The Sonic series has gone through a rough patch lately, especially on the current generation of consoles. While the Sonic Adventure games had promise, subsequent Sonic games seemed to lack the magic of the Genesis games. Since then we In Sonic Colors, Dr. Eggman has created a new space amusement park. Sonic and Tails go to check it out, but something seems amiss. In the process Sonic and Tails find out that Dr. Eggman has caught these aliens called Wisps. They have been captured by Dr. Eggman to power a mind-control beam. When Sonic meets up with one, he can get special powers from them. These special powers vary depending on their color. The White Wisp gives Sonic the ability to burst at any time. They Cyan Wisp turns Sonic into a laser that bounces off of solid objects. Yellow Wisps change Sonic into a drill that can go underground. These Wisps give Sonic Colors variety throughout the game, and also help solve puzzles throughout the levels. The Wii and DS versions do have some exclusive Whisps with different powers.
The DS version is strictly a 2D affair for the main levels. If you have played any of the previous Sonic DS games, then you will feel right at home here. The use of both screens is done well. You can start at the top screen, move down to the bottom screen, be boosted or wall jump up to the top, and finish on the bottom. The movement is fluid and moving between the two screens is not distracting.
Controlling Sonic involves the control pad and the A or B button to jump. Sliding just uses the R button, while the Y button gives Sonic a boost. To unleash your Wisp color, just hit the X button. The stylus doesn
Each different area of the amusement park is separated into a few acts. When you are on the area map, these acts show up on the screen. You can either play the new acts you haven
The DS version includes missions that aren