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Double Helix is working to bring back one of our favorite games!

strider-hiryu

Today at San Diego Comic-Con, Capcom’s Senior Producer announced that they would be reviving the Strider franchise – the original was one of my personal favorites and a  game I played to completion several times. Head down past the break to check out the video trailer and details as to what direction Double Helix is taking with this series reboot:

First a little back-story on this 1989 classic right from their announcement page:

The game tells the story of Hiryu, the youngest ever “Super A” ranked agent of an elite corps known as the Striders. Strider Hiryu receives orders to assassinate Grandmaster Meio, supreme dictator of Earth, who has plunged humanity into a dystopian dark age. […] New to the franchise is the massive interconnected world of Kazakh City which players can explore in any direction they choose. The traditional level structure has been replaced with a retraceable world and a deep ability upgrade system which enables Hiryu to build more power and abilities to penetrate ever deeper into the dystopian adventure.

I loved exploring the world of Strider, with his Cypher blade at his side and the ability to summon robot animals. The wall climbing, sliding and aerial attacks set him apart back in the day. From the trailer, it looks like we’re still, and thankfully, in a side-scrolling combat game. The announcement above suggests that this may be much more “metroidvania” in nature with backtracking and even more exploration. We can expect the game for PS3, PS4, Xbox One, 360 and Steam in early 2014.

Check out the trailer, and thanks for the heads up from one of our forum regulars, CeeKay!

[youtube]0jMwcJI0pEg[/youtube]

Born and raised in Winnipeg, Canada, at a young age I was forced to decide whether the harsh northern winters were going to claim my fingers, or to turn to the safer pursuits of indoor activities. Little did I know that a little game called Ninja Gaiden would bring my digits more pain than frostbite ever could. Starting with Vectrex and C64 games and moving forward through the era of electronic entertainment, I sampled as much as I could in the different platforms, and began my interest in PC gaming from wrestling with DOS memory management.

While console games were a part of my earliest gaming memories and I certainly had played on most platforms including 3D0, all things Nintendo, PS1 and the like, truly the PC was my domain until the Xbox. As an old PC gamer, I ever chased the cutting edge technology. Eye of the beholder with CGA 4 colors was my first step down the the path of blowing thousands of dollars on PC upgrades over two decades. Ultima 7, with the Guardian talking to me through my monitor, still haunts my dreams and keeps me ever hoping for a decent Ultima 8 and 9. From the 3DFX SLI VooDoo2s and Aureal to today's GPU driven DirectX games, the new and shiny pictures seem to keep me going. My PC gaming has slowed down with the market shift though, and although I have choice games that will ever be on PC, I have found myself in console gaming with a bit of portable gaming in my life.

Back around the turn of the millenium (and long before fatherhood), I had fired off an email offering to help Ron with a little-known site called ConsoleGold. Little did I know it would be be a part of my life to this day. While I've seen my fair share of shovelware (thanks Ron!), I manage to try and find the fun in most games. Leaning towards sandbox and action titles, I've grown to love games for their potential to reach art. Console agnostic and excited for the progress of tomorrow, I fancy the latest and greatest, but still enjoy the good old classics ... as long as they've been revamped from their 8bit graphic roots.

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