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Features   -   Nov 21, 2017 Studio Woe at PAX Unplugged–mutated goat battles are only the start, and it’s a good start
Studio Woe at PAX Unplugged–mutated goat battles are only the start, and it’s a good start

Studio Woe is a company of two artists whose hands have touched some of the most lush visual feasts of the past few years. Darksiders, Warhammer 40k, and League of Legends all bore their work before they made it their goal to found Studio Woe. I’m glad I took

by John Farrell
Features   -   Nov 21, 2017 North Star Games at PAX Unplugged–exceeding in all directions
North Star Games at PAX Unplugged–exceeding in all directions

North Star Games has been a powerful force in the tabletop industry for a long time, and it shows no chance of stopping soon. With a history of successes and a strong listing of developing titles, its work bringing tabletop gaming to the forefront proves to be an ongoing mission

by John Farrell
Features   -   Nov 21, 2017 Game On Tabletop at PAX Unplugged–remaking crowdfunding for the tabletop industry
Game On Tabletop at PAX Unplugged–remaking crowdfunding for the tabletop industry

Crowdfunding is a massive force for tabletop, and one that Game on Tabletop feels has been underserved. While Kickstarter is the watchword of tabletop creators, its infrastructure is not specifically built for those creators, posits Jenny Bendel of Game on Tabletop. This company’s goal is to create more robust,

by John Farrell
Features   -   Nov 21, 2017 Babageek Games at PAX Unplugged–Robit Riddle and the reveal of the Storybook Adventures engine
Babageek Games at PAX Unplugged–Robit Riddle and the reveal of the Storybook Adventures engine

Babageek is a fresh company with a story-based game which works to guide children through the basics of roleplay. Robit Riddle, featuring the artist behind Mice and Mystics, will feature choose your own adventure stories influenced by skill challenges and cooperative gameplay to engage younger audiences and help cultivate creative

by John Farrell
Features   -   Nov 21, 2017 Onyx Path Publishing at PAX Unplugged–creator owned games will be a new focus
Onyx Path Publishing at PAX Unplugged–creator owned games will be a new focus

Onyx Path has spent the last few years shepherding and redefining the World of Darkness franchise, and has finally been able to stabilize enough to explore other avenues. I spoke with company founder Richard Thomas about the frustrating past and bright future of the Onyx Path. Yes, rising from the

by John Farrell
Features   -   Nov 21, 2017 PAX Unplugged–an overwhelming success
PAX Unplugged–an overwhelming success

The inaugural PAX Unplugged was an astonishing success for all involved. The Philadelphia convention center was packed to the gills, with designers and fans stretching in all directions. I was delighted to see the indie developers right along the giants, and all of them were connecting with fans, showing off

by John Farrell
Reviews   -   Nov 21, 2017 Carp-a-diem – Fishing Master PSVR Review
Carp-a-diem – Fishing Master PSVR Review

There’s something cathartic about fishing. For me, it’s less about the act of catching fish, and more about enjoying quiet time on the water. For fifteen years I lived in the middle of a landlocked state with few opportunities for a quiet day on the water. Fishing Master

by Ron Burke
Reviews   -   Nov 21, 2017 I am the Dragonborn – Skyrim VR review
I am the Dragonborn – Skyrim VR review

As I mentioned in my review for the Nintendo Switch version of The Elder Scrolls V: Skyrim, I’ve put hundreds of hours into the game. As my rickety cart rolls through the intro for the second time in under a week, you can imagine my surprise when I saw

by Ron Burke
Studio Woe at PAX Unplugged–mutated goat battles are only the start, and it’s a good start
Features   -   Nov 21, 2017 Studio Woe at PAX Unplugged–mutated goat battles are only the start, and it’s a good start

Studio Woe is a company of two artists whose hands have touched some of the most lush visual feasts of the past few years. Darksiders, Warhammer 40k, and League of Legends all bore their work before they made it their goal to found Studio Woe. I’m glad I took

by John Farrell
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Features   -   Nov 21, 2017 Studio Woe at PAX Unplugged–mutated goat battles are only the start, and it’s a good start
Studio Woe at PAX Unplugged–mutated goat battles are only the start, and it’s a good start

Studio Woe is a company of two artists whose hands have touched some of the most lush visual feasts of the past few years. Darksiders, Warhammer 40k, and League of Legends all bore their work before they made it their goal to found Studio Woe. I’m glad I took

by John Farrell
Features   -   Nov 21, 2017 North Star Games at PAX Unplugged–exceeding in all directions
North Star Games at PAX Unplugged–exceeding in all directions

North Star Games has been a powerful force in the tabletop industry for a long time, and it shows no chance of stopping soon. With a history of successes and a strong listing of developing titles, its work bringing tabletop gaming to the forefront proves to be an ongoing mission

by John Farrell
Features   -   Nov 21, 2017 Game On Tabletop at PAX Unplugged–remaking crowdfunding for the tabletop industry
Game On Tabletop at PAX Unplugged–remaking crowdfunding for the tabletop industry

Crowdfunding is a massive force for tabletop, and one that Game on Tabletop feels has been underserved. While Kickstarter is the watchword of tabletop creators, its infrastructure is not specifically built for those creators, posits Jenny Bendel of Game on Tabletop. This company’s goal is to create more robust,

by John Farrell
Features   -   Nov 21, 2017 Babageek Games at PAX Unplugged–Robit Riddle and the reveal of the Storybook Adventures engine
Babageek Games at PAX Unplugged–Robit Riddle and the reveal of the Storybook Adventures engine

Babageek is a fresh company with a story-based game which works to guide children through the basics of roleplay. Robit Riddle, featuring the artist behind Mice and Mystics, will feature choose your own adventure stories influenced by skill challenges and cooperative gameplay to engage younger audiences and help cultivate creative

by John Farrell
Features   -   Nov 21, 2017 Onyx Path Publishing at PAX Unplugged–creator owned games will be a new focus
Onyx Path Publishing at PAX Unplugged–creator owned games will be a new focus

Onyx Path has spent the last few years shepherding and redefining the World of Darkness franchise, and has finally been able to stabilize enough to explore other avenues. I spoke with company founder Richard Thomas about the frustrating past and bright future of the Onyx Path. Yes, rising from the

by John Farrell
Features   -   Nov 21, 2017 PAX Unplugged–an overwhelming success
PAX Unplugged–an overwhelming success

The inaugural PAX Unplugged was an astonishing success for all involved. The Philadelphia convention center was packed to the gills, with designers and fans stretching in all directions. I was delighted to see the indie developers right along the giants, and all of them were connecting with fans, showing off

by John Farrell
Reviews   -   Nov 21, 2017 Carp-a-diem – Fishing Master PSVR Review
Carp-a-diem – Fishing Master PSVR Review

There’s something cathartic about fishing. For me, it’s less about the act of catching fish, and more about enjoying quiet time on the water. For fifteen years I lived in the middle of a landlocked state with few opportunities for a quiet day on the water. Fishing Master

by Ron Burke
Reviews   -   Nov 21, 2017 I am the Dragonborn – Skyrim VR review
I am the Dragonborn – Skyrim VR review

As I mentioned in my review for the Nintendo Switch version of The Elder Scrolls V: Skyrim, I’ve put hundreds of hours into the game. As my rickety cart rolls through the intro for the second time in under a week, you can imagine my surprise when I saw

by Ron Burke
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