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Interviews   -   Apr 15, 2024 Interview with Ross Scott on the campaign to prevent publishers from destroying purchased games
Interview with Ross Scott on the campaign to prevent publishers from destroying purchased games

The video game industry sits at an insidious nexus of profitable and technological; it makes shady decision-making lucrative and insulates those decisions from laws and legislators who are not up to speed on the state of the industry. What results is the slow encroachment of anti-consumer practices that find their

by John Farrell
Interviews   -   Apr 10, 2024 The stars of the Fallout TV series tell us all about it in these exclusive interviews
The stars of the Fallout TV series tell us all about it in these exclusive interviews

We can’t wait to talk about Fallout, and we will be a lot tomorrow. Until then, as you wait to watch the show today at 6pm PT, you can check out several interviews we were able to do with the cast and crew. Ella Purnell (Lucy) and Aaron Clifton

by David Burdette
Interviews   -   Mar 20, 2024 We dive deep with Stern Pinball’s JAWS
We dive deep with Stern Pinball’s JAWS

We got to talk with Elizabeth Gieske, Game Software Developer for Stern Pinball about their newest table, JAWS.   Based on the iconic book by Peter Benchley, and the Steven Spielberg movie, this table is another example from Stern who has already brought us tables from Godzilla, 007, Venom, Rush, Foo

by Ron Burke
Interviews   -   Mar 13, 2024 Demiplane’s Adam Bradford, co-founder of D&D Beyond on the future of RPGs and technology
Demiplane’s Adam Bradford, co-founder of D&D Beyond on the future of RPGs and technology

Digital RPG tools are changing the landscape of RPGs, in ways both expected and surprising. I spoke with Adam Bradford, Chief Development Officer at Demiplane and Co-Founder of D&D Beyond, about that landscape, his place in it, and the future of tabletop gaming. I use this descriptor with

by John Farrell
Interviews   -   Mar 12, 2024 Interview with Thunderworks Games — Making worlds twixt cardboard.
Interview with Thunderworks Games — Making worlds twixt cardboard.

Thunderworks Games has a catalog with notably little repetition. Many publishers marshal a sizable chunk of their resources around successful titles and drill down on their mechanisms: Wingspan becomes Wyrmspan; Splendor becomes Splendor: Duel; Azul has its many children. Thunderworks does not (maybe a weak case could be made for

by Sean Weeks
Interviews   -   Feb 29, 2024 Kip, the developer behind Conrad Stevenson’s Paranormal P.I., reveals details of his new game, Among The Whispers – Provocations
Kip, the developer behind Conrad Stevenson’s Paranormal P.I., reveals details of his new game, Among The Whispers – Provocations

D&A Studios developer, Kip, has announced a new game set to release this year, Among The Whispers – Provocations. The first game to come out of the studio, Conrad Stevenson’s Paranormal P.I. was met with praise, sitting at a strong 94% positive rating on Steam. In GamingTrend’

by Jackson Lustberg
Interviews   -   Feb 27, 2024 Luke Gygax & Alphinus Goo are collaborating on an adventure to honor Gary’s legacy
Luke Gygax & Alphinus Goo are collaborating on an adventure to honor Gary’s legacy

We sat down with Luke Gygax and Alphinius Goo on the last day of Genghis Con, and while we were all pretty tired from a very full weekend of amazing gaming, nothing could dampen the enthusiasm over their new collaboration honoring Luke’s father, Gary Gygax. The Tomb of Gyzaengaxx

by Mike Dunn
Interviews   -   Feb 14, 2024 We Interview: Wallace Santos, CEO & Founder of MAINGEAR!
We Interview: Wallace Santos, CEO & Founder of MAINGEAR!

Recently, Ron Burke, Editor-in-chief of GamingTrend, and I had the opportunity to interview CEO and Founder of Maingear, Wallace Santos. During this conversation, we were able to hear all about how Maingear came to be, what their goals are, and more. Something that really caught my attention was the high

by Adam Moreno
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