The video game industry sits at an insidious nexus of profitable and technological; it makes shady decision-making lucrative and insulates those decisions from laws and legislators who are not up to speed on the state of the industry. What results is the slow encroachment of anti-consumer practices that find their
We can’t wait to talk about Fallout, and we will be a lot tomorrow. Until then, as you wait to watch the show today at 6pm PT, you can check out several interviews we were able to do with the cast and crew. Ella Purnell (Lucy) and Aaron Clifton
We got to talk with Elizabeth Gieske, Game Software Developer for Stern Pinball about their newest table, JAWS. Based on the iconic book by Peter Benchley, and the Steven Spielberg movie, this table is another example from Stern who has already brought us tables from Godzilla, 007, Venom, Rush, Foo
Digital RPG tools are changing the landscape of RPGs, in ways both expected and surprising. I spoke with Adam Bradford, Chief Development Officer at Demiplane and Co-Founder of D&D Beyond, about that landscape, his place in it, and the future of tabletop gaming. I use this descriptor with
Thunderworks Games has a catalog with notably little repetition. Many publishers marshal a sizable chunk of their resources around successful titles and drill down on their mechanisms: Wingspan becomes Wyrmspan; Splendor becomes Splendor: Duel; Azul has its many children. Thunderworks does not (maybe a weak case could be made for
D&A Studios developer, Kip, has announced a new game set to release this year, Among The Whispers – Provocations. The first game to come out of the studio, Conrad Stevenson’s Paranormal P.I. was met with praise, sitting at a strong 94% positive rating on Steam. In GamingTrend’
We sat down with Luke Gygax and Alphinius Goo on the last day of Genghis Con, and while we were all pretty tired from a very full weekend of amazing gaming, nothing could dampen the enthusiasm over their new collaboration honoring Luke’s father, Gary Gygax. The Tomb of Gyzaengaxx
Recently, Ron Burke, Editor-in-chief of GamingTrend, and I had the opportunity to interview CEO and Founder of Maingear, Wallace Santos. During this conversation, we were able to hear all about how Maingear came to be, what their goals are, and more. Something that really caught my attention was the high