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Getting a hands-on demo for an unreleased game is always a treat, but a hands-on demo at E3 becomes a true luxury when it allows you to escape the insanity of the show floor. I left the busy hall behind, navigating into the demo area just in time to make
by A Kay Purcell
I played Agents of Mayhem on the E3 showfloor last week — the follow-up to developer Volition’s Saints Row IV — and while my time with it was brief, I walked away charmed by its characters and eager to spend more time in its open world. Agents of Mayhem is an
by Hunter Wolfe
When Jay Malone reviewed Middle-earth: Shadow of Mordor, he pointed out just how strong a foundation the Nemesis system was, but also pointed out a few shortcomings in terms of story and stealth. The game went on to universal acclaim, picking up quite a few Game of the Year awards.
by Ron Burke
South Park: The Stick of Truth suffered some delays, but it was made all the better for it. I was hopeful that South Park: The Fractured But Whole would see the same rewards. My faith was rewarded in all the horrible ways you can expect from minds behind South Park.
by Ron Burke
Before I tell you what happens next, you need to catch yourself up with the story of Destiny 2 so far. Check out the video and vast array of screenshots above. All caught up? Good. I went hands-on in a blessedly-quiet air-conditioned room at E3 — the only place where you
by Ron Burke
I had the pleasure of playing Kingdom Come: Deliverance at E3, and I’m now counting down the days until this title is released. Kingdom Come: Deliverance is a brilliant trip through time to the medieval days in which you take on the role of Henry, the son of a
by Maddy Wojdak
When a small number of titles dominate an entire genre, it can cause the entire genre to stagnate, drowning out competition and preventing innovation. It takes a dedicated, imaginative, and brave team to stand up against the giants of a genre, to build bridges, banish tropes and bring change. Such
by A Kay Purcell
Assassin’s Creed: Black Flag remains one of my favorite games in the series, largely because the game dispelled the typical flat cities of the series’ open worlds in favor of an open sea for players to explore by ship. Ubisoft is capitalizing on Black Flag’s innovative sailing and
by Hunter Wolfe