Forza Motorsport 5 tune-ups incoming, adds new features

There’s a lot to be said about Forza Motorsport 5, and not all of it good. Well, Turn 10 Studios is listening, and they’re pushing out updates that should hit the market shortly. In fact, the update is currently going through certification, so we shouldn’t have too long to wait. Rather than having to read the entire week in review post, we’ve summarized  the highlights of the upcoming update below.

Added game mode : Tag
If you’re not familiar with the game “Tag”, then I’m not sure I can relate to your childhood. Forza Motorsport 5 will be getting three different types of Tag:

  • Keep the It where you’re trying to stay it for as long as possible by not being touched. The “It” status transfers when hit, and the winner is determined by who was “It” most.
  • Pass the It is a more traditional version (and entirely opposite of Keep It) whereby you want the least amount of time, so tagging other cars is in your best interest.
  • Tag Virus is where all tagged people become “It”, and the last uninfected driver is the winner.

There will initially be class restrictions on each, where Virus is an S-class event and the other two are A-class restricted.

Added game mode : Drag Racing
A tuners dream come true, there is no handling, twists or turns to gain advantage. Simply put, get your speed on the straightaway with drag racing on the quarter, half, and full mile. With up to sixteen players in a lobby with one-on-one heats, they’re also adding up to eight simultaneous competitors. It looks like they’re planning on adding even more variants to this race type, but initially we can expect Ultimate Drag (for tuned cars of any class) and Ultimate Drag RWD which is a rear-wheel drive only variant.

Earn money faster, price reduction on top-tiered cars
We can expect to see credits earnings to go up – a reported 60% based on average settings. By upping the challenge level you can earn even more.  On top of that, Turn 10 has revealed that the most expensive cars are dropping in price, bringing down the overall cumulative cost to purchase all non-DLC cars by a whopping 45%.

Forza Rewards with bigger payouts:
If you redeem your monthly rewards over at the Forza Rewards site, you will get credits sent to you from Turn 10, and while last months rewards were welcome, they were a pittance to the money sent this month. A Tier 1 person can expect 1 million credits.

There are other minor improvements, including improving the max degree of rotation on the Thrustmaster TX Racing Wheel. We can’t wait to play the updated version!

Born and raised in Winnipeg, Canada, at a young age I was forced to decide whether the harsh northern winters were going to claim my fingers, or to turn to the safer pursuits of indoor activities. Little did I know that a little game called Ninja Gaiden would bring my digits more pain than frostbite ever could. Starting with Vectrex and C64 games and moving forward through the era of electronic entertainment, I sampled as much as I could in the different platforms, and began my interest in PC gaming from wrestling with DOS memory management.

While console games were a part of my earliest gaming memories and I certainly had played on most platforms including 3D0, all things Nintendo, PS1 and the like, truly the PC was my domain until the Xbox. As an old PC gamer, I ever chased the cutting edge technology. Eye of the beholder with CGA 4 colors was my first step down the the path of blowing thousands of dollars on PC upgrades over two decades. Ultima 7, with the Guardian talking to me through my monitor, still haunts my dreams and keeps me ever hoping for a decent Ultima 8 and 9. From the 3DFX SLI VooDoo2s and Aureal to today's GPU driven DirectX games, the new and shiny pictures seem to keep me going. My PC gaming has slowed down with the market shift though, and although I have choice games that will ever be on PC, I have found myself in console gaming with a bit of portable gaming in my life.

Back around the turn of the millenium (and long before fatherhood), I had fired off an email offering to help Ron with a little-known site called ConsoleGold. Little did I know it would be be a part of my life to this day. While I've seen my fair share of shovelware (thanks Ron!), I manage to try and find the fun in most games. Leaning towards sandbox and action titles, I've grown to love games for their potential to reach art. Console agnostic and excited for the progress of tomorrow, I fancy the latest and greatest, but still enjoy the good old classics ... as long as they've been revamped from their 8bit graphic roots.

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