Expectations are usually high when major franchises meet: Batman and Superman, Crosby, Stills and Nash, Family Guy and The Simpsons. The results can be erratic, a resounding success or a
Sometimes a story can be simple, or have elements that are predictable, but the way that it’s told makes it come alive. That is how DISTRAINT struck me; it
We’re talking about a lot more than games in this week’s episode of the GT Reboot, as Marvel, Disney, and airplane-related trauma are all on the show’s
One of the most common things I’ve heard about Battleborn since its announcement was that it was a “first-person MOBA.” Gearbox Software, the developers of Battleborn, prefer to call
As someone who studied the humanities in college, let me just say that I know virtually nothing about engineering or building flyable planes. Even the one physics class I took
Normally when the GT Reboot Podcast experiences technical issues we damn these broken shows to “the abyss,” but not this week loyal listeners.
Instead, we opted to break the show
Gareth Noyce has been making big budget games in the UK for over a decade, and has a reputation with gamers as a co-founder of Ruffian, which create the Crackdown
Wondershot feels like it comes from a different time. It’s offline-only, meant to be played with friends in the same room, has extremely simple gameplay and is best played
At a recent event in San Francisco, I went hands-on with Remedy’s upcoming time-bending shooter/puzzler, Quantum Break. After a three year wait since it was unveiled at the
With the book on 2015 freshly closed, taking a look back at the year gives a specific sense of excitement. The boardgaming hobby is riding a roller coaster that is
GT: For those who don’t follow the rally scene, who’s Sébastien Loeb, and how is he involved in this game?
Milestone: Sébastien Loeb is the 9 time World
I sat down with Derek Paxton, VP of Stardock Entertainment to get a quick look at Ashes of the Singularity and what the power of Windows 10 and DirectX 12