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Interviews   -   Dec 15, 2016 A drill to pierce the heavens: Mastiff CEO on Gurumin 3D release
A drill to pierce the heavens: Mastiff CEO on Gurumin 3D release

Released earlier this year, Mastiff published Nihon Falcom’s Gurumin 3D for the Nintendo 3DS in North America, which we called “a fun romp down memory lane”. Collaborating with Flyhigh Works, the game was also released in Japan on November 30. We got to speak with Bill Swartz, president and

by Elisha Deogracias
Interviews   -   Nov 18, 2016 Good Mood Creators discuss Mekazoo’s roots and where it might be headed
Good Mood Creators discuss Mekazoo’s roots and where it might be headed

On November 15, Good Mood Creators released the long-awaited platformer Mekazoo. Only a day prior to Mekazoo’s launch, I had the opportunity to sit down with two members of the team: Mark Naborczyk, Product Manager, and James Hoag, Producer and Designer (James is also co-founder of the company). Humble

by Mike Pearce
Interviews   -   Sep 12, 2016 Silly symphonies: Danny Garfield on The Metronomicon development, musical influences
Silly symphonies: Danny Garfield on The Metronomicon development, musical influences

Puuba’s The Metronomicon proves that rhythm games and RPGs go together as well as peanut butter and jelly; the RPG/music hybrid scored high marks in our review as our reviewer called it, “pure, unfiltered goodness.” We spoke with Danny Garfield, developer of The Metronomicon, to talk about the

by Elisha Deogracias
Interviews   -   Sep 06, 2016 Call of Duty in Space – Call of Duty: Infinite Warfare preview
Call of Duty in Space – Call of Duty: Infinite Warfare preview

I hear it from my friends every year. “Another November, another Call of Duty” — clearly fans are feeling a bit of fatigue for the franchise. Last year we saw a glimmer of what Activision and Treyarch had in store for us to break that cycle with Call of Duty: Black

by Ron Burke
Interviews   -   Aug 05, 2016 Bring home the bacon: Psilocybe Games founder on Pigsodus, Kickstarter
Bring home the bacon: Psilocybe Games founder on Pigsodus, Kickstarter

An interesting take on point-and-click adventure games, Psilocybe Games’ Pigsodus is currently on crowdfunding platform Kickstarter. The game follows Horace Oinkstein, a smart pig that longs for freedom from his farmhand captors and uses his wits to try and escape. We speak with Peter Lipert, founder of Psilocybe games, to

by Elisha Deogracias
Interviews   -   Mar 23, 2016 Different Strokes: Creating the Art and Aesthetic of Battleborn
Different Strokes: Creating the Art and Aesthetic of Battleborn

From challenge comes opportunity. And, at least in games, challenge can also create risk. Gearbox Software might be known for first-person shooters, but with a game like Battleborn the team has moved outside of their element, especially when it comes to aesthetic. “For better or worse, we were the company

by Eric Van Allen
Interviews   -   Mar 02, 2016 Gaming Trend interviews Milestone about Sébastien Loeb Rally EVO
Gaming Trend interviews Milestone about Sébastien Loeb Rally EVO

GT: For those who don’t follow the rally scene, who’s Sébastien Loeb, and how is he involved in this game? Milestone: Sébastien Loeb is the 9 time World Rally Champion, and he’s the owner of the Pikes Peak Hill Climbing world Record. He represents the soul of

by Ron Burke
Interviews   -   Nov 10, 2015 Like toys in a toybox — 2K talks the conception of Gearbox’s Battleborn
Like toys in a toybox — 2K talks the conception of Gearbox’s Battleborn

I recently got a chance to get some hands-on time with Gearbox’s upcoming class-based shooter Battleborn, and also had the opportunity to sit down for a quick chat with 2K Producer Chris Thomas. After briefly discussing my newfound love of the archer Thorn, Thomas and I spoke of the

by Kenneth Shepard
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