The RTS genre is one that I think is desperately in need of reinvention. Not considering a few really great titles, the genre has laid stagnant for a very long time. There hasn’t been a transfusion of new ideas or a developer really wishing to push this style of games forward in a significant way in a few years. While I don’t think Grey Goo is the revolutionary title the genre needs to reinvigorate itself, it does admirably bring some new ideas to the table.
To be perfectly frank, when I first started the campaign I wasn’t really impressed. The story throws around a lot of things and expects you to keep up without fully explaining what is happening. I haven’t delved too far in, so maybe it gets better, but that’s not what I saw. It definitely has the potential for something, there just wasn’t anything especially spectacular about what I saw.
That lack of surprises translates to the gameplay. Starting the game, I felt like I was just going through the motions. There are a few somewhat unique touches to the base building, like the ability to drop hubs across the map to build structures, but nothing that really gave the oomph I was looking for. Everything I did I felt like I had done in other games like Command & Conquer or Starcraft a million times before, especially because everything feels overly simple.
There’s only one resource to collect, the variety of units is low, and the way you push your group forward technologically is fairly generic. Because the story and gameplay weren’t capturing me very much, I decided to head for some skirmishes to try out the different races available for play. There are three… aliens called the Beta, us Humans, and the really special one called the Grey Goo. Where the Humans and Beta don’t explore many new gameplay dynamics, playing as the Goo immediately captured me.
There’s no base building when you play as the Goo. Instead you start the game as a giant blob of the titular substance and start roaming around the map. Your objective is to build up your initial blob (called a “Mother Goo”) so that you can split it into other blobs that you can use to create units or “research” new tech. It’s really fun, because it creates a very mobile experience where you’re trying to keep track of all the pieces of a puzzle you’re assembling at different places.
The greatest bit in my opinion of course is when the armies of your enemies come running at you. You have the same standard unit types as the other factions, but your “headquarters” (your Mother Goos) are also powerful methods of attacking even if they move fairly slowly. Just roll them over other units and the Goo will absorb them… it provides me with a particular source of glee as I see all of my enemies disappearing into the Goo as my slow moving grey blob consumes everything in it’s path.
The mobility and unpredictability of this faction is doubtless the greatest facet of this game, and while I haven’t played the game to it’s fullest just yet, but I can’t wait to see if the later stages of the campaign really take advantage of the ideas I explored in skirmish battles where I played as the Goo. The mobility of the faction changes the way the game is played, and it’s the only time while playing that I didn’t feel like I was just playing an amalgamation of ideas from the past.
My name is Niko, I'm currently 20 years old. I spend most of my time on my computer gaming as I got hooked on videos games from a young age. While my first experience with video games was with the Gameboy Color, I first got seriously into games while using the original Dreamcast and the PlayStation 1.
I played many games back then, but the highlights were definitely Pitfall 3D, Pokemon Blue, Rayman 2, and Ecco the Dolphin Defender of the Future. All games that I spent many many hours on and filled the long hours where I stayed at home mostly by myself thanks to living in unsavory neighborhoods.
From then on, I pursued a lot of video game consoles. I was particularly enthralled with the Super Nintendo and Nintendo 64.
As I grew up further, my tastes shifted and I tried more and more games, especially after I got a PC. My first experience with a PC RPG was Star Wars Knights of the Old Republic, and it was really the game that made games an integral part of my life. I played video games a lot back then, but ever since playing KOTOR I've been a lot more opinionated and interested in games. I even entertained the idea of wanting to be a developer at multiple points, but I just didn't have the skillset.
Still, KOTOR ignited my interest in video games as a way of telling stories. I loved the ways video games could tell such large and complex stories, combining the best parts of every other medium of entertainment with the unique pieces of what video games themselves offered.
Now, my favorite genre is definitely RPG's. With my primary interest being the story driven ones. Though, I still enjoy my occasional shooter and action titles I enjoy mostly great cinematic titles with good stories. Though I also enjoy the Stealth, Strategy, and Action-Adventure genres quite a bit.
I also think that the PC is a wildly superior platform to any console, due to the wide variety of options. Whether it be in graphics, mods, or the selection of games themselves.
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