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Driving my wraith glaive into the ground, I proclaim that I have taken this fortress in the name of the Bright Lord. Scores of Orcs howl and shriek as we collectively revel in our rather simple and uncomplicated victory. We came. We saw. We conquered. Conquest, and its interaction with
by Ron BurkeSequel series in manga are always a tricky thing to tackle: depending on the genre, you’ll want to appeal to readers new and old, and if done incorrectly, you can end up alienating both audiences unintentionally. Such is the problem that Tokyo Ghoul:re wishes to solve; set soon
by Elisha DeograciasThis week, we discuss the shuttering of EA’s Visceral Games Studio and what it means for the future of linear, narrative-driven games. We also talk about Middle Earth: Shadow of War’s loot box problem and our review of South Park: The Fractured But Whole. Every week, Mike Pearce
by Joe DeClaraThe year is 1911, and just a few years prior in 1899, the oceans rose, flooding coastal cities. Cities that once housed millions became sunken wastelands, but not New York. The city that never sleeps, ever resilient, banded together and not only survived, but thrived. Forming their own governments, the
by Ron BurkeStar Wars Battlefront 2 has a lot to prove. Years of Star Wars games being released with varying degrees of quality left the franchise with a feeling of unpredictability. After the cancellation of Star Wars 1313 created a gaping hole in terms of new stories to play through, fans are
by Matt WelshOriental Empires has all the right ingredients to be a great turn-based 4X strategy game. It’s an ambitious first title for developer Shining Pixel Studios, and when it comes to the look and feel of the game, it really does shine. Unfortunately, the inefficient (if pretty) user interface, unpredictable
by Taylor MenkeAfter several long months away, I the gritty streets of Paper City once again, ready to investigate the third and final episode of Bear With Me. Like most fans, I was expecting the same wit and tone which had sucked me into the first two episodes of this funny noir
by A Kay PurcellHere’s another hour of preview gameplay from Assassin’s Creed Origins. In this venture, Bayek assassinates people on a boat, has a rough encounter with his first world map boss, and experiences the fight of his life against the crocodile of all crocodiles. Ancient Egypt is an unforgiving beast.
by Josh DevlinDriving my wraith glaive into the ground, I proclaim that I have taken this fortress in the name of the Bright Lord. Scores of Orcs howl and shriek as we collectively revel in our rather simple and uncomplicated victory. We came. We saw. We conquered. Conquest, and its interaction with
by Ron BurkeI’m always on the hunt for an improvement to the audio we use here at GamingTrend for our video coverage. You can usually keep a viewer if your video isn’t pristine, but if your audio is muddy they’ll check out faster than you can say “Which wrist
Remedy’s first attempt at an FPS is a blast to play with hilarious and ludicrous moments along the way
Arrgh! We see a ship's worth of art and detail approaching!
And they're available now in a fancy Glorange variant
A jam-packed week with a little bit for every type of fan!
Gortyn Code build an amazing high seas world with a fun rhythmic take on combat
Two exciting new maps for the stealth action hit
Driving my wraith glaive into the ground, I proclaim that I have taken this fortress in the name of the Bright Lord. Scores of Orcs howl and shriek as we collectively revel in our rather simple and uncomplicated victory. We came. We saw. We conquered. Conquest, and its interaction with
by Ron BurkeSequel series in manga are always a tricky thing to tackle: depending on the genre, you’ll want to appeal to readers new and old, and if done incorrectly, you can end up alienating both audiences unintentionally. Such is the problem that Tokyo Ghoul:re wishes to solve; set soon
by Elisha DeograciasThis week, we discuss the shuttering of EA’s Visceral Games Studio and what it means for the future of linear, narrative-driven games. We also talk about Middle Earth: Shadow of War’s loot box problem and our review of South Park: The Fractured But Whole. Every week, Mike Pearce
by Joe DeClaraThe year is 1911, and just a few years prior in 1899, the oceans rose, flooding coastal cities. Cities that once housed millions became sunken wastelands, but not New York. The city that never sleeps, ever resilient, banded together and not only survived, but thrived. Forming their own governments, the
by Ron BurkeStar Wars Battlefront 2 has a lot to prove. Years of Star Wars games being released with varying degrees of quality left the franchise with a feeling of unpredictability. After the cancellation of Star Wars 1313 created a gaping hole in terms of new stories to play through, fans are
by Matt WelshOriental Empires has all the right ingredients to be a great turn-based 4X strategy game. It’s an ambitious first title for developer Shining Pixel Studios, and when it comes to the look and feel of the game, it really does shine. Unfortunately, the inefficient (if pretty) user interface, unpredictable
by Taylor MenkeAfter several long months away, I the gritty streets of Paper City once again, ready to investigate the third and final episode of Bear With Me. Like most fans, I was expecting the same wit and tone which had sucked me into the first two episodes of this funny noir
by A Kay PurcellHere’s another hour of preview gameplay from Assassin’s Creed Origins. In this venture, Bayek assassinates people on a boat, has a rough encounter with his first world map boss, and experiences the fight of his life against the crocodile of all crocodiles. Ancient Egypt is an unforgiving beast.
by Josh Devlin