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Mike and Joe are running the Reboot alone this week. For episode 75 of the GT Reboot, the boys ruminate on Microsoft’s plans for VR, Titanfall 2’s placement in the line of the shooter releases this fall, the teaser images released by the creators of Journey, and how
by Joe DeClaraBlue Rider feels a lot like a game from the arcade era, when a game’s difficulty curve was based on how fast quarters could be spent rather than how one could be challenged. It’s a simple, easy to pick up twin stick shooter with a few new mechanics,
by Christian DeCosterWhen Nordic Games snapped up the vast majority of the intellectual properties THQ left in the wake of its implosion, I never would have imagined that a PS4 version of Destroy All Humans! was going to emerge from that process. An action/adventure from the PS2 era, the game was
by Ron BurkeThere’s no doubt that Assassin’s Creed has developed quite the storyline since the first game’s release in 2007. From Pieces of Adam to Precursors, the game has always had a bit of a strange slant in its connection to the modern world. Rather than relying on a
by Ron BurkeI had some high praise for Ashes of the Singularity seven months ago, but noted that there were some weakness in the campaign mode. I also found the some of the units and base building lacking. The team at Stardock are known for making incredible strategy games, but they are
by Ron BurkeCool Mini Or Not and Cranio Creations have already been collaborating to bring foreign games to the English language, starting off with Unusual Suspects. This relationship is going to continue with Lorenzo il Magnifico and Council of 4. Lorenzo il Magnifico In Lorenzo il Magnifico, players control prominent families during
by John FarrellWhen Steep was announced at Ubisoft’s E3 conference this year, it was a blade of grass in a field already dominated by AAA titles such as Ghost Recon: Wildlands, South Park: The Fractured But Whole and Watch Dogs 2. But last week, we got to play Steep at a
by Hunter WolfeWhile the fighting genre has a bit of a resurgence since Street Fighter IV was released, board games haven’t had many games that simulate this action. While there’s Yomi and BattleCon, the battle between two individuals hasn’t been put on the tabletop often. When I heard about
by Keith SchleicherMike and Joe are running the Reboot alone this week. For episode 75 of the GT Reboot, the boys ruminate on Microsoft’s plans for VR, Titanfall 2’s placement in the line of the shooter releases this fall, the teaser images released by the creators of Journey, and how
by Joe DeClaraSandfall Interactive drops an award-worthy turn-based RPG on their first try
If you’re familiar with Formlabs, it’s probably in the commercial space. As a manufacturer of 3D printers, they have mostly focused on professional printers that put anything in the consumer space to shame. They have printers that use Stereolithography, just like printers from the likes of Elegoo or
Corsair adds a light and audially lethal weapon to their arsenal
Memories of Star Wars, Warhammer Fantasy, and a love of obscure radio help inspire one of tabletop gaming's most creative minds
The latest season of Call of Duty brings its big guns, and to devastating effect
The oldest school of war-games.
Incredible features, impossible price
Mike and Joe are running the Reboot alone this week. For episode 75 of the GT Reboot, the boys ruminate on Microsoft’s plans for VR, Titanfall 2’s placement in the line of the shooter releases this fall, the teaser images released by the creators of Journey, and how
by Joe DeClaraBlue Rider feels a lot like a game from the arcade era, when a game’s difficulty curve was based on how fast quarters could be spent rather than how one could be challenged. It’s a simple, easy to pick up twin stick shooter with a few new mechanics,
by Christian DeCosterWhen Nordic Games snapped up the vast majority of the intellectual properties THQ left in the wake of its implosion, I never would have imagined that a PS4 version of Destroy All Humans! was going to emerge from that process. An action/adventure from the PS2 era, the game was
by Ron BurkeThere’s no doubt that Assassin’s Creed has developed quite the storyline since the first game’s release in 2007. From Pieces of Adam to Precursors, the game has always had a bit of a strange slant in its connection to the modern world. Rather than relying on a
by Ron BurkeI had some high praise for Ashes of the Singularity seven months ago, but noted that there were some weakness in the campaign mode. I also found the some of the units and base building lacking. The team at Stardock are known for making incredible strategy games, but they are
by Ron BurkeCool Mini Or Not and Cranio Creations have already been collaborating to bring foreign games to the English language, starting off with Unusual Suspects. This relationship is going to continue with Lorenzo il Magnifico and Council of 4. Lorenzo il Magnifico In Lorenzo il Magnifico, players control prominent families during
by John FarrellWhen Steep was announced at Ubisoft’s E3 conference this year, it was a blade of grass in a field already dominated by AAA titles such as Ghost Recon: Wildlands, South Park: The Fractured But Whole and Watch Dogs 2. But last week, we got to play Steep at a
by Hunter WolfeWhile the fighting genre has a bit of a resurgence since Street Fighter IV was released, board games haven’t had many games that simulate this action. While there’s Yomi and BattleCon, the battle between two individuals hasn’t been put on the tabletop often. When I heard about
by Keith Schleicher