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Time stops for no man in Wartime, available now

Yesterday, WizKids announced the release of Wartime, a board game that relies on real-time mechanics that players must utilize in order to execute actions. The game is designed by Josh Tempkin and Brad Lackey, and retails at $59.99.

Valyance and Firebrand have gone to war! Units clash in the skirmishes, but the fight is gritty: you have little time to think and plan as sand timers dictate the activation of your units.

When a unit moves, attacks, cast spells, or uses a special ability, a sand timer is flipped. The unit cannot be used again until the sand timer is drained and then that sand timer, or another sand timer, can be used to activate the unit again.

Manage your sand timers, as well as your unit actions, wisely. Sand timers come in different times – 30 seconds, 60 seconds, 90 seconds. Scenarios use other timers in time-sensitive missions.

Scenario-based play, with branching missions depending on the outcome of the previous mission.


The game includes 12 sand timers, 40 unit tokens per side, terrain hexes, a board, 20 stands, and 50 cards. Stay tuned for more news here on Gaming Trend.

Elisha Deogracias is an aspiring accountant by day, freelance writer by night. Before writing for Gaming Trend, he had a small gig on the now defunct Examiner. When not being a third wheel with his best friends on dates or yearning for some closure on Pushing Daisies, he's busy catching up on shonen manga and wacky rhythm games. Mains R.O.B. in Smash. Still doesn't know if he's a kid or a squid.

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