With The Last of Us: Remastered coming to PlayStation 4 next week, Naughty Dog is talking about the process of bringing the game to 1080p and 60 frames per second, and how this will help them do the same with Uncharted 4: A Thief’s End.
Speaking with Eurogamer, Naughty Dog community strategist Arne Meyer talked about The Last of Us: Remastered’s visual upgrade and how 60 frames per second may not appeal to everyone.
“I think you’ll find that it’s really stable at 60fps,” said Meyer. “There’s a lot of games out there that say they’re 60, they feel 60 but if you push it you find some frame-rate dips. I think every game’s going to do that, and it’s going to happen to us too. It’s not going to be something massive where you’re going to tell the difference. I can’t tell, but I’m not a frame-counter. Some people on NeoGAF can.
“When we came out and said we’re trying to hit 60, we saw that there’s a lot of debate between that, so why not cater to both sides of that,” Meyer said referring to Last of Us: Remastered’s ability to lock at 30 frames per second. “If you’ve really got a strong preference for that, why not provide that customisation for you? Speaking of NeoGAF, there was a guy saying he gets more nauseous at 60fps than 30fps, so he’s loving it. It’s kind of an anomaly, and most people are like – why are you doing that? It’s great that we’re able to include it.”
Porting The Last of Us to PlayStation 4 is helping Naughty Dog more gracefully transition to the PlayStation 4 after the swap from PlayStation 2 and PlayStation 3 was a notably tumultuous time for the studio.
“A lot of it was because we could try something out on our PS4 engine,” Meyer said in regards to the decision to bring The Last of Us to PlayStation 4. “How far can we do it? Can we do a 1080p, 60fps game? We always wanted to do that, but for the types of effects we wanted to put on screen 720p30 was just fine. Now with the push to go even further that’s not fine enough. So we’re trying to rise to meet that kind of challenge too.”
Meyer then confirmed that this was Naughty Dog’s goal for the upcoming Uncharted 4: A Thief’s End, which was properly revealed at E3 last month, and is slated for release in 2015.
“I think that’s what we want to push for with anything we’re doing on this generation,” said Meyer. “That’s sort of the mandate from when we were building the PS4 engine. Let’s see if we can do this and hit it. We hit it with The Last of Us Remastered, so why not stick with this?”
Recently, Sony’s Shuhei Yoshida spoke about the possibility of the Uncharted trilogy making its way to the PlayStation 4 in a similar fashion to The Last of Us. When asked about the possibility, Meyers responded with the following:
“I personally think it would work well, because there’s a lot of attention on the studio between the success of Uncharted 2, 3 and The Last of Us. It’d be nice to give players the opportunity to go back and play the older games, and people who are new to the PlayStation platform. I think that’d be great – but I have no idea how that could fall into our timeline.” It’s worth noting that while The Last of Us: Remastered has been in development since work on the PlayStation 3 game finished last year, it’s only benefited from a dedicated team of around 30 over the past six months.
“We’ll have to see,” said Meyer of the possibility of an Uncharted Remastered trilogy. “You know, I’d like to see it, and Shu [Yoshida] would like to see it too.”
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