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Reviews   -   Apr 27, 2016 Open spaces: Hitman: Episode Two review
Open spaces: Hitman: Episode Two review

In its first episode, Hitman shot itself in the foot. In its second, it’s learning to walk again. With its second entry, titled “World of Tomorrow,” Hitman offers a bigger sandbox, full of opportunities and danger, begging players to try again and again. But, while it does correct several

by Blake Hester
Impressions   -   Apr 26, 2016 Assassin’s Creed: Templars Comic: Issues 1 -2 Impressions
Assassin’s Creed: Templars Comic: Issues 1 -2 Impressions

Last year, Titan comics introduced us to the world of Charlotte De La Cruz and her violent induction into the shadowy war between the Assassin Brotherhood and the Templar Order. As her adventure continues in the modern day, another story has emerged, revealing to us not only a tale from

by Lucious Barnes
Reviews   -   Apr 26, 2016 The indie kid’s rhythm game: LOUD on Planet X review
The indie kid’s rhythm game: LOUD on Planet X review

LOUD on Planet X is a fun and quirky addition to the rhythm game genre. It features music from all across the indie spectrum, everything from pop by Lights and CHVRCHES to alternative rock by July Talk and hip hop by Shad. While not without its drawbacks, it has a

by Sarah Marchant
Reviews   -   Apr 26, 2016 Disarmed and dangerous: Severed review
Disarmed and dangerous: Severed review

Severed is the first touch-based action game I’ve ever loved. It carries itself with intelligence and fluidity, using a hybrid of thumbsticks and touch controls in ways that are intuitive and never gimmicky, making Severed feel perfectly designed for PlayStation Vita. Even beneath its polished game design, though, Severed

by Matt Welsh
Impressions   -   Apr 25, 2016 Shield TV Update: Borderlands The Pre-Sequel and Super Meat Boy
Shield TV Update: Borderlands The Pre-Sequel and Super Meat Boy

The Shield TV is far more than a TV service aggregation platform. As you might have seen in my review of the system, it’s also a very capable gaming machine in its own right. Beyond its ability to stream from a GeForce-enabled PC, it’s also able to run

by Ron Burke
Podcast   -   Apr 25, 2016 Gaming Trend Podcast: Loud noises
Gaming Trend Podcast: Loud noises

This week on the GT Reboot Podcast we’re looking both back and forward as Eric and Kenneth are joined by Ron and Justin to talk about some old games and some new hardware. Kenneth is playing through the other two Zero Escape games in preparation for Zero Time Dilemma,

by Kenneth Shepard
Previews   -   Apr 25, 2016 Save the robots: Hands-on impressions of Shiny
Save the robots: Hands-on impressions of Shiny

With violence being prevalent throughout so many art forms today, developer Garage227 wants to do its best to counteract that with their newest 2D platformer, Shiny. This journey tells the tale of a small little robot, who wakes up to find the humans populating his planet have taken all the

by Jay Malone
Previews   -   Apr 23, 2016 Darkness brings promise: Hands-on impressions of Perception
Darkness brings promise: Hands-on impressions of Perception

“Something unique”  is the main idea that drove ex-Irrational developer Bill Gardner when he began to flesh out Perception. Gardner is a self-admitted fan of the horror genre, but he prefers tense, nail-biting atmosphere as opposed to the Saw/Hostel-style jump scares and brutality. That love of tension is coming

by Jay Malone
Open spaces: Hitman: Episode Two review
Reviews   -   Apr 27, 2016 Open spaces: Hitman: Episode Two review

In its first episode, Hitman shot itself in the foot. In its second, it’s learning to walk again. With its second entry, titled “World of Tomorrow,” Hitman offers a bigger sandbox, full of opportunities and danger, begging players to try again and again. But, while it does correct several

by Blake Hester
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Reviews   -   Apr 27, 2016 Open spaces: Hitman: Episode Two review
Open spaces: Hitman: Episode Two review

In its first episode, Hitman shot itself in the foot. In its second, it’s learning to walk again. With its second entry, titled “World of Tomorrow,” Hitman offers a bigger sandbox, full of opportunities and danger, begging players to try again and again. But, while it does correct several

by Blake Hester
Impressions   -   Apr 26, 2016 Assassin’s Creed: Templars Comic: Issues 1 -2 Impressions
Assassin’s Creed: Templars Comic: Issues 1 -2 Impressions

Last year, Titan comics introduced us to the world of Charlotte De La Cruz and her violent induction into the shadowy war between the Assassin Brotherhood and the Templar Order. As her adventure continues in the modern day, another story has emerged, revealing to us not only a tale from

by Lucious Barnes
Reviews   -   Apr 26, 2016 The indie kid’s rhythm game: LOUD on Planet X review
The indie kid’s rhythm game: LOUD on Planet X review

LOUD on Planet X is a fun and quirky addition to the rhythm game genre. It features music from all across the indie spectrum, everything from pop by Lights and CHVRCHES to alternative rock by July Talk and hip hop by Shad. While not without its drawbacks, it has a

by Sarah Marchant
Reviews   -   Apr 26, 2016 Disarmed and dangerous: Severed review
Disarmed and dangerous: Severed review

Severed is the first touch-based action game I’ve ever loved. It carries itself with intelligence and fluidity, using a hybrid of thumbsticks and touch controls in ways that are intuitive and never gimmicky, making Severed feel perfectly designed for PlayStation Vita. Even beneath its polished game design, though, Severed

by Matt Welsh
Impressions   -   Apr 25, 2016 Shield TV Update: Borderlands The Pre-Sequel and Super Meat Boy
Shield TV Update: Borderlands The Pre-Sequel and Super Meat Boy

The Shield TV is far more than a TV service aggregation platform. As you might have seen in my review of the system, it’s also a very capable gaming machine in its own right. Beyond its ability to stream from a GeForce-enabled PC, it’s also able to run

by Ron Burke
Podcast   -   Apr 25, 2016 Gaming Trend Podcast: Loud noises
Gaming Trend Podcast: Loud noises

This week on the GT Reboot Podcast we’re looking both back and forward as Eric and Kenneth are joined by Ron and Justin to talk about some old games and some new hardware. Kenneth is playing through the other two Zero Escape games in preparation for Zero Time Dilemma,

by Kenneth Shepard
Previews   -   Apr 25, 2016 Save the robots: Hands-on impressions of Shiny
Save the robots: Hands-on impressions of Shiny

With violence being prevalent throughout so many art forms today, developer Garage227 wants to do its best to counteract that with their newest 2D platformer, Shiny. This journey tells the tale of a small little robot, who wakes up to find the humans populating his planet have taken all the

by Jay Malone
Previews   -   Apr 23, 2016 Darkness brings promise: Hands-on impressions of Perception
Darkness brings promise: Hands-on impressions of Perception

“Something unique”  is the main idea that drove ex-Irrational developer Bill Gardner when he began to flesh out Perception. Gardner is a self-admitted fan of the horror genre, but he prefers tense, nail-biting atmosphere as opposed to the Saw/Hostel-style jump scares and brutality. That love of tension is coming

by Jay Malone
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