Twogether Studios is something special in the gaming world. Keith Baker and Jenn Ellis manage to balance married life with game design, and that design covers a lot of ground.
Retail jobs are, without a doubt, some of the most taxing, challenging, and stressful jobs out there. It’s really all any sales clerk can do to simply deal with
I’m something of a Mario Party apologist around my circle of friends: Even though I haven’t played the ninth console entry, I enjoy the car mechanics of Mario
Adventuring is expensive, as anyone who has ever played an RPG knows. Purchasing new weapons, upgrading equipment, and keeping potions in stock can put a serious strain on the wallet
In Life is Strange: Before the Storm, you play as Chloe Price, a rebellious teenager who is struggling with her father’s death and her best friend moving away while
As a kid, summers seemed endless and overflowing with possibility. Movies such as The Goonies filled my adolescent head with dreams of grand, fantastic adventures under a cloudless summer sky.
I absolutely loved Fallout 4 when it came out. Sure, I wanted to shoot Preston Garvey in the face by the end of over 100 hours in the radroach-filled world,
Blurble is a game of words and shouting, and there is something attractive in that directness. There isn’t anything deep in this game, but depth isn’t its goal.
It’s been a long, slow road for Kingdom Come: Deliverance, which seems to be just the way that developer Warhorse Studios likes it. Based around the idea that a
Couch co-op made a strong showing at this years PlayStation Experience, though few games did so with quite the same style as the adorable voxel indie, Riverbond. Oozing with charm,