I recently had the honor of attending PAX East, during which I met up with Patrick Rami, the founder of premium tabletop mini company Lethal Shadows. Patrick walked me through the various details of the company’s new painting tool: The Paint Weaver All-In-One Air Brush.
The kit comes with
We recently got to chat with Matthew Lillard, Jasmine Bhullar, Tyler Walpole, and Deven Rue about the newest drop from Quest’s End Whisky and Find Familiar Spirits: Sandkheg’s Hide, straight from an episode of Critical Role:
Straight out of the lore of Campaign 1 of Critical Role’s
Live now, Severed Toys is Kickstarting its collaboration with Mörk Borg on a series of action figures for the Dread Risen, each paired with original zines from Johan Nohr and Pelle Nilsson, creators of Mörk Borg. Coming in four variants Standard edition, Blood Drenched, Glow-in-the-Dark, and Cursed (Fully Blacked Out
The video game industry sits at an insidious nexus of profitable and technological; it makes shady decision-making lucrative and insulates those decisions from laws and legislators who are not up to speed on the state of the industry. What results is the slow encroachment of anti-consumer practices that find their
We can’t wait to talk about Fallout, and we will be a lot tomorrow. Until then, as you wait to watch the show today at 6pm PT, you can check out several interviews we were able to do with the cast and crew. Ella Purnell (Lucy) and Aaron Clifton
We got to talk with Elizabeth Gieske, Game Software Developer for Stern Pinball about their newest table, JAWS. Based on the iconic book by Peter Benchley, and the Steven Spielberg movie, this table is another example from Stern who has already brought us tables from Godzilla, 007, Venom, Rush, Foo
Digital RPG tools are changing the landscape of RPGs, in ways both expected and surprising. I spoke with Adam Bradford, Chief Development Officer at Demiplane and Co-Founder of D&D Beyond, about that landscape, his place in it, and the future of tabletop gaming. I use this descriptor with
Thunderworks Games has a catalog with notably little repetition. Many publishers marshal a sizable chunk of their resources around successful titles and drill down on their mechanisms: Wingspan becomes Wyrmspan; Splendor becomes Splendor: Duel; Azul has its many children. Thunderworks does not (maybe a weak case could be made for