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Interviews   -   May 06, 2017 Interview: Ian Dallas talks about ambiguity, cut features and magic in What Remains of Edith Finch
Interview: Ian Dallas talks about ambiguity, cut features and magic in What Remains of Edith Finch

What Remains of Edith Finch launched on PS4 and PC last week, which we gave a perfect score in our review. The game and its ending are often ambiguous, so we shot some of our lingering questions to Giant Sparrow Creative Director Ian Dallas, as well as questions about the

by Hunter Wolfe
Interviews   -   Mar 20, 2017 Happily ever after: Causal Bit Games CEO on Battle Princess Madelyn
Happily ever after: Causal Bit Games CEO on Battle Princess Madelyn

Smashing its original goal of $60,000 CAD in just five days, Causal Bit Games has created a successful Kickstarter for its upcoming game Battle Princess Madelyn. We talk with Creative Director and CEO of Causal Bit Games Chris Obritsch (assisted by VP of Causal Bit games Daven Bigelow) about

by Elisha Deogracias
Interviews   -   Mar 17, 2017 Hidden gems: Douglas Bogart on Limited Run Games, Battle Princess Madelyn
Hidden gems: Douglas Bogart on Limited Run Games, Battle Princess Madelyn

The Kickstarter for Battle Princess Madelyn is underway, and the publisher Limited Run Games has announced that it will provide physical PC and PlayStation 4 versions of the game for certain reward tiers. We talk with Douglas Bogart, co-founder of Limited Run Games, to ask about the fulfillment process as

by Elisha Deogracias
Interviews   -   Feb 28, 2017 Q&A with Survios Design Director Mike McTyre for VR shooter Raw Data
Q&A with Survios Design Director Mike McTyre for VR shooter Raw Data

We sat down with Mike McTyre, Design Director of Survios for a quick Q&A on their smash hit Early Access VR title, Raw Data.  GDC has spelled some great announcements for the company, showcasing cross-platform play with Oculus Rift and Touch, as well as a new IP entitled

by Ron Burke
Interviews   -   Feb 06, 2017 Blast from the past: Kevin Giguère on Arelite Core development
Blast from the past: Kevin Giguère on Arelite Core development

Five years into development, Dragon Slumber is set to release Arelite Core on Steam this week. We got to talk with the Kevin Giguère about the game and its development, as well as the obstacles and insight in the game being a mostly one-man project. Gaming Trend: Dragon Slumber was

by Elisha Deogracias
Interviews   -   Dec 15, 2016 A drill to pierce the heavens: Mastiff CEO on Gurumin 3D release
A drill to pierce the heavens: Mastiff CEO on Gurumin 3D release

Released earlier this year, Mastiff published Nihon Falcom’s Gurumin 3D for the Nintendo 3DS in North America, which we called “a fun romp down memory lane”. Collaborating with Flyhigh Works, the game was also released in Japan on November 30. We got to speak with Bill Swartz, president and

by Elisha Deogracias
Interviews   -   Nov 18, 2016 Good Mood Creators discuss Mekazoo’s roots and where it might be headed
Good Mood Creators discuss Mekazoo’s roots and where it might be headed

On November 15, Good Mood Creators released the long-awaited platformer Mekazoo. Only a day prior to Mekazoo’s launch, I had the opportunity to sit down with two members of the team: Mark Naborczyk, Product Manager, and James Hoag, Producer and Designer (James is also co-founder of the company). Humble

by Mike Pearce
Interviews   -   Sep 12, 2016 Silly symphonies: Danny Garfield on The Metronomicon development, musical influences
Silly symphonies: Danny Garfield on The Metronomicon development, musical influences

Puuba’s The Metronomicon proves that rhythm games and RPGs go together as well as peanut butter and jelly; the RPG/music hybrid scored high marks in our review as our reviewer called it, “pure, unfiltered goodness.” We spoke with Danny Garfield, developer of The Metronomicon, to talk about the

by Elisha Deogracias
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