VR-Rock Prescription VR lenses review – Oculars for your Oculus

There are plenty of gear and accessories I’ve reviewed over my time at Gaming Trend, but I don’t think I ever assumed prescription lenses would ever be a part of that. I am a glasses wearer, and while I’m not completely dependent on them to see, it does make things nice and crisp, allowing me the greatest freedom to play a game and enjoy it. One of the obvious detractors with virtual reality is that something is attached to your face, and even though companies have done their best to mitigate any discomfort, whether through contraptions or design, it doesn’t ever feel flawless. When we found out about VR-Rock’s solution however, prescription lenses that attach to your eyeports on VR headsets, we had to try them, and in the process found a hidden gem that will enable more people to enjoy virtual reality.

When you open your package, you’ll find everything in a nice little carrying case. This was a wonderful touch in my opinion, as lenses are often either unintentionally misplaced or easily scratched. Having a place to secure them if not in use is fantastic, and shows the “ahead-thinking” of VR-Rock. Besides that, you have a blue light to test against your lenses, along with a card that allows you to see via a reactive strip how much blue light leaks through the lenses when held up in front of it. It’s the little things, but they let you know a company stands by its products.

And then we have your prescription lenses of course! These look oddly shaped, and that’s because you will be attaching them directly to your Meta/Oculus Quest 2 lenses. One thing that I would have appreciated with the package would have been an insert on how to attach the prescription lens to the Quest; not because it’s necessarily that hard, but with no pre-knowledge on what to do it certainly took a moment to grasp what was happening with them. The VR-Rock lenses are also designed in a special way that I adore; they are in two parts, a plastic connector to the Meta/Oculus Quest 2, and the lens. These attach via three magnets on the outside, and they work beautifully. The good news is they don’t move at all once connected, allowing clean play while being easy to remove afterwards. This design also allows you to take them off for non-prescription players, or to switch them out for a different prescription. My only worry would be mixing up your lenses if you have multiple glasses wearers in the house, so perhaps a way of marking them would be good.

Once attached, it’s time to play around with the Meta/Oculus Quest, and boy, is it fantastic with these in place. Like I said, wearing glasses with these can be unpleasant, and half of the time I just play without them. With the VR-Rock prescription lenses connected, all of that awkwardness vanishes, and it feels like I’m playing with the device how it was intended. There’s no more adding the glasses spacer in, or being concerned if new glasses might not fit correctly. It’s perfect for me, clear as day, giving me crisp visuals I’ve only been able to experience with glasses on. I’ve also not noticed any fog up or smudging with the lenses, and while that could happen over time, it certainly hasn’t with how much I’ve been using them. In the end, because this alleviates my glasses without adding eye strain, I’m able to play my Meta/Oculus Quest 2 for longer and more often, not to mention that I want to do so.

Oculus Quest2 Prescription Lenses Installation Instruction from VR Rock

One of the only things I did notice when it comes to comfort occurred when I added a battery strap to my Meta/Oculus Quest 2 this week. I assume where the device rests on my head changed a bit when adding it, and for the better, but I did have a moment where I could feel the lenses pushing against the bridge of my nose. It didn’t feel great, but after a little adjustment it did go away. This isn’t going to be the case for everyone, but it’s something to think about.

As for going to pick these up, the VR-Rock website is not only easy to navigate, but features a ton of options for different prescriptions, different devices, and of course extras. As of now, VR-Rock supports most major VR headsets, like Meta/Oculus, and also PSVR, the Valve Index, Pimax headsets (which we’ve recently reviewed), and more. Once you choose your device, you’ll be presented with your options for entering your prescription, and the price is really going to boil down to how intense your prescription is.

If you’re wanting just the basics and don’t have too major of a prescription to fill, it can be as low as $58, which is where I’d be. That being said, it’s worth spending a little more for the anti-blue light and anti-glare filters, because with the strain VR can put on your eyes, any protection is worth it. Those are only an extra $10 a piece, so well worth your money. Price is always going to be the question for things like this that aren’t necessary, but in my opinion, the convenience of never having to use my glasses with my VR makes these lenses completely worth it, especially given there isn’t a wealth of accessories you’ll need to buy for most headsets, and if you’re spending money on the higher end ones, it’s a drop in the bucket.

The VR-Rock Prescription VR Lenses are available now, and with plenty of options for plenty of different VR devices. You can buy them via their website here, with a 5% discount from our code GAMINGTREND.

Lead Video Game Editor | [email protected]

David Burdette is a gamer/writer/content creator from TN and Lead Editor for Gaming Trend. He loves Playstation, Star Wars, Marvel, and many other fandoms. He also plays way too much Call Of Duty. You can chat with him on Twitter @SplitEnd89.



VR-Rock Prescription VR lenses

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The VR-Rock Prescription VR lenses are a must-buy for anyone who can’t play VR without glasses, or experiences eye strain without them. I literally want to play my Meta/Oculus Quest 2 more now that I have them, and they allow me to play for longer periods of time with both the clarity of the lenses, and the comfortability they provide. Sure, it’s a little pricey, but it’s not too much of a cost for the satisfaction you get playing virtual reality without an extra set of goggles.

David Burdette

Unless otherwise stated, the product in this article was provided for review purposes.

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