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Dishonored gets a tabletop RPG book this summer, courtesy of Modiphius Entertainment

If you can’t get enough of Arkane Studios’ Dishonored franchise, Modiphius Entertainment recently announced that it will release the Dishonored RPG book this summer, which will adhere to the 2d20 System. The book will feature 300 pages of Dishonored lore as well as mechanics and rules for those wanting to delve into a pen-and-paper adventure with their favorite characters.

In close collaboration with Dishonored’s co-creative director Harvey Smith, Modiphius has worked with a diverse selection of writers and artists, some of which have already worked alongside Arkane Studios on the video game series, ensuring that the final product will live up to the fans’ expectations — while at the same time allowing them to explore the Empire of the Isles under a new lens.

Award-winning rules developer Nathan Dowdell (Conan: Adventures in an Age Undreamed Of, Star Trek Adventures) has been adapting the 2d20 System for Dishonored, focusing on fast-paced storytelling and showcasing the strange powers of the Void and the ever-present Chaos mechanics — all under the banner of the new Momentum System. Modiphius assembled a team of talented creatives, led by Federico Sohns (Nibiru RPG), to bring the essence of Dishonored’s universe to the tabletop.

​The Dishonored roleplaying game will be released in a deluxe table-friendly hardcover digest book containing everything players will need to jump straight into the streets of Dunwall, with a comprehensive guide to storytelling in the isles and a series of adventures that will take them on a journey of drama, intrigue, deception and occultism. Along with the book’s release, there will be custom dice, cards, and other accessories to add to the experience.

​The 300 page book features:

  • An introduction to the Empire of the Isles, and an in-depth look at its history, its people and the struggles they face.
  • A step-by-step guide to play the role of the Protagonists: from grim assassins and rugged criminals, to intrepid explorers and stoic crown loyalists.
  • A host of antagonists and a myriad different storyhooks to inspire you, from the harsh, cold lands of Tyvia to sunny Karnaca.
  • Insight on the strange nature of the Void, as well as rules to harness the its reality-bending powers.
  • “The Oil Trail”, a mini-campaign in four acts that serves as a perfect introduction to the City of Dunwall.
  • A streamlined narrative edition of the Modiphius 2d20 game system.

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