GRIME, 2-D action RPG from indie studio, Clover Bite, got a new cinematic trailer today from PLAYSENSE.
The trailer is visually stunning to match the game itself, and it gives viewers a sense of the design of the monsters that players will face as well as the powers of the player character.
GRIME is set for an August 2 release date, and it has a playable demo available on Steam now.
Eye-Popping Surrealism – Uncover mysterious secrets in weeping caves and face-covered deserts. Meet otherworldly characters in distinct civilizations across an organic, interconnected world – all rendered in unearthly 3D. Face foes born of the world itself, and swallow them whole.
Living Weapons – Seamlessly swap weapons made of living creatures that mutate form during combat, from clawing swords to centipede whips.
Death-Defying Combat – Punish enemies by parrying their attacks, smash them from the ground or even airborne, and absorb them to grow your strength as you wage war on a living world.
Unique Skill Progression – Hunt down and absorb challenging monsters to improve your skills and bring true customization to your playstyle.
Challenge Astonishing Bosses – Defeat creatures dozens of times your size. Adapt to their strategies, withstand their assault, and consume them to gain game-changing abilities that affect both combat and traversal.
GRIME was developed by the founding team of Clover Bite – a group of five extremely talented alumni, Dark Souls enthusiasts, and Hollow Knight fanboys that set out to design their blend of the two.
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