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Life is Strange, developed by the French studio DONTNOD Entertainment, has received a new developer diary which gives a slight glimpse at some of the characters. A majority of the diary is spent looking at the small development team that has assembled Life is Strange, a game that seems to
by Jay Malone
There are three basic ingredients that make a good platformer: solid controls, challenging levels and engaging design. You can read back through the catalog of classic platformers and find these three tenets, clear as day, in every one. The fact that Funk of the Titans nails one of those tenets
by Eric Van Allen
Everyone on the Gaming Trend staff has had the opportunity to make a case for our personal top ten games of the year, but we still had to come to a consensus on what the site’s top ten was going to be. Below you’ll find the result of
by Kenneth Shepard
It was a bad year for video games, folks. I have no doubt you all have heard the many complaints about this lackluster year. Many games were delayed to 2015, and many games proved they should have been delayed into 2014. That being said, we still had a few bright
by Jay Malone
2014 has been a hell of a year for gaming. On the console front we saw Sony and Microsoft clawing at each other in a desperate fight for the numero uno console spot, with Nintendo hoping a bevy of top-notch games would turn heads towards its so far underperforming home
by Victor Grunn
Being the year after all the Gen 8 consoles hit store shelves and family living rooms around the globe, 2014 has (or maybe had by the time you’re reading this) carried more than a few expectations. Video gaming has infiltrated the modern entertainment conversation as much as comic book
by Lucious Barnes
This year has been one of transition. As is the case with most new console generations, it takes a year or so to really get going, and this is exactly what this past year has been. While certainly not a bad year for games, there did seem to be a
by Matt Welsh
2014 was a strange year for video games. The first year of a new console release puts a lot of pressure on big developers, and many of them, most criminally Ubisoft, haven’t delivered. Luckily this year a lot of smaller studios and indie devs picked up the slack and
by Spencer Campbell