Virtual Reality
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There’s a bit of a comfort arms race in the VR world. The HTC Vive’s initial velcro strap bands came up short compared to the slightly more comfortable Oculus Rift. Sony showed both of them how to engineer a comfortable product with the PlayStation VR, providing an adjustable
by Ron Burke
I’m always a little leery of Early Access in VR. Titles tend to be more tech demo than game, and many of them end up sitting in that Early Access state in perpetuity with little plan or hint of a full release date. Tackling Gunheart on the day it
by Ron Burke
Most VR games take themselves pretty seriously. Maybe it’s a creeping horror waiting around the corner ready to scare the piss out of you. Perhaps it’s the giant mech game that has you fighting for the future of humanity. Then you have Gunball. Gunball is a game about…
by Ron Burke
Raw Data has happily settled in as the reigning position of popular VR game in my office. Demolishing wave after wave of artificially intelligent androids is our preferred method of stress relief, even if one person has sworn off the game entirely after a drone-like robot latched onto his face,
by A Kay Purcell
Pacific Rim, MechWarrior, Robotech, Gundam, Heavy Gear, Front Mission, Armored Core, Virtual On, Steel Battalion — the list goes on nearly forever and proves one simple fact: we are in love with giant robots. Skydance Interactive (spawned from Skydance Media – the studio that brought you Jack Reacher, Star Trek Beyond, Life,
by Ron Burke
Minigolf, like pinball, is a drastically underserved genre. Thankfully we have Zen Studios to give us great games for both! After a successful Early Access run on Steam, Infinite Minigolf is finally heading to virtual shelves. It’s time to see if Infinite Minigolf manages to drain that hole in
by Ron Burke
I slipped on a virtual reality visor, ready to traverse millions of years of evolution thanks to the two person experience, Life of Us, with my good friend Tim. We were separated, located in different booths and locked into the private worlds within our VR visors. The words “This isn’
by A Kay Purcell
The HTC Vive has had its fair share of decent shooters from smaller developers, but I was excited to see what one sponsored by the company would look like. Fantahorn Studios, an internal company, was tasked with creating a shooter that would showcase the platform for new headset owners without
by Ron Burke