
I think the meeting with the Thing Trunk team went a little like this: “Hey, what was awesome about the original Diablo?” to which somebody responded “The way monsters, crates, and barrels exploded!” and somebody else chimed in “Loot! Delicious loot!” and then everyone piled on about monsters, bosses, and
by Ron Burke
Role-playing games demand a lot of time and attention. Whether it’s grinding up to the next level or exploring a new area of a huge map, RPGs aren’t games you can really pick up and play. Shiren the Wanderer: The Tower of Fortune and the Dice of Fate
by Christian DeCoster
When Hunter’s Legacy caught my eye, I was hoping I’d be going into a fun little platformer about a community of cats. As it turns out, the platforming aspect is challenging and enjoyable, but the game as a whole is lackluster and not all that memorable. The dastardly
by Sarah Marchant
I always thought that a mousepad was a pretty simple thing, nothing to be concerned with in the whole scope of the computer unit. Boy was I wrong. Even though a mousepad only need be flat and smooth to be worthwhile, it is clear to me now that some are
by Patrick Rost
It’s hard to believe that the Elder Scrolls franchise has been around for two decades. During that time, the fantasy realm of Tamriel has hosted a bevy of terrific role-playing action games. Now, Bethesda has taken on the role of the characters of its games, venturing into uncharted territory
by Nick South
Trials of the Blood Dragon continues the storyline found in Far Cry 3: Blood Dragon, but instead of being a shooter it is at it’s core, this iteration brings forth both the over-the-top side-scrolling antics seen in previous Trials games along with a cheeseball plot and presentation that goes
by Justin Pauls
There is a very fine line between masterfully challenging and infuriatingly difficult game design. The great 2D platformers of yesteryear toed this line with unfortuitous perfection. Xibalba Studios’ action-platformer, MilitAnt, attempts to take gameplay and level design ideas from classics like Super Mario Bros. and Mega Man. Unfortunately, intrusive enemy
by Joe DeClara
A lot of indie games take inspiration from the classics, particularly from the 8-bit through 16-bit era. DreamBreak, a cyberpunk, point-and-click adventure game recently released on Steam, doesn’t just feel like a game inspired by the old Sierra adventure games, such as Space Quest and King’s Quest, it
by Christian DeCoster
I think the meeting with the Thing Trunk team went a little like this: “Hey, what was awesome about the original Diablo?” to which somebody responded “The way monsters, crates, and barrels exploded!” and somebody else chimed in “Loot! Delicious loot!” and then everyone piled on about monsters, bosses, and
by Ron Burke
Master of Puppets once again

Shiny Shoe develops their game into a strategic powerhouse I could not have predicted

This is the first time I've returned to Yakuza 0 since I first played it when it was released on PS4 in 2017. Despite coming out the same week as other notable PS4 games like Resident Evil 7 and Gravity Rush 2, it went on to be a

Puyo Puyo Tetris was an early release for the Nintendo Switch, and history will repeat itself nearly a decade later with the release of Puyo Puyo Tetris 2S on Nintendo Switch 2. At launch, it will be the only puzzle game exclusively on Nintendo Switch 2 and this new version

XREAL is on a bit of a roll lately. Their latest XR glasses, the XREAL One and XREAL One Pro are shipping now and are very well received so far. Now they've announced a huge partnership with none other than Google themselves. As part of that collaboration, they&

Thinnest laptop on the planet, now equipped with a 5060 or 5070 GPU.

I’m always on the hunt for an improvement to the audio we use here at GamingTrend for our video coverage. You can usually keep a viewer if your video isn’t pristine, but if your audio is muddy they’ll check out faster than you can say “Which wrist

I think the meeting with the Thing Trunk team went a little like this: “Hey, what was awesome about the original Diablo?” to which somebody responded “The way monsters, crates, and barrels exploded!” and somebody else chimed in “Loot! Delicious loot!” and then everyone piled on about monsters, bosses, and
by Ron Burke
Role-playing games demand a lot of time and attention. Whether it’s grinding up to the next level or exploring a new area of a huge map, RPGs aren’t games you can really pick up and play. Shiren the Wanderer: The Tower of Fortune and the Dice of Fate
by Christian DeCoster
When Hunter’s Legacy caught my eye, I was hoping I’d be going into a fun little platformer about a community of cats. As it turns out, the platforming aspect is challenging and enjoyable, but the game as a whole is lackluster and not all that memorable. The dastardly
by Sarah Marchant
I always thought that a mousepad was a pretty simple thing, nothing to be concerned with in the whole scope of the computer unit. Boy was I wrong. Even though a mousepad only need be flat and smooth to be worthwhile, it is clear to me now that some are
by Patrick Rost
It’s hard to believe that the Elder Scrolls franchise has been around for two decades. During that time, the fantasy realm of Tamriel has hosted a bevy of terrific role-playing action games. Now, Bethesda has taken on the role of the characters of its games, venturing into uncharted territory
by Nick South
Trials of the Blood Dragon continues the storyline found in Far Cry 3: Blood Dragon, but instead of being a shooter it is at it’s core, this iteration brings forth both the over-the-top side-scrolling antics seen in previous Trials games along with a cheeseball plot and presentation that goes
by Justin Pauls
There is a very fine line between masterfully challenging and infuriatingly difficult game design. The great 2D platformers of yesteryear toed this line with unfortuitous perfection. Xibalba Studios’ action-platformer, MilitAnt, attempts to take gameplay and level design ideas from classics like Super Mario Bros. and Mega Man. Unfortunately, intrusive enemy
by Joe DeClara
A lot of indie games take inspiration from the classics, particularly from the 8-bit through 16-bit era. DreamBreak, a cyberpunk, point-and-click adventure game recently released on Steam, doesn’t just feel like a game inspired by the old Sierra adventure games, such as Space Quest and King’s Quest, it
by Christian DeCoster