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By Brad Wardell (Stardock) and Ron Burke (GamingTrend) During both of our PC gaming lifetimes, we’ve always built our own machines. As putting together computers has consistently become simpler throughout the years (with the notable exception of having to worry about heat) an alarming trend of form over function
by Ron BurkeVikings, knights, and samurai are three of the most iconic warrior archetypes in history. Each of them is well known for different reasons: Vikings for their ferocity and fearlessness in battle; knights for their stalwart nature, strong armor, and brutal weaponry; and samurai for their swordsmanship, skill, and grace. I
by Mike PearceThe key to a good video game is to make players want to keep coming back, whether it’s for an engaging story, thrilling action sequences, or simply beautiful scenery. With roguelikes, this becomes a bit more challenging: they have to tap into your sense of curiosity, leading you to
by Sarah MarchantThere’s always a lighthouse. Also, there’s always a remaster. The Bioshock series contains some of the most transformative titles in gaming, and possibly the most important games in the past decade, so a remaster of these legendary titles seems inevitable. We already know that the Bioshock series is
by Travis NorthupFor some reason we ended up ranking Bioware’s best games in this podcast and it led to a lot of yelling. Mostly from Kenneth. But this week he, Eric, and Josh are joined by newcomer Mike Pearce as we talk PAX, Funimation’s being generally terrible, and the PlayStation
by Kenneth ShepardShin Megami Tensei IV: Apocalypse is a strong follow-up to its 2013 predecessor, but it still suffers from the same problems. Apocalypse may boast solid combat and progression systems, but a lot of complaints from the former game are still valid in this entry, such as dull characters and choices
by Hunter WolfeDragon Quest VII: Fragments of the Forgotten Past opens with a sense of anticipation. “The entire world is just this little island,” a cheerful old woman says, as you look at a vast, empty ocean, broken only by one tiny island. You can’t help but feel excited by the
by A Kay PurcellA six-degrees-of-freedom (6DoF) shooter named Descent came out in 1995. Parallax Software, the developer, went on to create the sequel, Descent II as well. Descent 3, however, was developed by Outrage Games (an off-shoot of Parallax) and launched in 2000. At PAX West 2016, I enjoyed a game called Overload
by Mike PearceBy Brad Wardell (Stardock) and Ron Burke (GamingTrend) During both of our PC gaming lifetimes, we’ve always built our own machines. As putting together computers has consistently become simpler throughout the years (with the notable exception of having to worry about heat) an alarming trend of form over function
by Ron BurkeSupermassive Games delivers a heart-pounding experience once again, this time, in the void of space.
With influences from Spanish folklore, Crisol: Theater of Idols is a thrilling adventure!
Standing apart in the kart-racing genre!
An out of this world premise with so much promise!
Everything a Final Fantasy fan could want from a collaboration!
Kyle Crane is back with a vengeance… literally
From the world of Atomic Heart comes a new genre of game, and we had to learn about what makes Mundfish and this MMORPG tick
By Brad Wardell (Stardock) and Ron Burke (GamingTrend) During both of our PC gaming lifetimes, we’ve always built our own machines. As putting together computers has consistently become simpler throughout the years (with the notable exception of having to worry about heat) an alarming trend of form over function
by Ron BurkeVikings, knights, and samurai are three of the most iconic warrior archetypes in history. Each of them is well known for different reasons: Vikings for their ferocity and fearlessness in battle; knights for their stalwart nature, strong armor, and brutal weaponry; and samurai for their swordsmanship, skill, and grace. I
by Mike PearceThe key to a good video game is to make players want to keep coming back, whether it’s for an engaging story, thrilling action sequences, or simply beautiful scenery. With roguelikes, this becomes a bit more challenging: they have to tap into your sense of curiosity, leading you to
by Sarah MarchantThere’s always a lighthouse. Also, there’s always a remaster. The Bioshock series contains some of the most transformative titles in gaming, and possibly the most important games in the past decade, so a remaster of these legendary titles seems inevitable. We already know that the Bioshock series is
by Travis NorthupFor some reason we ended up ranking Bioware’s best games in this podcast and it led to a lot of yelling. Mostly from Kenneth. But this week he, Eric, and Josh are joined by newcomer Mike Pearce as we talk PAX, Funimation’s being generally terrible, and the PlayStation
by Kenneth ShepardShin Megami Tensei IV: Apocalypse is a strong follow-up to its 2013 predecessor, but it still suffers from the same problems. Apocalypse may boast solid combat and progression systems, but a lot of complaints from the former game are still valid in this entry, such as dull characters and choices
by Hunter WolfeDragon Quest VII: Fragments of the Forgotten Past opens with a sense of anticipation. “The entire world is just this little island,” a cheerful old woman says, as you look at a vast, empty ocean, broken only by one tiny island. You can’t help but feel excited by the
by A Kay PurcellA six-degrees-of-freedom (6DoF) shooter named Descent came out in 1995. Parallax Software, the developer, went on to create the sequel, Descent II as well. Descent 3, however, was developed by Outrage Games (an off-shoot of Parallax) and launched in 2000. At PAX West 2016, I enjoyed a game called Overload
by Mike Pearce