A few months ago I walked around my house, singing “I am the great mighty poo,” and weirded out my roommates like I usually do. None of them had played
Failure tends to be a core principle of gaming. Whether you’re running a level, fighting a mob, or tackling a mission, you must succeed, or try, try again. Submerged
Note: We try to keep these impressions as spoiler-free as possible, but due to the events in episode three of Life is Strange, there will be mild spoilers for anyone
If you spend as much time writing and travelling as I do, you understand the importance, not only of great sound, but also the portability of a good set of
Making a video game can be a very tiring task, sucking many hours away as each day passes. Anyone that produces a playable product deserves some credit, but if that
[The following is part five of our ongoing impressions of Game of Thrones. Check out our thoughts on episode four, “Sons of Winter,” here]
For as much as Game of
Lost Dimension is, in many ways, a testament to the changes made in JRPG design over the past few years. Madness, paranoia, and a little bit of reading. Unassuming heroes
There are plenty of games that include heists. Payday, Watch Dogs, and your pick of GTA’s are immediate and obvious examples. But all of these titles envision a very
As our podcasting schedule shifts again, Eric and Kenneth are joined by Josh and Ron as they talk about the current happenings of the games industry.
This week we discuss
It’s not uncommon to see digital implementations of board games and vice versa, but the tower defense game hasn’t been explored very often in the board game space.
Tom Jolly’s games often make us feel clever, mean, lucky, as if we’re playing alternately at the expense and at the mercy of our friends. His designs give