Every story has a branch, a “what-if” moment where the protagonist wonders if they might have been able to do something differently. Stories is a game about those moments,
I am a migraine sufferer. If you don’t know what that is like, imagine having an ice pick stabbed directly into your eye, and then having it gently tapped
At PlayStation Experience this year, I had my first hands-on demo with virtual reality.
After months of hearing positive reactions about how revolutionary the tech that company’s like
In SmuggleCraft, every race is slightly different. The steering, controls, and core mechanics all remain the same between sessions, but this hovercraft racer differentiates itself from others by being entirely
When Gravity Rush came to the Vita, it was a flawed but promising action game with an endearing and likable protagonist at its center.
However, from my time within the
One series that has always known how to have fun is Just Cause. With the first game, developer Avalanche Studios seemed to have a clear vision, but its execution was
From modern day to the prehistoric times, so goes the Far Cry franchise. The series evolved tremendously from Far Cry 2 to Far Cry 3, but it seemed to be
Driveclub is not Gran Turismo. Despite sharing a genre and PlayStation exclusivity, Driveclub always feels like a clunkier, but competent, little brother. Like other “little brothers” of this world, Driveclub
Explosions are a beautiful thing. No company has proven that more than Avalanche Studios, developers of titles such as Mad Max and the frantic third-person action series Just Cause.
[The following is part three of our ongoing Minecraft: Story Mode review. Check out part two here.]
Minecraft: Story Mode’s third episode, “The Last Place You Look” meanders aimlessly
Nostalgia is a powerful tool. It signifies an emotional attachment to something, and that’s valuable in its own right. Games like Shovel Knight or Pillars of Eternity wouldn’t