Virtual Reality
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If you’ve read GT long enough, you know we love Synth Riders. We also love our fighting games. Well, developer Kluge Interactive has announced their newest title, Final Fury. Inspired by Street Fighter and with some traditional arcade fighting action reimagined for VR, Final Fury offers up both a
by Ron Burke
The world is an unforgiving place. In the first Arizona Sunshine title, our character awakened in a cave in the Arizona river valley. Zombies are everywhere, but after a quick check of the radio, it seems like we aren’t alone. Further and further we push into the rough Arizona
by Ron Burke
It’s been great seeing the Ghostbusters resurgence in the media. Not only with the release of Ghostbusters: Afterlife, but video games. We reviewed the asymmetrical multiplayer game, Spirits Unleashed, last year, so when the latest idea includes VR, we just had to give it a go. Unfortunately, some pretty
by Ron Burke
Solving puzzles in VR is the whole reason I love virtual reality in the first place. The tactile nature of it, picking up objects and manipulating them in virtual space, and then physically using them to interact with the environment makes for the best gameplay experience money can buy. You
by Ron Burke
It’s tough reviewing a console. You can talk about specs, you can talk about speeds, but that’s not really what people buy. No, they buy experiences. For a game console that might be an exclusive game, or a feature that causes all games to run extraordinarily fast like
by Ron Burke
When the 7th Guest debuted in 1991, it represented a completely new world of interactive storytelling. Using a revolutionary medium of CD-ROM, the story was told via six real-world actors projected into the game using cutout methods on top of pre-rendered 3D environments. It was revolutionary at the time. Now,
by Ron Burke
I Expect You to Die 3: Cog in the Machine released last month to critical and fan acclaim and to celebrate Schell Games has released a fun set of player accomplishments, which can be found below. Schell Games has also released a trailer showcasing a few of the game’s
by Richard Allen
It must have been around 1996 when I first encountered VR. It was a massive machine in a mall kiosk offering two experiences – flying around on the back of a pterodactyl while shooting other flying creatures, and sword fighting. The first made me sick as a dog, but the sword
by Ron Burke