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Battlefield 2042 update 3.1 goes live on Dec 9th, features a variety of updates and fixes

The latest Battlefield 2042 update will go live on December 9th, 2021. Update 3.1 will contain a variety of quality-of-life and balance changes. You can read below for a more detailed breakdown of what update 3.1 contains:

No-Pats,

Last week we made Update #3 available to you which included a large set of changes to improve your gameplay experience. We wanted to get those changes in your hands as soon as possible, and now we are following up with this week’s update, as promised, filled with further fixes and balance changes.

Update #3.1 arrives on December 9. Here is a short summary of key changes to expect:

Improvements to bullets hit registration consistency.
Balance changes for bullet dispersion and recoil
Further balance changes to Ground Vehicle 30mm, 40mm, and 57mm Cannons to reduce their effectiveness against infantry
A fix for a rare bug where a player could appear invisible to enemies
Fixes for several bugs related to Grenades and Launchers
Improvements to the menu flow for Xbox players to make it easier to opt-out of Cross-Play
Multiple audio improvements to enhance your overall sound experience, focused on clarity, distance and directional perception

Update #3.1 is our last game update before the start of the holidays. That means our teams will take a break towards the end of this month and return in the new year with fresh eyes ready to go on the road to Season One. We’ll see you again in the new year where we’ll talk more on further changes and improvements you can expect for Battlefield 2042.

The full update notes are available below. We’ll keep you informed on the roll out of the update and what’s next over on the @BattlefieldComm Twitter account. Here you can also follow along with our tracking of Known Issues, and changes that we’re able to make in real time.

Happy Holidays,

The Battlefield team

 

Update 0.3.1

Fixes, Changes, and Improvements

General

Players that are not the Party Leader can now cancel while waiting in a queue

Xbox – Cross-Play can now be enabled/disabled in the Options menu on Xbox

Your Sort settings will now be correctly remembered when refreshing the Battlefield: Portal Server Browser

Fixed an issue where loadouts would sometimes be empty on the spawn screen after joining a server, preventing weapon selection

Made improvements to ensure Aim Assist is more consistent during console gameplay

Ranger’s effective combat range and overall health has been decreased

 

Audio

Made various tweaks to the overall audio experience to improve clarity, distance and directional perception

Fixed an issue where soldiers would not always play indoor specific footsteps

 

Weapons

Removed bounce from Underbarrel Grenades when firing at short distances

40mm AP Grenades now properly damage vehicles

Fixed some weapons displaying wrong ammo counts for specific magazines

DXR-1 and NTW-50 Bolt Action rifles reload animation increased by 0.2 seconds

Adjusted dispersion values for most weapons, which results in a faster dispersion decrease when tap firing or doing short bursts

Adjusted dispersion increases for most weapons. It now takes slightly longer for weapons to become overly inaccurate in sustained fire

Adjusted the recoil values to prevent over aggressive recoil jumps for the AK24, LCMG, PKP-BP, SFAR-M GL, and PP-29

Improved hip fire accuracy for all SMGs to make them better stand-out from other automatic weapon archetypes.

LMG dispersion and recoil lowered to improve performance in sustained fire

Additional improvements to recoil control for all weapons, more specifically automatic weapons.

Increased close range damage and consistency of the MCS-880 when using Buckshot Shell or Flechette Shells

Fixed a bug that caused bullets to be fired below the player’s aims for the SFAR-M GL and the K30

 

Vehicles

Fixed a bug where vehicle weapons sometimes did not deal blast damage on a direct hit

We’re reducing the Ground Vehicle 30mm Cannon effectiveness versus infantry. It now overheats faster, has a slightly reduced rate of fire and blast damage, and increased fall off damage at distance

Rate of Fire 350 -> 330

Heat Per Bullet 0.13 -> 0.14

Heat Drop Per Second 0.5 -> 0.475

Blast Damage 20 -> 18

LCAA Hovercraft – 40mm GPL Grenade Launcher

Blast Damage lowered from 55 -> 35

The 40mm Utility Pod upwards firing angle is now easier to use

EBAA Wildcat – 57mm Cannon

Removed dispersion

Ammo 12 -> 8

Impact Damage 85 -> 75

Blast Damage 70 -> 35

 

Gadgets

 

Frag Grenade

Increased the time to detonate a Frag Grenade from 1.1s -> 1.4s after first bounce on a hard collision

Increased damage of Frag Grenades across game modes to deal 120 damage and guarantee a kill on armored players too.

Reduced Frag & Incendiary Grenade max ammo account from 2 -> 1

 

Prox Sensor

Lowered spotting radius from 30m -> 20m

Lowered uptime from 30s -> 14s

Lowered amount of Prox Sensor a player can carry and deploy from 2 -> 1

 

Battlefield Hazard Zone

Fixed an issue that caused the roaming Occupying Forces LATV4 Recon to spawn at the wrong times or not at all

 

Breakthrough

Kaleidoscope – Rooftop Capture Objective has been removed. There are now two Capture Objective at the bottom in BT large and one at the bottom in BT small

Orbital – Rooftop Capture Objective has been removed. There is now a single Capture Objective at the bottom in BT large and BT small

Hourglass – Rooftop Capture Objective has been removed. There is now a single Capture Objective at the bottom in BT large and BT small. Also fixed an issue where players were spawning out of bounds

 

Soldier

Improvements on back pedaling into objects when being in prone position

Fixed a rare issue where players could turn invisible when spawning on a full/destroyed vehicle

 

This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.

Stay tuned to Gaming Trend for more info on Battlefield 2042 and for all your gaming, tech, and entertainment news!

News Editor | [email protected]

Richard Allen is a freelance writer and contributing editor for various publications. While he enjoys modern gaming, he is a retro gamer at heart, having been raised on a steady diet of Contra, Mario, and Dragon's Lair.  Chat with him via @thricetheartist on Twitter.

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