous title and build on it to transform her from survivor to the world-traveled tomb raider we all know and love. Serving as almost a

by Ron Burke
Reviews   -   Dec 22, 2015 Elite Dangerous Horizons review — we’ll see you planet side
Elite Dangerous Horizons review — we’ll see you planet side

Though enjoying it greatly, Elite Dangerous has sat in my backlog for some time. A mixture of work and school have kept me from exploring its vast expanses of space any more, but with the release of the Horizons expansion, I found the perfect excuse to get down and actually

by Silas Curren
Reviews   -   Dec 22, 2015 Dungeon exploring together — Super Dungeon Explore: Forgotten King review
Dungeon exploring together — Super Dungeon Explore: Forgotten King review

I remember playing Super Dungeon Explore and feeling that it was a great representation of Gauntlet. While I really enjoy the original Super Dungeon Explore, a few issues came up. The game length was too long, and I felt that the Consul power (the player controlling the monsters in the

by Keith Schleicher
Always be clearing — Amplitude review
Reviews   -   Dec 28, 2015 Always be clearing — Amplitude review

Before Guitar Hero or Rock Band broke the rhythm game genre wide-open, Harmonix was already laying the groundwork with Amplitude. A rhythmic shooter where you blast notes to keep the music playing, it was a major step forward in showing that you didn’t need a dance pad peripheral to

by Eric Van Allen
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Reviews   -   Dec 28, 2015 Always be clearing — Amplitude review
Always be clearing — Amplitude review

Before Guitar Hero or Rock Band broke the rhythm game genre wide-open, Harmonix was already laying the groundwork with Amplitude. A rhythmic shooter where you blast notes to keep the music playing, it was a major step forward in showing that you didn’t need a dance pad peripheral to

by Eric Van Allen
Features   -   Dec 28, 2015 GT Game of the Year 2015 — Day 1
GT Game of the Year 2015 — Day 1

This was a banner year for gaming. From the dark alleys of Yharnam to the farthest reaches of space, from hidden ancient tombs and mythical beasts to a lone creature’s journey through a blind forest, 2015 has been replete with amazing experiences and unforgettable moments. Over the next six

by Eric Van Allen
Features   -   Dec 28, 2015 GT Game of the Year 2015 — Sarah’s Top 10
GT Game of the Year 2015 — Sarah’s Top 10

I’ve been exposed to tons of excellent games throughout the year, but in the end, it’s largely the indies that have my heart. As numerous other outlets have expressed, I feel that 2015 was the year of the indie. It’s easy to believe that the trend of

by Sarah Marchant
Reviews   -   Dec 23, 2015 Too little too late? — Minecraft: Story Mode “A Block and a Hard Place” review
Too little too late? — Minecraft: Story Mode “A Block and a Hard Place” review

[The following is part four of our ongoing Minecraft: Story Mode review. Check out part three here.] With “A Block and a Hard Place,” Minecraft: Story Mode begins a likely too late road to redemption, as Telltale manages to turn what has been mostly a childish series into something with

by Kenneth Shepard
Reviews   -   Dec 22, 2015 It’s fun to get lost – Xenoblade Chronicles X review
It’s fun to get lost – Xenoblade Chronicles X review

At long last there’s a game that fully legitimizes my ownership of a Wii U. And I’m not talking about some Mario Bros. spin off, I’m talking about Xenoblade Chronicles X from Monolith Soft and Nintendo. I’ve had my eye on this this spiritual successor to

by Stefan Alexander
Reviews   -   Dec 22, 2015 Rise of the Tomb Raider: The Official Art Book review
Rise of the Tomb Raider: The Official Art Book review

When the Crystal Dynamics team tackled Rise of the Tomb Raider they knew that they wanted to take the harrowing experience Lara endured in the previous title and build on it to transform her from survivor to the world-traveled tomb raider we all know and love. Serving as almost a

by Ron Burke
Reviews   -   Dec 22, 2015 Elite Dangerous Horizons review — we’ll see you planet side
Elite Dangerous Horizons review — we’ll see you planet side

Though enjoying it greatly, Elite Dangerous has sat in my backlog for some time. A mixture of work and school have kept me from exploring its vast expanses of space any more, but with the release of the Horizons expansion, I found the perfect excuse to get down and actually

by Silas Curren
Reviews   -   Dec 22, 2015 Dungeon exploring together — Super Dungeon Explore: Forgotten King review
Dungeon exploring together — Super Dungeon Explore: Forgotten King review

I remember playing Super Dungeon Explore and feeling that it was a great representation of Gauntlet. While I really enjoy the original Super Dungeon Explore, a few issues came up. The game length was too long, and I felt that the Consul power (the player controlling the monsters in the

by Keith Schleicher
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