The video game industry sits at an insidious nexus of profitable and technological; it makes shady decision-making lucrative and insulates those decisions from laws and legislators who are not up
We got to talk with Elizabeth Gieske, Game Software Developer for Stern Pinball about their newest table, JAWS. Based on the iconic book by Peter Benchley, and the Steven Spielberg
Digital RPG tools are changing the landscape of RPGs, in ways both expected and surprising. I spoke with Adam Bradford, Chief Development Officer at Demiplane and Co-Founder of D&
Thunderworks Games has a catalog with notably little repetition. Many publishers marshal a sizable chunk of their resources around successful titles and drill down on their mechanisms: Wingspan becomes Wyrmspan;
D&A Studios developer, Kip, has announced a new game set to release this year, Among The Whispers – Provocations. The first game to come out of the studio, Conrad
Recently, Ron Burke, Editor-in-chief of GamingTrend, and I had the opportunity to interview CEO and Founder of Maingear, Wallace Santos. During this conversation, we were able to hear all about
We recently had the absolute pleasure of talking to the team working on The Lost Legends of Redwall: The Scout Anthology. Chris Skaggs: executive producer, Erin Marantette: Art Director, and
Nerdburger Games has been lauded many times for its achievements in design, covering adventure and parody, group, GM-less, and solo, along with more to come in the future. Craig Campbell,
Continuing my series of interviews with tabletop designers, I move from the therapeutic model of design to M. Allen Hall, a more recent entrant into the market. Starting out as
Continuing my series of interviews with RPG designers, I spoke with Luke Crane, the mind behind Burning Wheel, Burning Empires, Burning Sands, and Mouse Guard. (The mice are not on