Crystal Dynamics has posted job listings that reveal some details about the upcoming sequel to 2013’s Tomb Raider reboot.
The studio is currently looking for a Combat Systems Designer that will be responsible for “Enemy AI, combat behaviors, stealth, player weapons and tools, cover and melee based mechanics.” Meaning that the next game will feature the stealth and cover-based combat seen in the studio’s take on Lara Croft’s origin story last year.
A Systems Designer position has since been taken down, but the listing can still be found on websites like Gamasutra. The Systems Designer position required the applicant to be sufficient in “RPG lite elements, character progression, game difficulty, player mechanics, economy, combat difficulty, world systems design and general maintenance from concept to ship.” This implies that the Tomb Raider sequel will feature the same character progression elements seen in the first game, allow players to upgrade certain skills as they played through the game.
Lastly, a Cinematics Lead position is also up for grabs, and needs to be able to “ensure the best possible fusion of storytelling, aesthetics, and gameplay experience.” Tomb Raider was a more cinematic experience akin to Uncharted, and it stands to reason that this position means that the sequel will follow that trend.
Tomb Raider was released last year to much critical acclaim, and was re-released for PlayStation 4 and Xbox One as Tomb Raider: Definitive Edition earlier this year.
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